Pre-modern armies certainly do demand a considerable degree of coordination. In film and even sometimes in video games armies clash together in a confused melee with friends and foes all intermixed at random. Indeed, I have been asked by students more than once “What happens when X type of soldier ends up in a confused melee?” and had to explain that the answer is “they don’t”. Because no one fights that way, at least not intentionally.
In a fight, after all, a combatant is extremely vulnerable to attacks from behind or in their peripheral vision, especially if they are focused forward on the foe in front of them. A confused melee would thus produce extreme casualties and produce them extremely quickly. But fighters want to survive their combats and their leaders would like not only to win the battle but to have an army at the end of it. Remember: the purpose of the battle is to deliver a siege: if you win the battle but with only a pathetic handful of survivors, you haven’t really won much of anything.
The battle line is the obvious solution: each fighter is only responsible for a few feet of frontage directly in front of them, a small enough area that they can focus on it visually and direct whatever shield or armor or weapons they have towards it, giving them a greater margin of safety. Adding depth to the formation (that is, increasing the number of ranks, that is a row of fighters right to left) both secures each fighter against the possibility of being flanked due to the death of the fellows to their right or left (as now they’ll just be replaced by the next rank moving up) and adds a morale reinforcement which we’ll come back to […] But now you have a formation that consists essentially of a large number of files (that is, a single row of fighters front-to-back) which need to move together to create that unbroken, mutually supporting front line so that no one is being attacked from many sides at once. Again, all of this is before we start adding fighting styles like pike-formations or shield-walls that are designed to excel in this environment (and fare poorly out of it).
As an aside, this is one dynamic that I find games like Mount and Blade or the Total War series that simulate individual soldiers struggle to get quite right. In most games the line of formation either remains almost perfectly rigid (think units on “pike phalanx” in Rome: Total War) or units the moment they come into contact form rough blobs of models all pushing forward. But actually you are going to have men in the rear ranks trying to keep their relative position to the front ranks so the formation neither holds rigidly steady nor dissolves but is going to almost flex and bend (and if you are lucky, not tear or break). This is only an aside though because we’re not well informed about these sorts of dynamics, so it is hard to speak about them in-depth.
But to fight this way now means that all of your soldiers (really here we are talking about infantry; cavalry must also be coordinated but in different ways and because they are often composed of elites that coordination may be produced through different training methods) need to move in the same direction at the same speed in order to retain that front line where they can support each other. Again, we are not yet to something like a shield-wall or a sarisa-phalanx which demands tight coordination; even in a rough skirmish line you need to get everyone moving together just to maintain that unbroken front. A break in the front, after all, would be dangerous: enemies filtering into it uncontrolled could then flank and defeat individually the members of the broader line (two-on-one contests in melee combat typically end in seconds and are very lopsided), causing collapse.
Now the good news is that if all you need an army to do is form up in a rough line a few ranks deep and then move more or less forward, the coordination demands are not insurmountable. We’ve already discussed using marching formations to create the line of battle so all you need is a way to regulate speed (since forward is a fairly easy direction for everyone). It isn’t quite ideal for everyone to simply self-regulate their speed by looking around (at least not for a contact infantry line; for missile-skirmish troops moving in a “cloud” rather than a line they can absolutely do that) because that will produce a lot of stagger-start-stopping and accordioning which at best will slow you down and at worst will eventually turn your neat line into a rough crowd – one easily defeated if it is opposed by a line of infantry in good order. Keeping everyone in the same speed can be handled with music: the regular beat regulates the footsteps. That can be a marching song or it can be an instrument (ideally one easy to hear).
We’ve talked about armies – or components of armies – like this. I’ve described hoplite phalanxes through much of the classical periods, for instance, as essentially unguided missiles for this reason: the general hits “go” and the line moves forward. Likewise a shield-wall formation like the early English fyrd doesn’t need to do complex maneuvers. And for many armies, that was enough: a body of infantry which either held a position or moved forward in a single line, in some cases with a body of aristocratic cavalry which might be capable of more complex maneuvers (that the aristocrats had trained in since a young age). And you can see, if your culture has armies like this, why the general might be focused on either leading the cavalry in particular or else being the motivating “warrior-hero” general – such an army isn’t capable of much command once the advance starts in any event. They haven’t trained or prepared for it.
Bret Devereaux, “Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIa”, A Collection of Unmitigated Pedantry, 2022-06-17.
September 22, 2025
QotD: Tactical combat on the pre-modern battlefield
April 17, 2025
Why TOG II was BETTER Than You Think
The Tank Museum
Published 20 Dec 2024It was rejected and ridiculed for years — but TOG II is actually much better than you think.
In 1939, the UK Ministry of War issued the spec for a heavy assault tank. This hefty brief included the requirements to cross a 16ft gap, climb over anti-tank obstacles and enough firepower to penetrate 7 inches of concrete. Enter “The Old Gang”, a group of expert engineers, responsible for most of the tanks created during the First World War.
Two vehicles were created during this process — TOG I and TOG II. While the TOG projects have often been rejected as tanks out of time — relics of thinking from trench warfare — Content and Research Officer, Chris Copson, argues that these vehicles were highly innovative in terms of their mobility, armour and firepower.
Despite fulfilling their brief, TOG was sidelined in favour of other projects, and the lone survivor — TOG II — arrived at The Tank Museum in the 1950s. This lumbering beast that never saw active service, sat sidelined whilst surrounded by WW2 legends like the Churchill, Sherman, and the infamous Tiger 131.
But in 2012, a miracle happened. World of Tanks included the super heavy tank in their online video game — launching TOG II into viral popularity. Since then, interest in this unique vehicle has skyrocketed, and now more than ever people want to see TOG II in real life and find out more about its interesting history.
Shop TOG II merch at our online shop: https://tankmuseumshop.org/
00:00 | Introduction
01:24 | An Innovative Spec
05:00 | Innovations in Mobility
10:11 | Innovations in Armour
11:49 | Innovations in Firepower
16:21 | Would TOG II Have Worked?
18:46 | The Legend Lives OnIn this film, Chris Copson unpicks the misconceptions surrounding TOG II — that it was a ridiculous super-heavy tank built for a war from 30 years ago. Instead, this is a vehicle that was highly innovative and represented a significant engineering achievement. Thanks to videos games such as World of Tanks, TOG II is now celebrated as the goofiest super heavy tank in history, and lives on as an internet legend for a whole new generation of tank nuts.
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March 25, 2025
How Maps Decide Battles – NATO Symbology Special
The Korean War by Indy Neidell
Published 21 Mar 2025Learn to speak the language of modern war! Today, Indy goes over some of the history and uses of NATO Joint Military Symbology and how it inspires and helps us in our own cartography department. Join us for this crash course — the perfect accompaniment to the regular series.
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January 19, 2025
December 16, 2024
QotD: Movie and video game portrayals of generalship in pre-modern armies
As we’ll see, in a real battle when seconds count, new orders are only a few minutes away. Well, sometimes they’re rather more than a few minutes away. Or not coming at all.
This is also true, of course, in films. Our friend Darius III from Alexander (2004) silently waves his hand to mean “archers shoot!” and also “chariots, charge!” and then also “everyone else, charge!” Keeping in mind what we saw about the observation abilities of a general on horseback, you can well imagine how able Darius’ soldiers will have been to see his hand gestures while they were on foot from a mile or so away. Yet his army responds flawlessly to his silent arm-gestures. Likewise the flag-signalling in Braveheart‘s (1995) rendition of the Battle of Falkirk: a small banner, raised in the rear is used to signal to soldiers who are looking forward at the enemy, combined with a fellow shouting “advance”. One is left to assume that these generals control their armies in truth through telepathy.
There is also never any confusion about these orders. No one misinterprets the flag or hears the wrong orders. Your unit commanders in Total War never ignore or disobey you; sure the units themselves can rout, but you never have a unit in good order simply ignore your orders – a thing which happened fairly regularly in actual battles! Instead, units are unfailingly obedient right up until the moment they break entirely. You can order untrained, unarmored and barely armed pitchfork peasant levies to charge into contact with well-ordered plate-clad knights and they will do it.
The result is that battleplans in modern strategy games are often impressive intricate, involving the player giving lots of small, detailed orders (sometimes called “micro”, short for “micromanagement”) to individual units. It is not uncommon in a Total War battle for a player to manually coordinate “cycle-charges” (having a cavalry unit charge and retreat and then charge the same unit again to abuse the charge-bonus mechanics) while also ordering their archers to focus fire on individual enemy units while simultaneously moving up their own infantry reserves in multiple distinct maneuvering units to pin dangerous enemy units while also coordinating the targeting of their field artillery. Such attacks in the hands of a skilled player can be flawlessly coordinated because in practice the player isn’t coordinating with anyone but themselves.
Bret Devereaux, “Collections: Total Generalship: Commanding Pre-Modern Armies, Part II: Commands”, A Collection of Unmitigated Pedantry, 2022-06-03.
February 13, 2024
QotD: War elephant logistics
From trunk to tail, elephants are a logistics nightmare.
And that begins almost literally at birth. For areas where elephants are native, nature (combined, typically, with the local human terrain) create a local “supply”. In India this meant the elephant forests of North/North-Eastern India; the range of the North African elephant (Loxodonta africana pharaohensis, the most likely source of Ptolemaic and Carthaginian war elephants) is not known. Thus for many elephant-wielding powers, trade was going to always be a key source for the animals – either trade with far away kingdoms (the Seleucids traded with the Mauyran Indian kingdom for their superior Asian elephants) or with thinly ruled peripheral peoples who lived in the forests the elephants were native to.
(We’re about to get into some of the specifics of elephant biology. If you are curious on this topic, I am relying heavily on R. Sukumar, The Asian Elephant: Ecology and Management (1989). I’ve found that information on Asian elephants (Elephas maximus) much easier to come by than information on African elephants (Loxodonta africana and Loxodonta cyclotis).)
In that light, creating a breeding program – as was done with horses – seems like a great idea. Except there is one major problem: a horse requires about four years to reach maturity, a mare gestates a foal in eleven months and can go into heat almost immediately thereafter. By contrast, elephants reach adulthood after seventeen years, take 18-22 months to gestate and female elephants do not typically mate until their calf is weaned, four to five years after its birth. A ruler looking to build a stable of cavalry horses thus may start small and grow rapidly; a ruler looking to build a corps of war elephants is looking at a very slow process. This is compounded by the fact that elephants are notoriously difficult to breed in captivity. There is some speculation that the Seleucids nonetheless attempted this at Apamea, where they based their elephants – in any event, they seem to have remained dependent on imported Indian elephants to maintain the elephant corps. If a self-sustaining elephant breeding program for war elephants was ever created, we do not know about it.
To make matters worse, elephants require massive amounts of food and water. In video-games, this is often represented through a high elephant “upkeep” cost – but this often falls well short of the reality of keeping these animals for war. Let’s take Total War: Rome II as an example: a unit of Roman (auxiliary) African elephants (12 animals), costs 180 upkeep, compared to 90 to 110 upkeep for 80 horses of auxiliary cavalry (there are quite a few types) – so one elephant (with a mahout) costs 15 upkeep against around 1.25 for a horse and rider (a 12:1 ratio). Paradox’s Imperator does something similar, with a single unit of war elephants requiring 1.08 upkeep, compared to just 0.32 for light cavalry; along with this, elephants have a heavy “supply weight” – twice that of an equivalent number of cavalry (so something like a 2:1 or 3:1 ratio of cost).
Believe it or not, this understates just how hungry – and expensive – elephants are. The standard barley ration for a Roman horse was 7kg of barley per day (7 Attic medimnoi per month; Plb. 6.39.12); this would be supplemented by grazing. Estimates for the food requirements of elephants vary widely (in part, it is hard to measure the dietary needs of grazing animals), but elephants require in excess of 1.5% of their body-weight in food per day. Estimates for the dietary requirements of the Asian elephant can range from 135 to 300kg per day in a mix of grazing and fodder – and remember, the preference in war elephants is for large, mature adult males, meaning that most war elephants will be towards the top of this range. Accounting for some grazing (probably significantly less than half of dietary needs) a large adult male elephant is thus likely to need something like 15 to 30 times the food to sustain itself as a stable-fed horse.
In peacetime, these elephants have to be fed and maintained, but on campaign the difficulty of supplying these elephants on the march is layered on top of that. We’ve discussed elsewhere the difficulty in supplying an army with food, but large groups of elephants magnify this problem immensely. The 54 elephants the Seleucids brought to Magnesia might have consumed as much food as 1,000 cavalrymen (that’s a rider, a horse and a servant to tend that horse and its rider).
But that still understates the cost intensity of elephants. Bringing a horse to battle in the ancient world required the horse, a rider and typically a servant (this is neatly implied by the more generous rations to cavalrymen, who would be expected to have a servant to be the horse’s groom, unlike the poorer infantry, see Plb. above). But getting a war elephant to battle was a team effort. Trautmann (2015) notes that elephant stables required riders, drivers, guards, trainers, cooks, feeders, guards, attendants, doctors and specialist foot-chainers (along with specialist hunters to capture the elephants in the first place!). Many of these men were highly trained specialists and thus had to be quite well paid.
Now – and this is important – pre-modern states are not building their militaries from the ground up. What they have is a package of legacy systems. In Rome’s case, the defeat of Carthage in the Second Punic War resulted in Rome having North African allies who already had elephants. Rome could accept those elephant allied troops, or say “no” and probably get nothing to replace them. In that case – if the choice is between “elephants or nothing” – then you take the elephants. What is telling is that – as Rome was able to exert more control over how these regions were exploited – the elephants vanished, presumably as the Romans dismantled or neglected the systems for capturing and training them (which they now controlled directly).
That resolves part of our puzzle: why did the Romans use elephants in the second and early first centuries B.C.? Because they had allies whose own military systems involved elephants. But that leaves the second part of the puzzle – Rome doesn’t simply fail to build an elephant program. Rome absorbs an elephant program and then lets it die. Why?
For states with scarce resources – and all states have scarce resources – using elephants meant not directing those resources (food, money, personnel, time and administrative capacity) for something else. If the elephant had no other value (we’ll look at one other use next week), then developing elephants becomes a simple, if difficult, calculation: are the elephants more likely to win the battle for me than the equivalent resources spent on something else, like cavalry. As we’ve seen above, that boils down to comparisons between having just dozens of elephants or potentially hundreds or thousands of cavalry.
The Romans obviously made the bet that investing in cavalry or infantry was a better use of time, money and resources than investing in elephants, because they thought elephants were unlikely to win battles. Given Rome’s subsequent spectacular battlefield success, it is hard to avoid the conclusion they were right, at least in the Mediterranean context.
Bret Devereaux, “Collections: War Elephants, Part II: Elephants against Wolves”, A Collection of Unmitigated Pedantry, 2019-08-02.
May 27, 2023
QotD: The war elephant’s primary weapon was psychological, not physical
The Battle of the Hydaspes (326 BC), which I’ve discussed here is instructive. Porus’ army deployed elephants against Alexander’s infantry – what is useful to note here is that Alexander’s high quality infantry has minimal experience fighting elephants and no special tactics for them. Alexander’s troops remained in close formation (in the Macedonian sarissa phalanx, with supporting light troops) and advanced into the elephant charge (Arr. Anab. 5.17.3) – this is, as we’ll see next time, hardly the right way to fight elephants. And yet – the Macedonian phalanx holds together and triumphs, eventually driving the elephants back into Porus’ infantry (Arr. Anab. 5.17.6-7).
So it is possible – even without special anti-elephant weapons or tactics – for very high quality infantry (and we should be clear about this: Alexander’s phalanx was as battle hardened as troops come) to resist the charge of elephants. Nevertheless, the terror element of the onrush of elephants must be stressed: if being charged by a horse is scary, being charged by a 9ft tall, 4-ton war beast must be truly terrifying.
Yet – in the Mediterranean at least – stories of elephants smashing infantry lines through the pure terror of their onset are actually rare. This point is often obscured by modern treatments of some of the key Romans vs. Elephants battles (Heraclea, Bagradas, etc), which often describe elephants crashing through Roman lines when, in fact, the ancient sources offer a somewhat more careful picture. It also tends to get lost on video-games where the key use of elephants is to rout enemy units through some “terror” ability (as in Rome II: Total War) or to actually massacre the entire force (as in Age of Empires).
At Bagradas (255 B.C. – a rare Carthaginian victory on land in the First Punic War), for instance, Polybius (Plb. 1.34) is clear that the onset of the elephants does not break the Roman lines – if for no other reason than the Romans were ordered quite deep (read: the usual triple Roman infantry line). Instead, the elephants disorder the Roman line. In the spaces between the elephants, the Romans slipped through, but encountered a Carthaginian phalanx still in good order advancing a safe distance behind the elephants and were cut down by the infantry, while those caught in front of the elephants were encircled and routed by the Carthaginian cavalry. What the elephants accomplished was throwing out the Roman fighting formation, leaving the Roman infantry confused and vulnerable to the other arms of the Carthaginian army.
So the value of elephants is less in the shock of their charge as in the disorder that they promote among infantry. As we’ve discussed elsewhere, heavy infantry rely on dense formations to be effective. Elephants, as a weapon-system, break up that formation, forcing infantry to scatter out of the way or separating supporting units, thus rendering the infantry vulnerable. The charge of elephants doesn’t wipe out the infantry, but it renders them vulnerable to other forces – supporting infantry, cavalry – which do.
Elephants could also be used as area denial weapons. One reading of the (admittedly somewhat poor) evidence suggests that this is how Pyrrhus of Epirus used his elephants – to great effect – against the Romans. It is sometimes argued that Pyrrhus essentially created an “articulated phalanx” using lighter infantry and elephants to cover gaps – effectively joints – in his main heavy pike phalanx line. This allowed his phalanx – normally a relatively inflexible formation – to pivot.
This area denial effect was far stronger with cavalry because of how elephants interact with horses. Horses in general – especially horses unfamiliar with elephants – are terrified of the creatures and will generally refuse to go near them. Thus at Ipsus (301 B.C.; Plut. Demetrius 29.3), Demetrius’ Macedonian cavalry is cut off from the battle by Seleucus’ elephants, essentially walled off by the refusal of the horses to advance. This effect can resolved for horses familiarized with elephants prior to battle (something Caesar did prior to the Battle of Thapsus, 46 B.C.), but the concern seems never to totally go away. I don’t think I fully endorse Peter Connolly’s judgment in Greece and Rome At War (1981) that Hellenistic armies (read: post-Alexander armies) used elephants “almost exclusively” for this purpose (elephants often seem positioned against infantry in Hellenistic battle orders), but spoiling enemy cavalry attacks this way was a core use of elephants, if not the primary one.
Bret Devereaux, “Collections: War Elephants, Part I: Battle Pachyderms”, A Collection of Unmitigated Pedantry, 2019-07-26.
April 29, 2023
QotD: The problem of war-elephants
The interest in war elephants, at least in the ancient Mediterranean, is caught in a bit of a conundrum. On the one hand, war elephants are undeniably cool, and so feature heavily in pop-culture (especially video games). In Total War games, elephants are shatteringly powerful units that demand specialized responses. In Paradox’s recent Imperator, elephant units are extremely powerful army components. Film gets in on the act too: Alexander (2004) presents Alexander’s final battle at Hydaspes (326) as a debacle, nearing defeat, at the hands of Porus’ elephants (the historical battle was a far more clear-cut victory, according to the sources). So elephants are awesome.
On the other hand, the Romans spend about 200 years (from c. 264 to 46 B.C.) mopping the floor with armies supported by war elephants – Carthaginian, Seleucid, even Roman ones during the civil wars (Thapsus, 46 B.C.). And before someone asks about Hannibal, remember that while the army Hannibal won with in Italy had almost no war elephants (nearly all of them having been lost in the Alps), the army he lost with at Zama had 80 of them. Romans looking back from the later Imperial period seemed to classify war elephants with scythed chariots and other failed Hellenistic “gimmick” weapons (e.g. Q. Curtius Rufus 9.2.19). Arrian (a Roman general writing in the second century A.D.) dismisses the entire branch as obsolete (Arr. Tact. 19.6) and leaves it out of his tactical manual entirely on those grounds.
This negative opinion in turn seeps into the scholarship on the matter. This is in no small part because the study of Indian history (where war elephants remained common) is so under-served in western academia compared to the study of the Greek and Roman world (where the Romans functionally ended the use of war elephants on the conclusion that they were useless). Trautmann, (2015) notes the almost pathetic under-engagement of classical scholars with this fighting system. Scullard’s The elephant in the Greek and Roman World (1974) remains the standard text in English on the topic some 45 years later, despite fairly huge changes in the study of the Achaemenids, Seleucids, and Carthaginians in that period.
All of which actually makes finding good information on war elephants quite difficult – the cheap sensational stuff often fills in the gaps left by a lack of scholarship. The handful of books on the topic vary significantly in terms of seriousness and reliability.
Bret Devereaux, “Collections: War Elephants, Part I: Battle Pachyderms”, A Collection of Unmitigated Pedantry, 2019-07-26.
March 30, 2023
The use and mis-use of wargames
Cheating in wargames must be approximately five minutes younger than wargames themselves … famously, the Imperial Japanese Navy didn’t like the outcome of wargaming what became the Battle of Midway and “cheated” by refloating the aircraft carriers shown as sunk in the simulation and Wehrmacht General Paulus ran a wargame that showed Operation Barbarossa would fail and he was also told to ignore the results and ended up in Stalingrad. Lessons can be learned from formal wargames, but as CDR Salamander points out, a wargame outcome can be custom-tailored as the leaders require:
One of the things that will get my eye twitching faster than about anything else is when someone responds to a question or concern with a, “Well, in our wargames …”
Bullshit.
That may work for civilians or under-briefed lawmakers who lack the depth in military matters, but anyone who has run or been part of a wargame knows that you can design one to give you the outcomes you want.
Planning assumptions etc … it is all flexible.
Wargames, done right, don’t tell you the future, but they do help inform gaps in your OPLAN, thinking, or expectations of the enemy … and shortfalls you might have.
At the POLMIL level — where our most senior uniformed and civilian leaders live — you have distinctly different concerns than Tactical, Operational, or — if your Planning Confession separates Strategic from the POLMIL level — Strategic level.
For the senior uniformed leader to make this statement, as if it were a bolt out of the blue, is simply gobsmacking;
A “big lesson learned comes out of Ukraine, which is the incredible consumption rates of conventional munitions in what really is a limited regional war,” General Mark Milley, the chairman of the Joint Chiefs of Staff, told the House Armed Services Committee.
“If there was a war on the Korean peninsula or a great power war between United States and Russia, United States and China, those consumption rates would be off the charts,” he said.
Whose charts? Who made them and using what metrics and dataset?
Yes … that is a lesson for most out there … but it should not be for the CJCS. Hell, I remember certain aspects of updating the OPLAN for Korea a quarter century ago when we beat the drum that, “We don’t have enough ____ and only a few days of ____ before we are combat ineffective.”
This. Is. Not. New.
As we mentioned last July, magazine depth has been a chronic shortfall for a long time.
I have trouble believing that the CJCS is shocked, SHOCKED, that this is an issue.
It isn’t a “lesson learned” — it is a lesson ignored.
One of the easiest, most obvious-to-the-accountants economy any military can make is to scrimp on the inventory of live ammunition … if there’s no war, much of the stored munitions must be disposed of at a cost, and what’re the chances they’ll throw a war before the next election? Plus, if there’s only so much in storage, it’s not economical to have the training allowance of ammunition go up, so you can reduce the resupply levels and free up money in the budget for sexier, more mediagenic toys.
December 30, 2022
My Top 10 Favorite Avalon Hill Games
Legendary Tactics
Published 1 Apr 2021Avalon Hill has such a rich history as a board game company, and has contributed so much to our hobby, our sense of history, and our lives. I sat down to reminisce about my top 10 favorite Avalon Hill games of all time. Are these the best games of all time? What games would make your list? Let us know in the comment section below.
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November 4, 2022
QotD: History while it’s happening
One of the historian’s unique frustrations is: You find some guy’s papers in the archives, and he looks perfect. He’s a nobody — perfect for the man-on-the-street social history we all wish we could do — but he’s a sharp observer, very quotable, has nice handwriting (a real godsend). He’s a compulsive letter-writer, and you see that his papers cover the date of some big event — Ft. Sumter, Pearl Harbor, the Stock Market Crash, whatever. So you eagerly flip to it, and … nothing. The whole world’s going up in flames, and this guy’s talking about baseball or his horse throwing a shoe or something.
Well, future historian, since I know how much that sucks, I’ll spare you. If you’re plowing through my papers (you’re welcome for all the Slave Leia pictures, by the way) and you get to the “Impeachment of Donald Trump” section, you’ll have something. Maybe nothing interesting, or particularly coherent, but at least it’s something. Professional courtesy.
If nothing else, this impeachment fiasco confirms that we’re ruled by fools. No earth-shattering insight, that, I realize, but there it is. Really it’s just math — since most people in all times and places have been fools, it stands to reason that nearly every human who has ever lived has had a large part of his fate decided by an idiot. This is true even of those blessed to have seen good leadership in action, as even the best men are fools about lots of things. Up to and including the things that make their reputations. George Washington, for instance, was indisputably a great leader, but a terrible general — with Cornwallis trapped on the Yorktown peninsula in Virginia, he had to be talked out of moving the Continental Army north, to reconquer New York. He was one of history’s great captains, but I bet I could take him in a game of Risk.
Severian, “Impeachment Thoughts”, Rotten Chestnuts, 2019-12-19.
March 7, 2022
Wargaming the Spanish Civil War
Of all the wars of the 20th century, the Spanish Civil War has to have been one of the most confusing to outsiders at the time and virtually unreadable to moderns who didn’t live through that tumultuous era. I’ve read and enjoyed Orwell’s Homage to Catalonia, but it’s not a history of the whole war: Orwell was an enlisted volunteer who served on a “quiet” sector until he was seriously wounded by a Nationalist sniper. He discusses the situations he encountered personally and avoids, for the most part, editorializing the larger strategic conflict (the TimeGhost team did a pretty helpful video on how the war was triggered that may be informative). As a result of the lack of clarity and the confused narratives, the Spanish Civil War hasn’t been covered in wargames to any great degree, but Jonathan Kay found a scenario for Advanced Squad Leader on part of the conflict that he clearly found intriguing:
The Spanish Civil War was, in human terms, an epic clash of arms: Almost 300,000 combatants are thought to have been killed, as well as more than 150,000 civilians. The conflict also looms large in the history of the 20th century, having been memorably described by U.S. ambassador to Spain Claude Bowers as the “dress rehearsal” for World War II.
Among the idealistic combatants who travelled to Spain to join the fight against fascism were Ernest Hemingway and George Orwell, whose war experiences served to inform, respectively, For Whom the Bell Tolls and Homage to Catalonia. The war also inspired Pablo Picasso’s unsettling surrealist masterpiece Guernica, which depicted the bombing of the Basque town of the same name on April 26, 1937.
All in all, something like 50,000 foreigners assisted the Republican side through the International Brigades — whose Brigada Abraham Lincoln included a Washington Battalion made up of Americans, and a Mackenzie-Papineau Battalion made up of Canadians. At least a quarter of these international volunteers died in combat, but most of the rest went home with frightening stories to tell. Even before the Nazis invaded Poland, the world’s understanding of fascism’s existential threat to humanity was shaped by General Francisco Franco’s successful campaign to topple the Second Spanish Republic.
And yet one thing that the Spanish Civil War has not yielded is a wide array of popular boardgames. This may be partly due to the fact that the conflict was so greatly overshadowed in scale and importance by World War II. But it may also be due to the fact that neither side emerged as sympathetic. As Orwell described in Homage to Catalonia (and as Adam Hochschild described, from a U.S. perspective, in his 2016 book, Spain in Our Hearts: Americans in the Spanish Civil War, 1936–1939), the Republican war effort turned out to be incompetent, fractured, and cynical, with the dominant pro-Stalinist faction eventually turning murderously upon its Trotskyist and anarchist allies. And as late as early March, 1939, just weeks before Franco conquered Madrid and ended the war, Republican forces inside the capital city were engaged in a deadly power struggle within their own ranks. All in all, the many regional and political subplots make the war difficult to model in any kind of conventional wargame (though, of course, this hasn’t stopped numerous game designers from trying).
However, The Beleaguered Capital, HazMo scenario 11, presents a reminder that when Republican and Nationalist forces fought each other in pitched battles, the mode of combat really did offer a preview of World War II, including the use of air power and tanks. (While the only tanks that existed in Spain when the war broke out were a handful of tiny, World War I-era Renault FTs, the Russians sent T-26s to the Republicans while Germany dispatched Pz Is to the Nationalists. In both cases, these vehicles arrived in Spain during the Fall of 1936, just a few months before the December 16 dateline on The Beleaguered Capital.)
February 23, 2022
Peter Cushing (1956)
British Pathé
Published 14 Apr 2013Kensington, London.
M/S of actor Peter Cushing sitting at his desk looking at papers in his hand. He takes a model toy soldier on a horse and compares it with its drawing. He puts it back and takes another toy soldier. C/U of his hand painting a white belt on the little soldier’s uniform. C/U on his eyes as he works — he must have a good eyesight to do this!
Peter Cushing, enthusiastic member of Model Soldier Society, collects, makes and plays with toy soldiers from all periods of military history. He plays with his toys in accordance to the rules laid down by H.G. Wells in his book Little Wars. M/S of Mr Cushing getting off his chair, approaching a little battlefield laid out on the floor. He organises the battlefield to match a map in his hand.
Voiceover tells the audience that many of historical figures played this game, for example Napoleon [obv. not following the rules devised by Mr. Wells]. It engages the mind of a person as much as the game of chess, which means it is not as simple as it looks. M/S of Mr Cushing kneeling on the floor, putting a horse drawn carriage next to a little house. Top panning shot reveals his little battlefield: soldiers, huts, horses, trees, farms …
M/S of Mr Cushing taking a cigarette, putting it in his mouth and lighting it while observing the battlefield. C/U shot of H. G. Wells’ book Little Wars.
A VIDEO FROM BRITISH PATHÉ. EXPLORE OUR ONLINE CHANNEL, BRITISH PATHÉ TV. IT’S FULL OF GREAT DOCUMENTARIES, FASCINATING INTERVIEWS, AND CLASSIC MOVIES. http://www.britishpathe.tv/
British Pathé also represents the Reuters historical collection, which includes more than 136,000 items from the news agencies Gaumont Graphic (1910-1932), Empire News Bulletin (1926-1930), British Paramount (1931-1957), and Gaumont British (1934-1959), as well as Visnews content from 1957 to the end of 1984. All footage can be viewed on the British Pathé website.
H/T to Jon Salway for the link.
May 26, 2021
The Great All-Out Battle – Naval Warfare in the Pacific – WW2 Special
World War Two
Published 25 May 2021Before the infamous day that was Pearl Harbor, US and Japanese military planners worked to envision what a future war in the Pacific would look like. With the entire region now a war zone, it is time to put their theories to the test. Watch the video to find out what these are.
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May 20, 2021
Men Will Be Boys (1970)
British Pathé
Published 13 Apr 2014Men will be boys. Various locations.
M/S men round lake with boats. C/U man in lake with waders with model boat. C/U another man with model boat. Man lighting boiler. C/U engine working. M/S as model of paddle boat moves through water. M/S paddle boat on water. In foreground a swan. C/U another model boat going through water. M/S pan scale model of Hitler’s yacht. M/S men playing with model cars on race track. C/U cars going round race track. C/U men’s hands on controls. C/U men looking at cars go past. L/S of cars going round race track.
L/S men playing war games with model soldiers. on large table. C/U as man moves soldiers out of line laying them on ground. M/S man moves horses forward. C/U hand placing cannon into position. C/U hand places horse troops in position. M/S lines of soldier. Hand places another in position. M/S of troops being moved.
M/S Mr Victor Martin and wife go through gate by railway crossing dressed up in their uniforms, carrying lamps etc. M/S as they make their way to their signal boxes. C/U railway notice ‘By Midland Railway’. Pa off notice to show Mr Martin approaching his signal box. M/S Martin going into signal box. M/S Mrs Martin going into signal box. C/U Mrs Martin going into signal box. C/U interior. Mr Martin hanging up his jacket inside signal box. He then sits at the controls. C/U signal controls working. C/U of Mr Martin operating signals. Camera zooms back and we see train going past him along track. C/U model train over track. C/U Mrs Martin working in her signal box.
M/S Mrs Martin working signal controls. C/U Mrs Martin. M/S showing trains going over track. C/U trains moving. Camera zooms out to show tracks . C/U trains moving. C/U looking along tunnel showing trains moving. C/U exterior. Signals working. Then camera pans to show where the trains run on an enclosed section out in the open. C/U goods train and passenger train moving. M/S Interior. Trains going over track and Mr Martin at controls.
FILM ID:2241.18A VIDEO FROM BRITISH PATHÉ. EXPLORE OUR ONLINE CHANNEL, BRITISH PATHÉ TV. IT’S FULL OF GREAT DOCUMENTARIES, FASCINATING INTERVIEWS, AND CLASSIC MOVIES. http://www.britishpathe.tv/
FOR LICENSING ENQUIRIES VISIT http://www.britishpathe.com/
British Pathé also represents the Reuters historical collection, which includes more than 136,000 items from the news agencies Gaumont Graphic (1910-1932), Empire News Bulletin (1926-1930), British Paramount (1931-1957), and Gaumont British (1934-1959), as well as Visnews content from 1957 to the end of 1984. All footage can be viewed on the British Pathé website. https://www.britishpathe.com/







