Published on 29 Aug 2016
Submarine warfare is one of the lasting impacts of World War 1. Especially the unrestricted submarine warfare by the German navy was a big problem for the British supply routes. But the development and improvement of submarines was not a German story at first.
August 30, 2016
August 18, 2016
Published on 17 Aug 2016
Ahoy there, shipmates! Splice the mainbrace and shiver me timbers! British cruisers are coming and here’s our first look!
August 9, 2016
Published on 8 Aug 2016
The big and decisive naval battle that the Royal Navy had hoped for did not happen during World War 1. But another naval strategy slowly but surely ground the German economy down.
July 20, 2016
Published on 2 Jul 2016
The British set up a blockade outside Canton, but one of their own private merchant ships tried to run through it. When the Chinese came to its defense, war began in earnest. Since the British had far superior firepower, they easily conquered Chuenpee and Chusan. Elliot and the Emperor’s new envoy, Qishan, soon sought a treaty and agreed on generous terms… which their overseers harshly rejected.
The British responded to the Chinese halting their ships by erecting a blockade outside Canton. They fired a warning shot to turn back a private British merchant ship, the Royal Saxon, which attempted a blockade run, and the Chinese sent out their own navy to defend the runner. They were demolished. The British had better ships and better firepower. They made to discuss a treaty, but the Chinese refused to give in to the British demands regarding ownership of Hong Kong. The British moved on to capture Chusan, an island near Shanghai. Then a rumor prompted them to believe that China planned to strike against them, so they acted pre-emptively and kicked off the Battle of Chuenpee. Again they won, but the slaughter was so horrifying that Superintendent Elliot was glad to seek a peace treaty with the emperor’s envoy, Qishan. Finally Qishan agreed to give up Hong Kong, to give the British better trade status, in exchange for which Britain returned the land they’d taken. But Elliot’s supervisor back in London, Lord Palmerston, felt the treaty didn’t go far enough, especially since it didn’t re-establsih opium trading rights. And the Emperor found Qishan’s capitulation disgraceful, even threatened to have him hanged for it. What had looked like moderate wins for both sides suddenly threatened to fall apart.
June 16, 2016
I’m currently reading this two-volume history of the US Navy’s submarines in the Pacific during WW2 by Clay Blair, Jr., so I was interested to see this review of a wargame covering this exact conflict:
Consim Press has published a fantastic solo player wargame in Silent Victory: U.S. Submarines in the Pacific, 1941-1945. With game design by Gregory M. Smith, Silent Victory offers a little bit of everything for someone looking for an immersive, historical naval wargame that is easy to play yet detailed enough to be fulfilling for an advanced gamer.
It covers one of the biggest problems American sub commanders faced for the first two years of the war:
For every torpedo you fire, you’ll roll a 1d6 dice for a dud. Roll a 1 or 2, well, you are out of luck. It might have hit, but it didn’t explode. Dud. This happened to me at least three times in two patrols. It was a fact — the U.S. Navy had a torpedo problem. Clay Blair Jr.’s magisterial book Silent Victory: The U.S. Submarine War against Japan made this clear:
“…[T}he submarine force was hobbled by defective torpedoes. Developed in peacetime but never realistically tested against targets, the U.S. submarine torpedo was believed to be one of the most lethal weapons in the history of naval warfare. It had two exploders, a regular one that detonated it on contact with the side of an enemy ship and a very secret “magnetic exploder” that would detonate it beneath the keel of a ship without contact. After the war began, submariners discovered the hard way that the torpedo did not run steadily at the depth set into its controls and often went much deeper than designed, too deep for the magnetic exploder to work.”
Blair notes that not until late 1943 would the U.S. Navy fix the numerous torpedo problems.
Actually, the depth control issue was only the start of the problem. Once enough sub skippers had complained to their chain of command that the torpedoes were running too deep, and were able to get a few of them tested to prove it, then other problems became apparent. Even if the torpedo ran at the correct depth, the magnetic exploder would not reliably trigger the warhead when it passed under an enemy ship. The German and British submarine services had also developed similar exploders, but had abandoned them after wartime testing proved them to be ineffective. US Navy submarine admirals would not be convinced, so it took much longer for the sub captains to get permission to de-activate the magnetic exploders and use the contact exploders instead.
Unbelievably, it now became clear that there were also problems with the contact exploder as well, so even if it hit the side of the target it might not explode. American torpedoes had a significantly smaller warhead than those of other navies, because it had been expected that the magnetic exploder detonating below the keel of an enemy ship would be sufficient to break the back of the target and sink it. When used as ordinary torpedoes, it often took three or four hits to guarantee a sinking even on a merchant ship. Warships, having better compartmentalization, were even tougher to sink without lucky shots that hit fuel or ammunition compartments.
There are three reasons why this game succeeds.
First, historical accuracy. From the problems with torpedoes, to the detailed lists of Japanese merchant and capital ships, or to the specific weapons load out of each U.S. submarine in WWII, it is all there. The makers of this game did not cut any corners. They did their homework and tried, I think successfully, to incorporate significant historical facts into the gameplay.
Second, a risk/reward based gameplay experience. Every decision you make — from the torpedoes you use to deciding if you want to attack submerged and at close or long distance — incurs risk. There are numerous tradeoffs. For instance, you can attack from long distance submerged, but you suffer a roll modifier and risk not hitting your target. Or, you can be aggressive, and attack at close range, surfaced at night, which may increase your chance of hit but also increase your chance of detection. It just depends.
Finally, simple game rules. Complicated games are no fun to play. As a player, I don’t want to spend 10 minutes looking up rule after rule in a rulebook the size of a encyclopedia. In Silent Victory, the designers have done us a favor. The rules are clearly written and extensive, and after a single read through I referred to them occasionally. But more important, the combat mat has the dice roll encounter procedures printed on it, all within easy view. Also, the other mats all have reference numbers and clearly identify which dice should be rolled for what effects. It is all right there on the mats. This makes for a fun, smooth playing experience. And finally, if I were add another reason why this game is worth your money, it is the game’s replay value. You can conduct numerous patrols and no two patrols will ever be the same.
Silent Victory is a fun naval wargame that will appeal to the novice or expert gamer – and maybe you’ll learn something along the way.
June 3, 2016
Published on 2 Jun 2016
The Battle of Jutland or the Skagerrakschlacht was arguably the biggest naval battle in history and a turning point of World War 1 as the German High Seas Fleet failed to break through the Royal Navy’s blockade of the North Sea. The set trap of U-Boats fails to spring and even though more British ships were lost in the battle, it was a tactical defeat for the Germans.
June 2, 2016
An amazing story in the Washington Post details how a Malaysian defence contractor got his claws into the senior officers of the US Navy’s Seventh Fleet:
A 51-year-old Malaysian citizen, Francis has since pleaded guilty to fraud and bribery charges. His firm, Glenn Defense Marine Asia, is financially ruined.
But his arrest exposed something else that is still emerging three years later: a staggering degree of corruption within the Navy itself.
Much more than a contracting scandal, the investigation has revealed how Francis seduced the Navy’s storied 7th Fleet, long a proving ground for admirals given its strategic role in patrolling the Pacific and Indian oceans.
In perhaps the worst national-security breach of its kind to hit the Navy since the end of the Cold War, Francis doled out sex and money to a shocking number of people in uniform who fed him classified material about U.S. warship and submarine movements. Some also leaked him confidential contracting information and even files about active law enforcement investigations into his company.
He exploited the intelligence for illicit profit, brazenly ordering his moles to redirect aircraft carriers to ports he controlled in Southeast Asia so he could more easily bilk the Navy for fuel, tugboats, barges, food, water and sewage removal.
Over at least a decade, according to documents filed by prosecutors, Glenn Defense ripped off the Navy with little fear of getting caught because Francis had so thoroughly infiltrated the ranks.
In his dealings with the Americans, Francis went to great lengths to ingratiate himself with senior officers, recognizing that they often cared more about high-quality service than how the bill would be paid.
Whenever a Navy vessel arrived in port, the odds were high that Francis would be waiting at the pier. Like a five-star concierge, he would arrange for shopping trips, sightseeing tours and concert tickets. A limousine and driver would be reserved for the ship’s commander.
Select sailors would be invited to an extravagant banquet, featuring cognac and whiskey, Cohiba cigars from Cuba, and platters of Spanish suckling pig and Kobe beef. Francis would sometimes fly in a band of pole dancers, which he called his Elite Thai SEAL Team, for X-rated shows, court records show.
In another display of panache, he purchased an aging, decommissioned British warship, the RFA Sir Lancelot. He refurbished and renamed it the Glenn Braveheart.
The vessel became the flagship of his fleet, and it would often deploy alongside the USS Blue Ridge, the 7th Fleet’s flagship. When in port, Francis would sometimes turn the Braveheart into a giant party boat, with prostitutes in the wardroom to entertain U.S. officers, according to court records and interviews.
May 29, 2016
Published on 28 May 2016
Chair of Wisdom Time! This week we talk about Dazzle Camouflage and Sabotage Operations.
May 22, 2016
On the National Interest Blog, James Hasik points out that the idea of the Littoral Combat Ships of the US Navy was successfully implemented more than twenty years ago (and much more economically, too):
In contrast, we know it’s possible to get modularity right, because the Royal Danish Navy has been getting it right since the early 1990s. Way back in 1985, Danyard laid down the Flyvefisken (Flying Fish), the first of a class of 14 patrol vessels. The ships were intended to fight the Warsaw Pact on the Baltic — a sea littoral throughout, with an average depth of 180 feet, and a width nowhere greater than 120 miles. Any navy on its waters might find itself fighting surface ships, diesel submarines, rapidly ingressing aircraft, and sea mines in close order. On the budget of a country of fewer than six million people, the Danes figured that they should maximize the utility of any given ship. That meant standardizing a system of modules for flexible mission assignment. The result was the Stanflex modular payload system.
At 450 tons full load, a Flyvefisken is much smaller than a Freedom (3900 tons) or an Independence (3100 tons). Her complement is much smaller too: 19 to 29, depending on the role. At not more than 15 tons, the Stanflex modules are also smaller than the particular system designed anew for the LCSs. But a Flyvefisken came with four such slots (one forward, three aft), and a range of modules surprisingly broad […]
Swapping modules pier-side requires a few hours and a 15-ton crane. Truing the gun module takes some hours longer. Retraining the crew is another matter, but modular specialists can be swapped too. The concept has had some staying power. The Flyvefiskens served Denmark as recently as 2010. In a commercial vote of confidence, the Lithuanian Navy bought three secondhand, and the Portuguese Navy four (as well as a fifth for spare parts). Over time, the Royal Danish Navy has provided Stanflex slots and modules to all its subsequent ships: the former Niels Juel-class corvettes, the Thetis-class frigates, the Knud Rasmussen-class patrol ships, the well-regarded Absalon-class command-and-support ships, and the new Ivar Huitfeldt-class frigates.
In short, 25 years ago the Danes figured out how a single ship could hunt and kill mines, submarines and surface ships. A small ship can’t do all those things well at once, but that’s a choice in fleet architecture. Whatever we think of the LCS program, we shouldn’t draw the wrong lessons from it. Why is this important? Modularity is economical, as the Danes have long known. Critically, modularity also lends flexibility in recovering from wartime surprise, in that platforms can be readily provided new payloads without starting from scratch. Because on December the 8th, when you need a face-punched plan, you’d rather be building new boxes than new whole new ships.
Wikipedia has this image of the HDMS Iver Huitfeldt:
April 25, 2016
March 29, 2016
Published on 28 Mar 2016
The German raider SMS Möve and her captain Nikolaus Graf zu Dohna-Schlodien were already legendary during World War 1. Their exploits sound like pirate tales of the Golden Age of Piracy: Ever eluding the Allied fleet, the Möve brought down over 30 ships, captured multiple hundred crewmen and brought home over 100.000 Mark in gold bars when they returned the first time.
March 28, 2016
Published on 8 Dec 2015
One of a pair of new aircraft carriers that are being assembled in Rosyth, near Edinburgh, is just one year from being completed.
The Queen Elizabeth will be the largest ship that the Royal Navy has ever built, when it is finished in December 2016. The BBC’s Andrew Anderson was given special access to look around the inside of the huge vessel.
March 27, 2016
Published on 26 Mar 2016
More pictures from Flo’s Great Grandfather: https://imgur.com/a/R1T92
It’s chair of wisdom time again and this week we talk about the Russian Navy in the Baltic Sea, submarine warfare and trench mortars.
March 5, 2016
ESR posted this video on Google+, saying “Mind…utterly…blown. This is how computers worked before electronic gate logic. There’s a weird beauty of mathematics made tangible about it.”
Uploaded on 13 Jul 2011
A 1953 training film for a mechanical fire control computer aboard Navy Ships. Amazing how problems of mathematical computation were solved so elegantly in “permanent” mechanical form, before microprocessors became inexpensive and commonplace.