Lindybeige
Published on 3 Oct 2014I tell you a bit about how I made my model buildings – the ruins, the card buildings, the vacuum-formed stuff,
Lindybeige: a channel of archaeology, ancient and medieval warfare, rants, swing dance, travelogues, evolution, and whatever else occurs to me to make.
▼ Follow me…
Twitter: https://twitter.com/Lindybeige I may have some drivel to contribute to the Twittersphere, plus you get notice of uploads.
website: www.LloydianAspects.co.uk
September 30, 2018
Model buildings
September 27, 2018
Mind Your Business #4: Free the Unikrn
Foundation for Economic Education
Published on 25 Sep 2018Forget about slot machines, the future of gaming is virtual reality! In this episode of Mind Your Business, Andrew Heaton is teaming up with entrepreneur Rahul Sood to learn all about esports, safe and legal online betting, and the global community that is surging behind organized competitive video gaming.
September 2, 2018
World of Warships – Public Test 0.7.9 – The Queen, God Bless Her!
The Mighty Jingles
Published on 31 Aug 2018The Public Test Server is currently experiencing large doses of tea, Union Jacks and digestive biscuits that don’t look like much but are in fact strangely tasty. I hear the song of my people, I came as fast as I could.
July 5, 2018
World of Warships – HMCS Haida
The Mighty Jingles
Published on 3 Jul 2018Oh Canada! Your ship finally made it into World of Warships even if your flag didn’t. I could just tell you what I think of her right now but that would spoil the video, so go on, watch it!
Little White Mouse Haida Review: https://forum.worldofwarships.com/top…
All music licensed from www.epidemicsound.com and www.machinimasound.com Really, I’m not kidding. Stop trying to claim license-free music you record company scumbags!
June 27, 2018
Remy: Violent Video Games
ReasonTV
Published on 26 Jun 2018In prison for life, Remy looks back on his violent past and contemplates where it all went wrong and who’s to blame.
Written and Performed by Remy
Shot and Edited by Austin Bragg and Meredith Bragg
Mastering by Ben Karlstrom
Music tracks by Grind Time Production SquadReason is the planet’s leading source of news, politics, and culture from a libertarian perspective. Go to reason.com for a point of view you won’t get from legacy media and old left-right opinion magazines.
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LYRICS:
In the clink
In the slammer
Yeah I’m doing hard time
For a crime that I committed
Back in 2009See violent games lead to crimes
Wish I knew from the start
Before I ever got involved
In playing Mario KartI was hugging the turns
Heaving items for thrills
Ain’t seen a toad so damaged by shell
Since that last oil spillBut something happens to your brain
Doing virtual wrongs
Woke up the next morning
And it wasn’t too long before I wasDropping bananas Upon every street
Hurling turtles
Hurting every single person I seeThen I was road-raging at plumbers
Nobody could stop me
I’d run princesses off the road so much
I joined the paparazziNow I’m in prison doing 20 to life
How could such a game be legal man
The danger is rifeWell my fate is sealed
Won’t be doing right
Because I’m playing violent video games tonight
And the things I do I then do in life
It’s a tragedy
I’m gonna be in jail for lifeReminds me of another time
My life went astray
Playing a World War 2 game
Back in 2008I was only playing a minute
Then I felt an unease
Next thing I did right after playing
I interred the JapaneseYears later I would pay the judges
To win every race
It’s just what happens when you play
Too many games by EANow I’m doing life
With no chance of parole
Why didn’t anybody ban these games
How was I to knowCHORUS
Expert here
And forgive me for stalling
But violent video games
The stats are appallingJust look at this graph
And as you can tell
As gameplay’s increased
Youth crime has as wellUh – It’s gone down
Well who needs a chart?
I took 400 grand in loans
So you know that I’m smartLike a guy leaving the mohel
You’re missing the point
Freedom’s when you only get to play
The games we anoint
June 24, 2018
Proper Model Making – a rant against the decline of good model shops
Lindybeige
Published on 1 Jun 2018A bit of a rant about how youngsters these days are making fewer models. The setting is Helsinki’s Mallikauppa.
Support me on Patreon: https://www.patreon.com/LindybeigeMy source for the information about Charles Lutman were a newspaper article and word of mouth from his grandson.
Many thanks to the shop for letting me shoot this. Here is its website: https://www.mallikauppa.fi
Lindybeige: a channel of archaeology, ancient and medieval warfare, rants, swing dance, travelogues, evolution, and whatever else occurs to me to make.
June 20, 2018
Kids might interact more with the real world if parents weren’t so afraid to let them engage with it
Frank Furedi on the unintended consequences of too much parental protection from the real world:
Every summer, parents are confronted with new threats to their children to obsess about. We used to worry about our children being outdoors and being abducted. This year, we’re told that keeping them indoors will mean they become addicted to the internet.
In recent months, children’s digital activities have become a key focus of adult anxiety. Last month a Pew survey on the ‘silent addiction’ found that 45 per cent of American teenagers admit to using the internet ‘almost constantly’. In the UK, the idea of internet addiction has also become mainstream. Stories of kids becoming addicted to videogames, especially to a hugely popular online shoot-em-up called Fortnite, are everywhere.
[…]
My research has led me to the conclusion that the compulsive attachment of children to their online worlds is down to the fact that adult society has made it very difficult for them to engage with the offline world. Risk-averse child-rearing has created a climate in which children are constantly discouraged from experiencing life outdoors. During the past three decades, a culture of fear has enveloped childhood. Alarmist accounts of stranger danger, bullying or the likelihood of traffic accidents have made parents reluctant to allow their children to go out and explore.
Today, parents frequently accompany children on their way to school. They hover over them when they play in the park. Many children are actively discouraged from playing on their own outdoors. Schools forbid pupils from playing conkers or having snowball fights. No wonder that the simple delights of climbing trees and building dens have been replaced by hours spent in front of screens.
Surveys indicate that young children would rather be playing with their mates outdoors than cooped up in their digital bedrooms. But children are inventive creatures, who will take any opportunity to create their own world and try to establish a measure of independence from parental control. Young people are highly motivated to construct their own space where they can engage with their peers and develop their personality. Indeed, one of the reasons Fortnite has become so popular is that it allows children to join groups and talk live to one another, thus offering the illusion of forging relationships with other gamers – a sense of community.
May 15, 2018
March 14, 2018
February 25, 2018
Assassin’s Creed: Games with a Libertarian View of the World
ReasonTV
Published on 23 Feb 2018A look into the philosophy of Ubisoft’s long-running franchise.
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Video games have become one of our most influential, popular, and creative forms of media. Last year, the industry generated almost $150 billion in revenue worldwide, rivaling books and films and dwarfing music.
Gamers spend over three billion hours a week in the virtual worlds of their choosing. And more so than other contemporary forms of media, video games explore the themes of freedom and personal agency, allowing players to go where they want and do what they please — as long as they’re prepared to bear the consequences. Two of the three best selling video games of all time are Grand Theft Auto 5 and Minecraft. They’re polar opposites in terms of violence and target audience, but both were designed to offer players the opportunity to make their own destinies.
But it’s the Assassin’s Creed series, published by Ubisoft, that puts the conflict between liberty and authority at the center of its plots, its characters, and the alternate history in which the games are set. Reason takes a look at the series’ narrative merits, and at the titular creed.
Written and edited by Ian Keyser. Read by Andrew Heaton. Gameplay footage by Sean Keyser.
“Plague” by Kai Engel is used under CC BY 4.0.
February 16, 2018
Games Should Not Cost $60 Anymore – Inflation, Microtransactions, and Publishing – Extra Credits
Extra Credits
Published on 24 Jan 2018You would think that paying $60 for a game would be enough, but so many games these days ask for money with DLC, microtransactions, and yes, lootboxes. There’s a reason for that.
January 17, 2018
JourneyQuest S03E10 – “Gods & Heroes”
Zombie Orpheus Entertainment
Published on 16 Jan 2018A note from the creators:
First, by the gods, watch the scene after the credits! Second, Matt Vancil (as of 01/16/2018) is in the middle of writing Seasons 4 & 5. There’s much more story to tell with all of these characters. Except for the Woodcutter. He’s dead af. Sucks to be him.
January 10, 2018
JourneyQuest S03E09 – “Black Robe Stuff”
Zombie Orpheus Entertainment
Published on 9 Jan 2018Watch the complete, uncut season on Amazon Prime or ZOE Premium (http://www.zombieorpheus.com) and be sure to follow us on Facebook for the latest updates (http://www.facebook.com/zombieorpheus)
January 3, 2018
JourneyQuest S03E08 – “One Simple Thing”
Zombie Orpheus Entertainment
Published on 2 Jan 2018Watch the complete, uncut season on Amazon Prime or ZOE Premium (http://www.zombieorpheus.com) and be sure to follow us on Facebook for the latest updates (http://www.facebook.com/zombieorpheus)
December 27, 2017
JourneyQuest S03E07 – “The Unspeakable Nature of My Existence”
Zombie Orpheus Entertainment
Published on 26 Dec 2017Watch the complete, uncut season on Amazon Prime or ZOE Premium (http://www.zombieorpheus.com) and be sure to follow us on Facebook for the latest updates (http://www.facebook.com/zombieorpheus)



