Quotulatiousness

January 25, 2012

The obvious mash-up: Minecraft and Lego

Filed under: Gaming, Randomness — Tags: — Nicholas @ 11:01

It’s just a brief mention in The Register, but if you’ve ever seen a Minecraft game in progress, the connection is pretty hard to miss:

Lego has given the green light to a set of the famous building bricks based on the world of the cult cyber-block game Minecraft.

The idea came from fan submission site Lego Cuusoo, where users can suggest new creation kits. If these submissions gather sufficient interest among the site’s visitors, the Danish toy maker takes note and sometimes agrees to take the concept to retail.

It’s amusing to think that the next generation of Lego users may consider it to be a spin-off of Minecraft for use offline.

January 23, 2012

Guild Wars 2 goes to open beta in March

Filed under: Gaming — Tags: , — Nicholas @ 09:23

I’m very excited that the folks at ArenaNet have finally announced when their Guild Wars 2 open beta program will start (and confirmed that the game will be released later in 2012):

Guild Wars 2 has captured the imagination of gamers and media all over the world with its action-oriented combat, its living world full of dynamic events, its highly personalized role-playing experience, and the handcrafted artistry that suffuses every element of the game. Last year, thousands of you joined us at shows and events all over the world to try Guild Wars 2 for yourself. This year, you’ll finally be able to immerse yourself in the vast, diverse world of Tyria.

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

I’m very eager to finally get my hands, so to speak, on the game I’ve been reporting on for over a year both here and more recently on GuildMag (I haven’t been able to get to any of the shows where ArenaNet has had demo sessions running, so video clips on YouTube have been all I’ve seen).

Update, 24 January: A comment from ArenaNet Community Manager Martin Kerstein to clarify that it’s not an “open” beta as many of us were assuming:

We purposely didn’t use the term “Open Beta”, we mentioned Beta Events. To some people Open Beta means unlimited access to the game and everybody on the interwebs can play it. This is not what we will do.

We will do Beta Weekend Events. Those of you who played Guild Wars might already be familiar with the concept. It means that many of you (like the blogpost says) will get a chance to participate in specific Events, but access won’t be unlimited – there will be some kind of selection criteria and the beta period will usually start on a Friday and end on the following Sunday.

January 21, 2012

Those aren’t rules of economics. These are rules of economics!

Filed under: Economics, Gaming, Humour — Tags: , — Nicholas @ 00:07

The D&D rules of economics:

These are the Rules of Fantasy Economics:

Rule 1: Everyone has roughly the exact same amount of money and/or property as everyone else of his or her respective experience-point total. Except at character creation, obviously, where some people totally get the shaft, which sucks … but “being poor” and “staying poor” are two very different things.

Only about 99.9% of all people — specifically those who lack the initiative to spend every dollar they own on studded leather and a knife and to abandon their families for the open road on a mad, bloodthirsty whim — ever really STAY poor.

[. . .]

Rule 2: Money cannot make more money. Investing in businesses is a fool’s bargain: stores burn down, castles crumble, merchants and/or bandits will constantly steal your shit, and you will never, ever make a dime. Ever.

It is far wiser to invest in non-depreciable items like swords, hats and magic boots. Likewise, the things that you need to do your job (boats, armor, weapons, rope and horses, for example) do not depreciate at all and may be used forever unless somehow completely destroyed.

Rule 3: All currencies of all countries are worth almost exactly the same amount — and all currencies of all countries are evenly divisible into platinum, gold, silver and copper pieces by factors of exactly ten. No other non-magical objects have any real value, including land.

The exceptions to this rule are gems, which are randomly & subjectively priced (and therefore effectively useless as trade goods) and ‘art objects’, presumably meaning paintings and such, the value of which are objectively determined, fixed and unchangeable, making them a lot like personal checks.

January 20, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:52

This week’s column on news, commentary, podcasts and videos from the Guild Wars 2 world is now up at GuildMag.com.

January 13, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:53

My latest column (not “lastest” as I foolishly typo-ed last week) on news from the Guild Wars 2 world is now up at GuildMag.com.

January 9, 2012

Dungeons & Dragons to take major leap of faith: asking the fans for help

Filed under: Gaming — Tags: , , — Nicholas @ 13:17

Although I started playing role playing games in high school, I was never all that fond of the original Dungeons & Dragons rule set. I tried several other rule sets, but ended up “rolling my own” based on a simple combat and magic ruleset from Steve Jackson Games Metagaming (The Fantasy Trip, based on the Melee and Wizard hex-and-counter minigames). I worked at one of the biggest gaming stores in Canada at the time, so I had lots of access to RPG resources. What mattered to me was the role-playing, not the ultra-fine distinctions between different kinds of pole-arms.

Wizards of the Coast, the current owners of the D&D franchise, are struggling to make the game relevant again:

True believers have lost faith. Factions squabble. The enemies are not only massed at the gates of the kingdom, but they have also broken through.

This may sound like the back story for an epic trilogy. Instead, it’s the situation faced by the makers of Dungeons & Dragons, the venerable fantasy role-playing game many consider to be the grandfather of the video game industry. Gamers bicker over Dungeons & Dragons rules. Some have left childhood pursuits behind. And others have spurned an old-fashioned, tabletop fantasy role-playing game for shiny electronic competitors like World of Warcraft and the Elder Scrolls.

But there might yet be hope for Dungeons & Dragons, known as D&D. On Monday, Wizards of the Coast, the Hasbro subsidiary that owns the game, announced that a new edition is under development, the first overhaul of the rules since the contentious fourth edition was released in 2008. And Dungeons & Dragons’ designers are also planning to undertake an exceedingly rare effort for the gaming industry over the next few months: asking hundreds of thousands of fans to tell them how exactly they should reboot the franchise.

January 6, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:59

My lastest column (in my nom-de-gaming guise as Raphia Naon) on news from the Guild Wars 2 world is now up at GuildMag.com.

January 5, 2012

Firefly MMO may rise from the dead

Filed under: Gaming, Media, Technology — Tags: , , , , — Nicholas @ 08:53

There’s still hope, Browncoat gamers:

While Multiverse, the development platform that was supposed to be the driving force for possible Buffy and Firefly MMOs, suffered a studio shutdown, the source code lives — and has been snatched up by the newly formed Multiverse Foundation. Fortunately for those who were holding out hope for an online version of Joss Whedon’s scifi western, it looks as though this new company wants to pick up where the previous team left off.

Don’t let your hopes soar too high: this is still very far from being a complete product (and the organization’s website is still in deep lorem ipsum marination). It is, however, a sign that there’s still enough life in the fan community for the Joss Whedon properties that it appears viable for someone to take this on.

December 30, 2011

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 10:36

My latest round-up of Guild Wars 2 articles, blog posts, and community activities is now up at GuildMag.

December 23, 2011

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 19:21

This week’s column is now online at GuildMag.

December 16, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 17:18

I’m pleased to say that this item is now live at GuildMag. This is good news for non-gamers, who won’t have to scroll past all the Guild Wars 2 stuff here once a week. I also hope it’s good news for Guild Wars 2 fans. We’ll see how well the community likes the new column.

December 14, 2011

ArenaNet reveals the final Guild Wars 2 profession: the mesmer

Filed under: Gaming — Tags: , — Nicholas @ 08:24

The other seven professions have been rolled out over the last year-and-more, but a design change seems to have delayed the release of mesmer information until now. Here’s the official page description:

Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight. Just when you think you’ve figured out what the mesmer is doing, illusions begin to shatter, clones start to fade away, and you realize you’ve been swinging at empty air all along. It’s hard to keep your eye on the real mesmer.

The mesmer doesn’t have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

Update: The closed alpha is complete and the closed beta program will begin on Friday the 16th of December. ArenaNet has their own internal policies for selecting closed beta participants, so there will not be a public application form.

December 12, 2011

Next up for the weekly “This week in Guild Wars 2” posting

Filed under: Administrivia, Gaming, Media — Tags: , — Nicholas @ 14:37

I’ve been posting a once-a-week Guild Wars/Guild Wars 2 summary for most of this year, but this week’s entry will probably be a bit different: I’ve been invited to take over the regular “Community Roundup” column at GuildMag. This will be a super-set of the information I normally provide in the “This week in Guild Wars 2” posting. I don’t know if I’ll still post a shorter version here or if I’ll just link to the new column at GuildMag (it’ll probably depend on how much extra work will be required to post in multiple places).

December 10, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 10:45

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. The game should be approaching the end of closed alpha testing, and the closed beta is scheduled to begin by the end of the year. We are expecting to get the final profession reveal sometime in the next week or two, so that should be a big outpouring of new information for us to absorb.

(more…)

December 3, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 10:36

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. The game is still in closed alpha testing, and the closed beta is expected to begin by the end of the year. We are expecting to get the final profession reveal sometime in the next week or two, so that should be a big outpouring of new information for us to absorb.

(more…)

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