It has long been said that the truth will set you free. This is often true, even when that freedom is the bleak and dry eyed horror of knowing how wrong things can go. (As in, say, studying totalitarian regimes of the past.)
The corollary is that lies enslave you. They make the perfect the enemy of the good, and in making current day people long for a past that never was, turn them into the dupes and followers of totalitarians and power seekers.
Or in other words, stop making sh*t up. It doesn’t help, and it might be hurting. The future deserves better than your lies about the past.
Sarah A. Hoyt, “Inventing the Past — The Great Divorce”, According to Hoyt, 2015-09-23.
May 25, 2017
QotD: Lies about the past
May 24, 2017
ESR presents Open Adventure
Eric S. Raymond recently was entrusted with the original code for ADVENT, and he’s put it up on gitlab for anyone to access:
Colossal Cave Adventure was the origin of many things; the text adventure game, the dungeon-crawling D&D (computer) game, the MOO, the roguelike genre. Computer gaming as we know it would not exist without ADVENT (as it was known in its original PDP-10 incarnation).
Long ago, you might have played this game. Or maybe you’ve just heard stories about it, or vaguely know that “
xyzzy” is a magic word, or have heard people say “You are in a maze of twisty little passages, all alike”,Though there’s a C port of the original 1977 game in the BSD game package, and the original FORTRAN sources could be found if you knew where to dig, Crowther & Woods’s final version – Adventure 2.5 from 1995 – has never been packaged for modern systems and distributed under an open-source license.
Until now, that is.
With the approval of its authors, I bring you Open Adventure. And with it some thoughts about what it means to be respectful of an important historical artifact when it happens to be software.
This is code that fully deserves to be in any museum of the great artifacts of hacker history. But there’s a very basic question about an artifact like this: should a museum preserve it in a static form as close to the original as possible, or is it more in the right spirit to encourage the folk process to continue improving the code?
Modern version control makes this question easier; you can have it both ways, keeping a pristine archival version in the history and improving it. Anyway, I think the answer to the general question is clear; if heritage code like this is relevant at all, it’s as a living and functional artifact. We respect our history and the hackers of the past best by carrying on their work and their playfulness.
May 23, 2017
The Ally From The Far East – Japan in World War 1 I THE GREAT WAR Special
Published on 22 May 2017
Japan’s participation in World War 1 is an often overlooked part of their history – even in Japan itself. Their service as one of the members of the Entente marked the climax of a development that started with the Meiji Restoration, a way out of isolation and into the global alliance system. This brought Japan more power and was also very lucrative. And after fighting in the Pacific Theatre of World War 1, the Siege of Tsingtao and contributing the Japanese Navy to the war effort, Japan had a seat at the table of the Versailles peace negotiations.
Remembering the Six-Day War
With the 50th anniversary coming up in a few weeks, Jerrold L. Sobel provides a retrospective on the Arab-Israeli war of 1967:
For those of us alive during those daunting days in May 1967 leading up to the war, it was a period in time we will never forget, nor should we. Its ramifications were and are germane to this very day.
No discussion of the Six-Day War can be made without the background of its major protagonist, Gamal Abdel Nasser. Whereas today ISIS is attempting to dominate the Islamic world under an Islamic Caliphate, Nasser, then president of Egypt, attempted to do the same but with a secular approach. On July 23, 1952, he and a group of officers staged a coup and ousted the Egyptian King Farouk. Although the real leader, Nasser initially remained in the background but in fact was instrumental in abolishing the monarchy in 1953. The following year he came out of the shadows to assume absolute power and began instituting far-reaching economic reforms which instantly made him the darling of the Arab world. By 1956 his relations with the West had deteriorated to the point that he brazenly nationalized the Suez Canal, prompting an invasion by England, France, and Israel. Under pressure from the U.S., these forces withdrew, and a United Nations Emergency force was subsequently placed as a buffer between Egypt and Israel; the withdrawal of which would play a pivotal role in the conflict 11 years later.
At the pinnacle of his popularity, Nasser joined with Syria forming what became the United Arab Republic (U.A.R.), a move which encouraged the Syrians to ramp up incessant attacks against Israel from their vantage point on the Golan Heights, towering 3,000 feet above the Galilee. No Israeli farm or Kibbutz was spared the wrath of Syrian artillery. Much like the residents of Sderot and other Israeli towns adjacent to Gaza today, Jews were forced to sleep and conduct their lives in bomb shelters.
[…]
In the early hours of June 5, 1967 Israel launched a preemptive air strike on the air forces of Egypt, Jordan, and Syria with devastating effect. Five days later the armies of these nations along with Iraq, which also joined the fray were crushed and forced to sue for a ceasefire. The war may have taken only six days but its ramifications and similarities to today’s Middle East conflict is unquestionable. What were the accomplishments?
- For the first time since prior to the Ottoman Empire, Jews have unfettered access to their Holy sites and a united Jerusalem their ancient capital.
- The indefensible 1948 armistice line which bisected Israel from the Jordan River to within 9 miles of the Mediterranean Sea had been abrogated.
- Israel took control of Judea and Samaria, which was illegally annexed by Jordan following the ’48 armistice.
- Israel commands the highly defensible Jordan Valley where terrorist attacks had emanated from both Jordan and Syria.
- Israel was able to trade the Sinai Peninsula for a peace treaty with her main antagonist, Egypt.
- The Golan Heights, the onetime haven for terrorists and Syrian artillery, was annexed and have remained relatively quiet for the past 50 years.
- Most importantly, by winning the war decisively, Israel staved off what was intended to be another mass genocide of the Jewish people….
What was not accomplished?
- An end to terrorism.
- An end to Anti-Semitic cartoons and rhetoric throughout much of the Islamic world, particularly Iran.
- An end of vilification of Israel by the Palestinian leadership, media, and educational system.
- A Palestinian leader willing to recognize Israel as the homeland of the Jewish people.
- A United Nations only united in castigating the only true democracy in the Middle East.
- A total negation of slander on campus against Jews masked under the pretense of Anti-Zionism; particularly the BDS movement.
Despite these and other seemingly irreconcilable problems, winning the Six-Day War has allowed the Jewish state to survive and rise from its fledgling third-world status into a technological, economic, and military behemoth; an island of democratic renaissance surrounded by a sea of despair.
Top 10 Reasons the Byzantine Empire Was Among the Most Successful in History
Published on 2 May 2017
You’d see a lot of changes when looking at a map of present day Europe and comparing it to a 30 year old one. Belarus, Moldova, Ukraine and the Baltic States were all part of the USSR. Yugoslavia and Czechoslovakia were still states. Go back even further and the map looks even stranger. Putting all those different people under the same banner and keeping them that way was and still is next to impossible. Many have tried and most have failed, but the first to even come close were the Romans. Their inheritors, the Byzantines, managed to keep it together for over 1100 years, thus creating the longest-living Empire on the continent. Here’s how they did it.
May 22, 2017
Why Do We Have Grass Lawns
Published on 17 Apr 2017
In this video:
Maintaining the perfect lawn takes a lot of work. There’s mowing, fertilizing, aerating, and watering. Having a trimmed green field leading up to your front door is something of a status symbol, and in some cases having a messy front lawn can get you into trouble with your more obsessive neighbours.
Want the text version?: http://www.todayifoundout.com/index.php/2014/03/grass-lawns-2/
Ned Kelly – V: The Iron Outlaw – Extra History
Published on Apr 15, 2017
Ned Kelly sought revenge against the police. He built plate armor and planned to derail their train so he could kill them, but his plan was betrayed and police surrounded him and his hostages. It all came to one final showdown in Glenrowan, Australia.
May 21, 2017
The Hero Of Tannenberg – Paul von Hindenburg I WHO DID WHAT IN WW1?
Published on 20 May 2017
Paul von Hindenburg’s military career was already over when World War 1 broke out. He fought in legendary German battles like Königgrätz [and] Sedan and now was retired. But he returned in 1914 and became a living legend after the victory over the Russians at Tannenberg 1914. During the war he and Erich Ludendorff turned Germany in a de facto military dictatorship to steer the entire country through this total war. But Germany still lost and Hindenburg was also responsible for setting up the Dolchstoßlegende – the myth of the stab in the back of the undefeated German Army.
Tank Chats #9 Whippet – Medium A
Published on 31 Aug 2015
The ninth in a series of short films about some of the vehicles in our collection presented by The Tank Museum’s historian David Fletcher MBE.
While the heavy tanks were designed for direct attacks against enemy trenches the Tank Corps also wanted a lighter, faster tank to work with the cavalry over open country. Designed by Sir William Tritton and built by Fosters of Lincoln the Medium A, or Whippet, was the only such tank to see service with the Tank Corps, starting in 1918.
May 19, 2017
Tenth Battle of The Isonzo River – Trotsky Arrives in Petrograd I THE GREAT WAR Week 147
Published on 18 May 2017
The Italian Front has been quiet over the winter and while the Austrians used the time to improve their defences, the Italian Army prepared another offensive near the Isonzo River. At the same time, Leon Trotsky arrives in Petrograd which will ensure the further complication of the situation in Russia after the Revolution.
May 18, 2017
World of Warships – HMS Hood
Published on 17 May 2017
Look up in the sky! Is it a bird? Is it a plane? No don’t be silly, it’s HMS Hood. Bugger off with your Superman jokes, Jingles.
May 17, 2017
Sid Meier interview
Last week, Chris Suellentrop talked to the legendary Sid Meier about the Civilization series and other games:
The first Civilization was released more than a quarter-century ago in 1991, after being developed by a team of two – Meier and Bruce Shelley – that grew to 10 at its largest. Meier estimated recently that the budget for the game was around $170,000. He did the programming, the design, and the artwork. “It was kind of an audacious game for us to make,” Meier said during a talk about the game’s development at this year’s Game Development Conference in San Francisco. “6,000 years of history in 640k.”
The Civilization series has now sold almost 40 million copies, according to Take Two, which owns Firaxis. Sid Meier’s Civilization VI, the most recent entry in the series, was released last year. (Even though Meier’s name is on it, the lead designer was Ed Beach.)
At GDC, Meier talked to Glixel for almost an hour with boyish enthusiasm about what makes Civilization work, why Firaxis turns to a new lead designer with almost every sequel, and that whole thing with having his name on the box.
How did it feel to deliver a postmortem on Civilization at the Game Developers Conference to mark the 25th anniversary of the game’s release?
In between the time Civ 1 came out and now, the Internet appeared, modding appeared, Reddit appeared, mobile appeared. So many things have happened in that time. But it’s all within a lifetime.At Firaxis, Civ has been the pillar of what we do. We’re able to find a freshness in it by bringing in different designers. It’s one of the unique things about Civilization. Each iteration is led by a different person. There’s almost a Civ burnout. Once you’ve done a Civ, you’re kind of burned out and somebody else comes in with some fresh ideas.
[…]
What makes a good Civ game?
What happens in the player’s imagination. What we discovered afterwards, just by luck, kind of, was what fueled this “one more turn” phenomenon was the idea that, in your mind, you were always projecting what was going to happen next and what was going to happen three turns from now, what was going to happen eight turns from now. You had multiple irons in the fire. You were exploring this continent. You were dealing with troublesome neighbors. And you had this wonder that was always about to be built. So you were always anticipating what comes next.A good Civ game has that quality, and it’s based in part on the turn-based nature of it. You have the time to imagine what’s going to happen next. You have the time to project your strategy, your ideas into the future. There’s also the anticipation not only of what you’re about to do but what the game’s about to do to you. Genghis Khan is going to show up. Or they’re going to finish the wonder before you. So there’s all those things that you are looking forward to and anticipating.
May 16, 2017
Exploring Fort Douaumont With The VERDUN Developers I THE GREAT WAR Special
Published on 15 May 2017
Join our Live Stream with the Developers: http://twitch.com/tgw_series
Check out Verdun: http://www.verdungame.com/We went to the Verdun area in France this winter and visited Fort Douaumont together with the developers of the video game VERDUN. They rebuilt the fort in their game and their knowledge of the sight shows when Indy is walking through the fort.
Terry Teachout remembers Dragnet
I vaguely remember watching Dragnet on TV, but the version I watched is apparently just a pale imitation of the original series:
If you’re fifty or older, you won’t need to be told the source of these half-recalled phrases: “The story you are about to see is true.” “This is the city.” “I carry a badge.” “My name’s Friday.” If you’re much younger than that, though, I doubt that you’ll remember Dragnet with any clarity. In the early days of network television, Dragnet was the most successful of all cops-and-robbers TV shows, as well as the most influential. It’s still influential — every episode of Law and Order bears its indelible stamp — but TV has since moved in flashier directions, and I doubt that the narrative conventions brought into being by Jack Webb, the director, producer, and star of Dragnet, will remain conventional for much longer.
For baby-boom TV viewers, Dragnet is both iconic and ironic. The version of the show that ran on NBC from 1967 to 1970, in which Webb was partnered by Harry Morgan, was an exercise in unintended self-parody, full of hippy-dippy druggies and the earnest cops who locked them up and threw away the key. A few of the episodes remain effective in their quaint way, but most are embarrassingly stiff. Part of the problem was that Sergeant Joe Friday, Webb’s character, was the squarest of squares, and it was already chic to smirk at such straight-arrow types by the time I reached adolescence. My father watched Dragnet religiously, though, so I did, too, little knowing that what I was seeing each week was a recycled, watered-down simulacrum of the real thing.
The real Dragnet was the black-and-white version that aired from 1951 to 1959. That series, in which Webb was partnered by Ben Alexander, was pulled out of syndication long ago and has never been legitimately reissued on DVD, nor is any “official” version, so far as I know, currently in the works. Fortunately, a few dozen episodes were inadvertently allowed to go out of copyright, and it’s easy to track down copies of them. […]
Like the later color version, the Dragnet of the Fifties was a no-nonsense half-hour police-procedural drama that sought to show how ordinary cops catch ordinary crooks. The scripts, most of which were written by James E. Moser, combined straightforwardly linear plotting (“It was Wednesday, October 6. It was sultry in Los Angeles. We were working the day watch out of homicide”) with clipped dialogue spoken in a near-monotone, all accompanied by the taut, dissonant music of Walter Schumann. Then and later, most of the shots were screen-filling talking-head closeups, a plain-Jane style of cinematography that to this day is identified with Jack Webb.
The difference was that in the Fifties, Joe Friday and Frank Smith, his chubby, mildly eccentric partner, stalked their prey in a monochromatically drab Los Angeles that seemed to consist only of shabby storefronts and bleak-looking rooms in dollar-a-night hotels. Nobody was pretty in Dragnet, and almost nobody was happy. The atmosphere was that of film noir minus the kinks — the same stark visual grammar, only cleansed of the sour tang of corruption in high places. But even without the Chandleresque pessimism that gave film noir its seedy savor, Dragnet was still rough stuff, more uncompromising than anything that had hitherto been seen on TV. In 1954 Time called the series “a sort of peephole into a grim new world. The bums, priests, con men, whining housewives, burglars, waitresses, children and bewildered ordinary citizens who people Dragnet seem as sorrowfully genuine as old pistols in a hockshop window.”
The Virtual Lorenz machine
At The Register, Gareth Corfield discusses the new virtual coding device simulating the WW2 German Lorenz cipher machine:

The National Museum of Computing has put an emulation of an “unbreakable” Second World War German cipher machine online for world+dog to admire.
The Virtual Lorenz machine has been launched in honour of WW2 codebreaker Bill Tutte, the man who broke the crypto used in the twelve-rotor cipher machine.
As The National Museum of Computing (TNMOC) puts it, Tutte’s work “shortened the conflict” – even though he had never even seen the cipher machine or its crypto scheme, the breaking of which the museum added was “the greatest intellectual feat of the war”.
TNMOC unveiled the Virtual Lorenz today to celebrate Tutte’s 100th birthday. Built by computing chap Martin Gillow, the simulation accurately reproduces the whirring of the cipher wheels (you might want to turn it down as the “background whirr” is a little too realistic).
The BBC profiled the “gifted mathematician” a few years ago, highlighting how the Lorenz machine whose secrets Tutte cracked was “several degrees more advanced than Enigma”, the cipher famously cracked by Tutte’s colleague Alan Turing. Tutte cracked the Lorenz in about six months, reverse-engineering its workings by reading intercepted Lorenz messages. When the Allies wanted to fool Hitler into believing the D-Day landings would take place in a false location, our ability to read Lorenz was critical for confirming that the ruse had worked – saving thousands of soldiers, sailors and airmen’s lives.
[…]
The Virtual Lorenz can be found here. Word to the wise – it’s not on an HTTPS site, so if you’re hoping to use it to thwart GCHQ, you might want to think again.


If you’re fifty or older, you won’t need to be told the source of these half-recalled phrases: “The story you are about to see is true.” “This is the city.” “I carry a badge.” “My name’s Friday.” If you’re much younger than that, though, I doubt that you’ll remember Dragnet with any clarity. In the early days of network television, Dragnet was the most successful of all cops-and-robbers TV shows, as well as the most influential. It’s still influential — every episode of Law and Order bears its indelible stamp — but TV has since moved in flashier directions, and I doubt that the narrative conventions brought into being by Jack Webb, the director, producer, and star of Dragnet, will remain conventional for much longer.

