Quotulatiousness

November 4, 2021

You think software is expensive now? You wouldn’t believe how expensive 1980s software was

Filed under: Business, Gaming, Technology — Tags: , , , — Nicholas @ 05:00

A couple of years ago, Rob Griffiths looked at some computer hobbyist magazines from the 1980s and had both nostalgia for the period and sticker shock from the prices asked for computer games and business software:

A friend recently sent me a link to a large collection of 1980s computing magazines — there’s some great stuff there, well worth browsing. Perusing the list, I noticed Softline, which I remember reading in our home while growing up. (I was in high school in the early 1980s.)

We were fortunate enough to have an Apple ][ in our home, and I remember reading Softline for their game reviews and ads for currently-released games.

It was those ads that caught my eye as I browsed a few issues. Consider Missile Defense, a fun semi-clone of the arcade game Missile Command. To give you a sense of what games were like at the time, here are a few screenshots from the game (All game images in this article are courtesy of MobyGames, who graciously allow use of up to 20 images without prior permission.)

Stunning graphics, aren’t they?

Not quite state of the art, but impressive for a home computer of the day. My first computer was a PC clone, and the IBM PC software market was much more heavily oriented to business applications compared to the Apple, Atari, Commodore, or other “home computers” of the day. I think the first game I got was Broderbund’s The Ancient Art of War, which I remembered at the time as being very expensive. The Wikipedia entry says:

A screenshot from the DOS version of The Ancient Art of War.
Image via Moby Games.

In 1985 Computer Gaming World praised The Ancient Art of War as a great war game, especially the ability to create custom scenarios, stating that for pre-gunpowder warfare it “should allow you to recreate most engagements”. In 1990 the magazine gave the game three out of five stars, and in 1993 two stars. Jerry Pournelle of BYTE named The Ancient Art of War his game of the month for February 1986, reporting that his sons “say (and I confirm from my own experience) is about the best strategic computer war game they’ve encountered … Highly recommended.” PC Magazine in 1988 called the game “educational and entertaining”. […] The Ancient Art of War is generally recognized as one of the first real-time strategy or real-time tactics games, a genre which became hugely popular a decade later with Dune II and Warcraft. Those later games added an element of economic management, with mining or gathering, as well as construction and base management, to the purely military.

The Ancient Art of War is cited as a classic example of a video game that uses a rock-paper-scissors design with its three combat units, archer, knight, and barbarian, as a way to balance gameplay strategies.

Back to Rob Griffiths and the sticker shock moment:

What stood out to me as I re-read this first issue wasn’t the very basic nature of the ad layout (after all, Apple hadn’t yet revolutionized page layout with the Mac and LaserWriter). No, what really stood out was the price: $29.95. While that may not sound all that high, consider that’s the cost roughly 38 years ago.

Using the Bureau of Labor Statistics’ CPI Inflation Calculator, that $29.95 in September of 1981 is equivalent to $82.45 in today’s money (i.e. an inflation factor of 2.753). Even by today’s standards, where top-tier games will spend tens of millions on development and marketing, $82.45 would be considered a very high priced game — many top-tier Xbox, PlayStation, and Mac/PC games are priced in the $50 to $60 range.

Business software — what there was of it available to the home computer market — was also proportionally much more expensive, but I found the feature list for this word processor to be more amusing: “Gives true upper/lower case text on your screen with no additional hardware support whatsoever.” Gosh!

H/T to BoingBoing for the link.

October 31, 2021

Meta?

Filed under: Business, Technology, USA — Tags: , , — Nicholas @ 03:00

In The Line Matt Gurney wonders what Zuckerberg is up to with the corporate re-naming:

My favourite reaction to Facebook rebranding as “Meta”.

Mark Zuckerberg, Facebook’s founder, chairman and CEO, has unveiled the newly rebranded company’s plans for the “Metaverse” — a combination of online environments that can be experienced in augmented and virtual reality. (The company’s new name, Meta Inc., reflects the new focus, but the major brands the company owns, including Facebook itself, will retain their current names under the now-renamed parent company.)

We can’t ignore the fact that Facebook is rolling out its bold plan at a moment when the company is on the receiving end of much negative attention over its business practices and corporate values, if any. Facebook is as much a global supervillain as a company, or at least the overall coverage would suggest as much. No, we definitely can’t ignore that, and we won’t — look for a specific analysis of that part of the whole puzzle in this week’s full version of the The Line‘s dispatch feature later today.

But for this column, just for now, let’s briefly set aside Facebook’s major political and cultural problems, and actually try to assess Metaverse on its own merits. What the hell is the company trying to do here, and will anyone go for it?

The what of Metaverse is intriguing. Zuckerberg announced the concept in a promotional video, but that’s mostly marketing. The Guardian tried to concisely sum up what is being proposed, and I probably won’t do better, so let’s just crib their summary:

    The metaverse is where the physical and digital worlds come together. It is a space where digital representations of people – avatars – interact at work and play, meeting in their office, going to concerts and even trying on clothes.

    At the centre of this universe will be virtual reality, a digital world that you can already enter via Facebook’s Oculus VR headsets. It will also include augmented reality, a sort of step back from VR where elements of the digital world are layered on top of reality – think Pokémon Go or Facebook’s recent smart glasses tie-up with Ray-Ban.

Virtual reality isn’t a new technology — I first tinkered around with a VR headset as a child probably 25 or 30 years ago at a downtown Toronto convention centre. It was incredibly rudimentary, but the core concept has basically stayed the same: a user puts on a virtual reality headset that puts a screen (or two separate ones) before their eyes, and those screens provide visual stimuli that, when combined with audio through a headset or earbuds, can create a very convincing simulation of … basically anything. There are a series of virtual reality video gaming systems on the market today; I own one of the lower-capability versions, a PlayStation VR, running off a Playstation 4 console. Though one of the less powerful modern VR systems, it’s still surprisingly capable of completely tricking your brain. My wife and I once spent an amusing evening doing a virtual rollercoaster ride, and even sitting in a chair in my basement, you’d swear you could feel the motion of the car going up and down the tracks.

All the bafflegab about a “metaverse”? Wes Fenlon believes it’s all bullshit:

We have Neal Stephenson’s 1992 novel Snow Crash to thank for popularizing avatars as our digital personas, from early internet message boards to full-body VRChat. We also have Snow Crash to blame for the absolute hell we find ourselves in today, as every tech billionaire on the planet slobber all over themselves as they declare the metaverse — the next phase of human culture!! — is within reach. Games, NFTs, crypto, VR, AR, the blockchain, they’re all wrapped up in this idea of a virtually-integrated society in which our Fortnite costumes will carry over to our Onlyfans accounts and we will never, ever have to log off.

The absurdity of it makes me want to scream, or maybe die, or maybe just spoon out the part of my brain that knows what an NFT is. But there’s one thing that keeps me going:

The absolute gleeful, cackling, deep-in-my-bones certainty that it’s all complete bullshit.

If you also know deep in your heart that the metaverse is a big fat steaming load of billionaire nerd pabulum, I hope reading these words provides you with a wave of vindicating comfort. You’re not crazy. I know it can feel like that when the people peddling these things seem so convinced that they’re the future, like they know something you don’t. Don’t fall for it. Watching people spend $69 million in fake money to buy a JPEG should make you feel like you’re living in an age of unparalleled nonsense.

That feeling isn’t going to go away. For the next decade we’ll all be asking ourselves if the whole world’s gone mad at least once a week. But the good news is that the metaverse and the tech industry’s very expensive obsession with trying to make it a reality will be a schadenfreude generator the likes of which we’ve never seen before.

We will all become the living embodiments of the one true expression of being online in the 21st century:

The metaverse is bullshit because it already exists, and it’s called the internet

When Epic’s Tim Sweeney and Facebook’s Mark Zuckerberg talk about the metaverse, they’re primarily drawing from the foundational visions of cyberspace created by science fiction authors like William Gibson and Neal Stephenson. Their books in the ’80s and early ’90s looked at what computers were capable of at the time and imagined them decades in the future, just abstract enough to let our imaginations run.

Here’s Gibson’s description of cyberspace in Neuromancer (1984):

    A consensual hallucination experienced daily by billions of legitimate operators, in every nation… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.

And here’s a snippet of Stephenson’s description of the metaverse in Snow Crash (1992):

    Your avatar can look any way you want it to, up to the limitations of your equipment. If you’re ugly, you can make your avatar beautiful. If you’ve just gotten out of bed, your avatar can still be wearing beautiful clothes and professionally applied makeup. You can look like a gorilla or a dragon or a giant talking penis in the Metaverse. Spend five minutes walking down the Street and you will see all of these.

Both novels were prescient and profoundly influential. Alongside movies like Tron, they shaped ’80s and ’90s depictions of what it would look like to be inside a computer, from rudimentary early VR to movies like The Matrix. In 2012, Michael Abrash — who has worked at Microsoft, id Software, Valve, and Oculus — wrote that his game development career “all started with Snow Crash.”

QotD: We’re still trapped in Heinlein’s “Crazy Years”

Filed under: Books, History, Quotations, Space, Technology, USA — Tags: , , , , — Nicholas @ 01:00

In Robert Heinlein’s famed “Future History” he constructed an elaborate timeline of thing to come, to provide a structure for his short stories.

Looking forward from the year 1940, when the timeline was first formed, it was reasonable, even conservative, guesswork to predict the moon landing by the 1980’s, forty years later, since the first powered flight by the Wright Brothers had been forty years earlier. Heinlein’s Luna City founded in 1990 a decade or so later, with colonies on Mars and Venus by 2000. Compare: a submersible ironclad was written up as a science romance by Jules Verne in 1869, based on the steam-powered “diving boat” of Robert Fulton, developed in 1801. In 1954 the first atomic-powered submarines — all three boats were named Nautilus — put to sea. The gap between Verne’s dream and Rickover’s reality was eight decades, about the time separating Heinlein’s writing of “Menace from Earth” and its projected date.

Looking back from the year 2010, however the dates seem remarkably optimistic and compressed. We have not even mounted a manned expedition to Mars as yet, and no return manned trips to the Moon are on the drawing boards.

One prediction that was remarkably prescient, however, was the advent of “The Crazy Years” described as “Considerable technical advance during this period, accompanied by a gradual deterioration of mores, orientation, and social institutions, terminating in mass psychoses in the sixth decade, and the interregnum.”

He optimistically predicts a recovery from the Crazy Years, the opening of a new frontier in space, and a return to nineteenth-century economy. Full maturity of the human race is achieved by a science of social relations “based on the negative basic statements of semantics.” Those of you who are A.E. van Vogt fans will recognize our old friends, general semantics and Null-A logic cropping up here. Van Vogt, like Heinlein, told tales of a future time when the Non-Aristotlean logic or “Null-A” training would give rise to a race of supermen, fully integrated and fully mature human beings, free of barbarism and neuroses.

Here is the chart [full size version here]. Note the REMARKS column to the right.

What Heinlein failed to predict was that the Crazy Years would simply continue up through 2010, with no sign of slackening. Ladies and gentlemen, we live in the Crazy Years.

John C. Wright, “The Crazy Years and their Empty Moral Vocabulary”, John C. Wright, 2019-02-18.

October 30, 2021

Look at Life — Turning Blades (1962)

Filed under: Britain, History, Military, Technology — Tags: , , , — Nicholas @ 02:00

PauliosVids
Published 20 Nov 2018

The world of the helicopter in 1962; from the Belvedere to the experimental Rotodyne VTOL craft.

October 27, 2021

Alouette and The Ionospheric Satellites; A Beginners Guide To The Early Canadian Space Program

Filed under: Cancon, History, Space, Technology, USA — Tags: , , , , — Nicholas @ 02:00

Polyus Studios
Published 22 Aug 2109

Don’t forget to like the video and subscribe to my channel!
Support me on Patreon – https://www.patreon.com/polyusstudios

In the early 1960s Canada was among the early pioneers of space technology and research. Scientists and engineers took advantage of then cutting edge technologies like the transistor and solar panels, to produce the Alouette and ISIS series of satellites. It was an immense engineering challenge that represented the high water mark of a tradition of ionospheric research that began back before the establishment of Canada as a nation. The Alouette and ISIS series of satellites produced more than 1200 research papers exploring all aspects of the Earth’s ionosphere, the aurora, and other phenomena. They also demonstrated to the world that Canada was a world leader in peaceful space technology.

0:00 Intro
0:29 Arctic exploration and early magnetic field research
2:40 New technologies promote new questions
5:35 Birth of the Canadian Space Program
9:25 Testing and Launch of Alouette
13:04 ISIS series of satellites
17:12 Legacy and Conclusion

Music:
“Denmark” – Portland Cello Project

Research sources:
https://nssdc.gsfc.nasa.gov/nmc/space…
https://space.skyrocket.de/doc_sdat/i…
http://www.friendsofcrc.ca/Projects/I…
https://www.ieee.ca/millennium/alouet…
https://www.ieee.ca/millennium/isis/i…
http://www.asc-csa.gc.ca/eng/satellit…
http://friendsofcrc.ca/Projects/ISIS/…
https://nssdc.gsfc.nasa.gov/nmc/space…
http://acuriousguy.blogspot.com/2017/…
https://photostories.ca/explore/photo…
http://www.ieee.dreamhosters.com/digl…
https://www.ieee.ca/millennium/alouet…

#Spacecraft #PolyusStudios #CanadianAerospace

October 23, 2021

The English Statute of Monopolies gets far more credit than it actually deserves

The Statute of Monopolies (1624) is often said to have been critical in helping to start England on the road to the Industrial Revolution, but in the latest Age of Invention newsletter Anton Howes argues it is far more complicated than it seems:

Letters Patent Issued by Queen Victoria, 1839. On 15 June 1839 Captain William Hobson was officially appointed by Queen Victoria to be Lieutenant Governor General of New Zealand. Hobson (1792 – 1842) was thus the first Governor of New Zealand.
Constitutional Records group of Archives NZ via Wikimedia Commons.

One of the most frequently mentioned landmarks in the history of intellectual property is the Statute of Monopolies, passed by the English parliament in 1624. I’ve often seen it lauded as the beginning of the system of patents for invention, or the first patent law. I remember giving a talk a few years ago where I downplayed the role of formal institutions in encouraging the Industrial Revolution, prompting an outraged economist in the audience to point to the law as a sort of gotcha — “here’s a better explanation: with patents you incentivise invention, and the Brits had just invented patents”.

Which is all to illustrate that the Statute of Monopolies is often fundamentally misunderstood. So what, exactly, did it actually do? It’s a tale of opportunism, corruption, and court intrigue, with some actual innovation inbetween. The whole saga ended Francis Bacon’s political career, led to a major constitutional crisis, and set the scene for how inventors were to behave and act for well over a century. In this first part, I’ll give the context you’ll need to really appreciate what was going on, and I’ll publish the rest in the weeks to come.

First off, the Statute of Monopolies was certainly not the first patent law. Venice’s senate had enacted a law on monopolies for invention as early as 1474. But even then, we shouldn’t be looking for statutes at all. The history of patents does not begin in 1474, but much earlier, with plenty of monopolies over new inventions having already been granted by the ruling grand council of Venice, and by the authorities of other Italian cities like Florence. The key thing to recognise about early patents is that they were not a creation of parliaments or their statutes, but of those in charge. They were the creation of sovereigns, a creature of kings and queens (or in the case of republics like Venice, of governing councils).

As regular readers of this newsletter might remember, patent monopolies for invention had already had long history in England, well before 1624. Patents in general were a very ordinary tool of English monarchs, used to communicate their will. By issuing letters patent, monarchs essentially issued public orders, open for everyone to see. (Think “patently”, as in clearly or obvious, which comes from the same root.) Monarchs used letters patent to grant titles and lands, appoint or remove people as officials, extend royal protections to foreign immigrants, incorporate cities, guilds, even theatre troupes — in general, just to rule.

And, eventually, English monarchs copied the Venetians by issuing letters patent to grant temporary monopolies to particular people, to encourage them to make discoveries, publish books, or introduce new industries or inventions to the realm. It’s only over the passage of centuries that we’ve come to refer to patents for invention — a mere subset of letters patent, and really even a mere subset of patent monopolies for all sorts of other creative work — as simply patents. Intellectual property was thus a ruler-granted privilege, created in the same way that a town gains the official status of a city, or a commoner becomes a knight. English monarchs began granting monopolies for discovering new territories and trade routes from 1496, for printing certain books from 1512, and for introducing new industries or inventions from 1552 (with one weird isolated exception from as early as 1449).

October 22, 2021

The Vehicle That Will Win World War Two – WW2 Special

Filed under: History, Military, Technology, USA, WW2 — Tags: , , , , , — Nicholas @ 04:00

World War Two
Published 21 Oct 2021

The Higgins Landing Craft, Higgins Boat, Landing Craft, or whatever you would like to call it, is one of the most important vehicles of the Second World War — perhaps just as much as tanks, planes, and warships. In a war full of amphibious invasions, landing on beaches in a safer and more efficient way is crucial to victory. So let’s find out the history of this war machine and its use by the World War Two allies.
(more…)

October 19, 2021

The Wertham effect “… produces evidence-free moral panics and demands for government crackdowns”

In City Journal, John Tierney evaluates the evidence for the claims of psychological damage inflicted on young women through social media (specifically Instagram):

Contrary to what you’ve heard from the press and Congress, the internal documents leaked by former Facebook product manager Frances Haugen do not prove that that the company’s Instagram platform is psychologically scarring teenagers. But the current furor does clearly demonstrate another psychological phenomenon: the Fredric Wertham effect, named for a New York psychiatrist who, like Haugen, starred at a nationally televised Senate hearing about a toxic new media menace to America’s youth.

Wertham testified in 1954 about his book, Seduction of the Innocent, which he described as the result of “painstaking, laborious clinical study.” After reciting his scientific credentials, Wertham declared: “It is my opinion, without any reasonable doubt and without any reservation, that comic books are an important contributing factor in many cases of juvenile delinquency.”

The hearing made the front page of the New York Times, one of many publications (including The New Yorker) to give Wertham’s book a glowing review. Others featured his warnings under headlines like “Depravity for Children” and “Horror in the Nursery”. During the great comic book scare, as the historian David Hajdu calls it, churches and the American Legion organized events across the country where schoolchildren tossed comics into bonfires. Wertham’s recommendation “to legislate these books off the newsstands and out of the candy stores” inspired dozens of state and municipal laws banning or regulating comic books, and many people in the industry lost their jobs.

There was never any good evidence that comic books hurt children. Wertham’s work was a jumble of anecdotes about troubled youths and unsupported conjectures about comic books inspiring violent crimes. He fretted, as today’s Instagram critics do, that the unrealistic images of curvaceous bodies were psychologically damaging girls and claimed that superheroes were promoting everything from homosexuality (Batman and Robin, Wonder Woman) to fascism (Superman). Contemporaries like the sociologist Frederic Thrasher lambasted Wertham’s work as “prejudiced and worthless”, and it was later exposed as fraudulent.

As we’ve learned repeatedly, scientific rigor doesn’t matter to journalists and politicians eager to blame children’s problems on any new trend in media or entertainment, whether it’s television, rock and roll, Dungeons and Dragons, heavy metal music, cell phones, rap lyrics, or video games. That’s the Fredric Wertham effect, which produces evidence-free moral panics and demands for government crackdowns.

The villain du jour is Facebook, which is being compared with Big Tobacco because its own confidential research supposedly proves how dangerous its product is. The research was revealed in a Wall Street Journal article, “Facebook Knows Instagram Is Toxic for Many Teen Girls, Company Documents Show,” which cited a survey finding that 32 percent of teenage girls who were experiencing body-image issues said that Instagram made them feel worse about their problem. But most of the girls surveyed said that Instagram either had no effect (46 percent) or made them feel better (22 percent). And the issue of body image was the subject of just one of the survey’s 12 questions. On the other 11 (covering problems like loneliness, anxiety, sadness, and social comparison), the girls who said Instagram made them feel better outnumbered those who said it made them feel worse. The teenage boys in the survey skewed heavily positive on all the questions.

Places – Lost in Time: The Crystal Palace

Ruairidh MacVeigh
Published 1 Jun 2020

This is a reupload of my original Crystal Palace video, which I had to take down and do some amendments to in order to fix some technical issues.

Hello! 😀

Not to change the format so early in it’s conception, but here I present an idea I’ve had for several years now, but am proud to finally bring to fruition.

For as long as I can remember I have been fascinated by places that have either been abandoned or destroyed, not so much out of interest for how they were lost, but more the microcosm of society that revolved around them — how people interacted with them and made them more human. Specifically, places which existed in living memory or photographic record are the ones that have captured my imagination the most, as you can see how people did interact with these wondrous locations and almost put yourself in their shoes.

Therefore, without further ado, I present Episode 1 of Places — Lost in Time, with my first feature being the lavish and opulent Crystal Palace in London. This video follows the history of the two structures to share this iconic name, and how both were created through Victorian engineering feats, how they became icons of British culture, and how they eventually met their end.

All video content and images in this production have been provided with permission wherever possible. While I endeavour to ensure that all accreditations properly name the original creator, some of my sources do not list them as they are usually provided by other, unrelated YouTubers. Therefore, if I have mistakenly put the accreditation of “Unknown”, and you are aware of the original creator, please send me a personal message at my Gmail (this is more effective than comments as I am often unable to read all of them): rorymacveigh@gmail.com

The views and opinions expressed in this video are my personal appraisal and are not the views and opinions of any of these individuals or bodies who have kindly supplied me with footage and images.

If you enjoyed this video, why not leave a like, and consider subscribing for more great content coming soon.

Thanks again, everyone, and enjoy! 😀

References:
– British Library (and their respective references)
– Victoria and Albert Museum (and their respective references)
– Wikipedia (and its respective references)

Music – YouTube Audio Library

October 14, 2021

The quasi-monopolies of the “web giants”

Arthur Chrenkoff runs afoul of automated “community standards” enforcement on social media, getting locked out of his Twitter account for something that any actual human being would be able to instantly decide was not at all any kind of violation of normal human interactions online or in-person. Of course, if you’ve been in this position yourself, you won’t be surprised to find that launching an appeal of the bot’s action does not get immediate response … and sometimes never gets any attention from a human. He’s aware of this, and he’s still of the belief that this does not call out for any kind of government intervention:

“Automotive Social Media Marketing” by socialautomotive is licensed under CC BY 2.0

I remain broadly sympathetic to the free market argument that competition will, in time, cure any problems that business activity throws up from time to time, such as market domination or underhand practices. The mighty will be brought down low, new players will offer new products, consumer preferences will change, creative (or destructive) equilibrium will be restored. We can all argue, of course, to what extent free market and free competition exist in any particular setting at any particular time. If “real socialism” has never been tried, “real free market” (as opposed to capitalism, which is not necessarily the same thing) might be equally rare in practice. It is certainly true that comparing the lists of top 50 biggest companies one hundred, 50, 20 years ago and today will indicate a lot of economic change, but might not tell us very much about the reasons for that change, which can be quite complex.

The tech giants might not be historically unique as far as their size and power are concerned, but they’re not the norm either. They are not exactly monopolists, but their domination of their particular sections of the market elevates them from the domain of mere companies to something akin to public utilities. Google, Facebook and YouTube, for example, account for 80 per cent of digital advertising in Australia. There are alternatives to all these providers but they are so tiny by comparison as to defeat their main purpose for many users, which is to provide the biggest possible reach and exposure to the world. If you get demonetised or banned by YouTube, other video-sharing platforms can give you only a fraction of the traffic and the eyeballs, which impoverishes you literally and the internet users metaphorically, since they are now less likely to be exposed to the broad range of content. There are other social networks, but only Facebook has “everyone” on it, including your grandma, school friend from primary, and that couple you’ve met on the trip to Spain. Sure, if you get banned from Facebook, you can still try to keep in touch with all these people via many separate channels but it’s so much more difficult, disjointed and time consuming. For that same reason, Facebook’s Marketplace has a much better reach than other platforms that are focused exclusively on online ads. If Marketplace continues to shadow ban me, I can try Craigslist or Gumtree or Locanto, but – certainly in the categories I’m interested in – they all have significantly smaller audiences.

The traditional response to bad customer experience has been “try somebody/something else”. You don’t like Facebook – or Facebook doesn’t like you? Try another similar service. But I’m not sure if most of my friends would be able to name even one alternative to FB, and the chances they are on it are even slimmer. So telling people to stop whining and use an alternative to the tech giants is akin to telling someone “Oh, you can’t have a mobile (cell) phone? So what, no one is stopping you from writing a letter!” It’s the same but different. This is the consequence of the domination of the internet by the Googles and the Facebooks. And the internet now does play an essential role – for better or worse – in our lives and work. Hence the comparison to public utilities. Facebook might not be quite like electricity or running water, but it’s very close to, say, phone service. Yes, you can opt for another social network, but compared to Facebook this would be like a phone company that only makes it possible for you to contact one in twenty people instead of just about everyone, and even then maybe only once a week, at a time predetermined by the provider. It’s a service of sorts, but so inferior in every way to the main game in town as to be incomparable.

I’m not offering any solution to this problem. Many, both on the left and the right, are increasingly of a mind that, like Standard Oil of more than a century ago, the tech behemoths of today need to be broken down into smaller and less powerful units. That could solve some problems but won’t solve many others. Like mine, for example; a somehow “smaller” Twitter and Facebook can still be unresponsive and unaccountable. And as we know from other areas of economy, greater involvement and control by the supposedly impartial government does not guarantee better outcomes either. Big government, like big business, is run by human beings who, quite apart from their own characteristics as individuals, work within a particular culture, which has its own values, agendas and preferences. Government is a monopolist too in many ways, and for all the politics, is not necessarily responsive and accountable either.

October 1, 2021

Social media proves Derrida correct – “il n’y a pas de hors-texte” (“there is nothing outside the text”)

Filed under: Media, Technology — Tags: , , , , — Nicholas @ 03:00

A look at how social media — especially Twitter — shows that Derrida had a valid point … even if that isn’t the original intent.

Jacques Derrida (1930-2004).
Photo from https://bettyrojtman.huji.ac.il/media-gallery/detail/15698/15538 via Wikimedia Commons.

Derrida once said “il n’y a pas de hors-texte“, “there is nothing outside the text”, and since the social damage to words uttered ratio of that phrase must be among the highest in history, it’s worth exploring. Just so we’re clear, I have no idea what Derrida was trying to do with “deconstruction”, outside of the most basic general concept (I often doubt Derrida his own self had any idea what he was trying to do, but that’s irrelevant). But let’s do some “deconstruction” of our own on that phrase, since that has some interesting implications.

If you take it as written — that there is nothing outside the text; that is, that the text exists as a complete unit of meaning, for its own sake — then it seems to argue for a kind of “positivism” in communications. Something like Orwell’s desire to develop “window pane” prose — writing so clear that the author would disappear and only the ideas would come through, unfiltered. Alas, this is a habit of mind that seems impossible to develop. No matter how clear your prose is, “writing” is one of those dialectical relationships so beloved of Marxists and stoned sophomores (lot of overlap between those groups, admittedly). In some vague, yet real and obvious, way, “writing” doesn’t exist apart from “reading”. Sure, sure, you can make marks on a page, but that’s all it is, until someone sits down to read it …

… at which point his personality comes into play, his worldview, his circumstances, his history, to be somewhat pretentious about it. And this will be true even if — in a lot of cases, especially if — you confine your prose to simple statements of fact. For instance, back in the early days of smartphones, I watched a minor miscommunication between a buddy and his girlfriend escalate into something very close to a relationship-ending fight, simply because neither party would stop texting and, you know, actually use the telephone they were texting with. A five minute phone call would’ve straightened it all out, and needless to say a face-to-face chat would’ve solved the “problem” in about ten seconds, but since text messages are devoid of subcommunication and, crucially, context, each party naturally brings his or her own biases to it, and, well … screaming, relationship-ending blowout for the win.

See also: Twitter. Like most people, I gave it a look-see when I first heard about it. I quickly concluded that it wasn’t for me. Not because it was vapid garbage, you understand — Facebook was always vapid garbage, but it had some utility for all that, as Twitter does — but because I just don’t think in discrete chunks the way Twitter requires. I just can’t process the fact that “replies” are their own distinct utterances, devoid of all other context, that can come in at random times. A Twitter “thread” is a mad babble of people shouting past each other; it’s not “communication” in any sense my brain can handle, so I dropped it …

September 24, 2021

Battle of the Hampton Roads – The Fury of Iron and Steam

Filed under: History, Military, Technology, USA, Weapons — Tags: , , , , , — Nicholas @ 02:00

Drachinifel
Published 20 Feb 2019

The first ironclad vs ironclad battle is reviewed, along with the origins of the ships and some of the myths and legends about this historic battle.

Want to support the channel? – https://www.patreon.com/Drachinifel

Want to talk about ships? https://discord.gg/TYu88mt

Music – https://www.youtube.com/c/NCMEpicMusic

September 23, 2021

QotD: The problem with “free” tech stuff

Filed under: Business, Media, Quotations, Technology — Tags: , , , , — Nicholas @ 01:00

… I’m baffled by this idea — seemingly everywhere in modern marketing — that they can somehow annoy you into buying their products. Music streaming services like Spotify are all but unlistenable because of it — not only do you get four ads every three songs, but three of the four ads ask “Want a break from the ads? Join premium!!” Or … you know … I could just go back to listening to tunes the old fashioned way. Humanity’s Greatest Genius, when he lays off that shtick for a minute, actually has some good riffs on this. We all must learn to deprogram ourselves from the Cult of Free. If they’re giving away the product, then you are the product. Much like a college degree, “free” tech is actually negative equity — you’re actually worse off for doing it.

It has gotten so bad lately that they don’t just barrage you with ads, they’re now starting to force-feed you content. I used to have Amazon Music — the free one, of course — because it was a good way to listen to The Z Man’s podcasts and my classical library during my commute. I’d download albums to my phone, switch to “offline” mode, and listen that way. Which Amazon obviously considers no good, because they pushed out some “car mode” bullshit that now automatically turns your wifi on, then starts blasting hip hop at you. And that’s not all! A few weeks back, while trying to figure out a way to turn the damn thing off, I noticed that it now has a “your playlist” feature, based on “your” music … which is, of course, the same force-fed rap shit I’ve been trying so desperately to avoid. It has decided that not only shall I listen to Young Jeezy, Big Weezy, and MC Funetik Spelyn, I will also like it, to such a degree that they will start force-feeding me other shit based on my “likes”.

Yeah. Uninstalled. Fuck you, Bezos. I’ve got a CD player. And when Microsoft decides that I’m not listening to the right music on that, and uninstalls the driver, I’ve got a tape deck. And when that breaks, I will sing to myself as I go down the highway. 99 bottles of beer on the wall, motherfucker, just like bus trips back in Boy Scouts. Enough is enough.

Severian, “Mailbag / Grab Bag”, Rotten Chestnuts, 2021-06-18.

September 22, 2021

The Extremely Bizarre Engineering Rituals of Canada (And the Fascinating Way They Came to Be)

Filed under: Cancon, Education, History, Technology — Tags: , , , — Nicholas @ 04:00

Today I Found Out
Published 31 Jul 2021

This video is #sponsored by NordVPN.

Sources:

Andrews, Gordon, Canadian Professional Engineering and Geoscience: Practice and Ethics, Thomson Nelson Canada Ltd, 2005

Kipling, Rudyard, “The Hymn of Breaking Strain”, 1935, http://www.cuug.ab.ca/~branderr/risk_…

2 Esdras 4:5-10, https://thekingjamesversionbible.com/…

Bateman, Chris, The Secrets of Engineering’s Strange and Mysterious Initiation Ritual, TVO, April 24, 2018, https://www.tvo.org/article/the-secre…

“Background: The Calling of an Engineer, The Ritual of the Calling of an Engineer”, https://www.ironring.ca/background-en/

Anderson, Bill, “Why Engineering is Purple”, April 16, 2019, https://profbillanderson.com/2019/04/…

September 16, 2021

QotD: The youthful Utopian

Filed under: Quotations, Space, Technology — Tags: , , — Nicholas @ 01:00

More than half a century ago, I had a friend in junior high school I could never figure out or drum much common sense into. He was quite the dreamer. He loved science fiction. His nickname was “Angus” — derived from the fact that he was rather rotund, and our school was surrounded by farm fields. When we grazed at the same lunch table, he would speculate endlessly about what life on other planets might be like. He was very earnest, and very entertaining.

One day I suggested facetiously that Angus stop speculating and go find out for himself. “Build a spaceship someday and fly to the planet of your choice,” I recommended. To my surprise, he took me seriously.

Some days later, Angus excitedly told me he had it all worked out. He had designed the spaceship and even brought the plans to show me. Then he unfolded a large sheet of brown wrapping paper. There it was — the entire cockpit control panel of the craft that would take Angus to the cosmos. There was a button for everything.

“This is not a plan!” I declared with a laugh. “It’s just a bunch of buttons with labels on them.”

“But it’s all here,” Angus insisted. “I’ve thought of everything — Start, Stop, Land, Take-off, Dodge Asteroids, you name it, everything you need to know.” He even had an all-purpose button to take care of anything unexpected, which he thought was a genius innovation.

What I remember most vividly about this experience was not the fine detail of my friend’s sketch. It was my frustrating inability to convince him he was delusional, that his plan was no plan at all, that as a 14-year-old he wasn’t yet ready for a senior position at NASA. He was what philosopher Eric Hoffer might call a “true believer” — convinced beyond any hope of convincing otherwise that his plan was thorough, perfect, and sure to work.

I lost track of Angus after graduation, but I am quite certain his spaceship never left the ground.

Lawrence W. Reed, “The Dark Side of Paradise: A Brief History of America’s Utopian Experiments in Communal Living”, Foundation for Economic Education, 2021-06-13.

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