Quotulatiousness

June 18, 2013

Console game industry model is broken – must be patched with huge wads of customer money

Filed under: Business, Gaming, Technology — Tags: , , , — Nicholas @ 10:23

At Techdirt, Tim Cushing explains why the console gaming industry’s problems should not be “fixed” by taking away the customer’s rights:

If the current business model is unsustainable, why is that the consumer’s fault? More specifically, why are customers being pushed into giving up their “first sale” rights, along with being asked to plug the holes in the leaky business model with wads of hard-earned cash?

On top of this imposition is the assumption the current model is the only model [$200m movie, anyone?] and that mankind greatly benefits from “thousands of developers” crafting AAA titles. This is completely backward. The industry exists because of its customers, not despite them. AAA studios are not benevolent deities. They’re companies that exist because there’s a market for their products. If this market dies, so do they. If the prices are too high, customers buy elsewhere. Or not at all.

[. . .]

It’s beginning to look like a few members of the industry have been cribbing pages from the disastrous playbook of the recording industry. Raise prices. Blame customers. Bend the world to your business model. Is it only a matter of time before the gaming industry begins lobbying Congress to shut down secondhand sales?

Oh, and if the above twitrant weren’t galling enough, Cliff B. throws in a little something for those who find the online requirements of the Crossbone to be dealbreaker.

    “If you can afford high speed internet and you can’t get it where you live direct your rage at who is responsible for pipe blocking you,” he said.

Really? Maybe I’ll direct my rage at the entitled jackass who’s supporting a company’s decision to effectively limit its own market simply because it can’t live without some sort of DRM infection. And what if you can’t afford high speed internet? Well, you must be one of those people who live in the area marked “Whogivesashitland” in Cliffy’s mental map. And trust me, plenty of rage has been directed at the “pipe blockers,” but they care even less about their customer base than the area of the gaming industry Bleszinski represents.

Those interested in gutting the resale market to protect their margins are turning potential customers into enemies. If you can’t adapt, you can’t succeed. These moves being made by Microsoft (and supported by industry mouthpieces) are nothing more than attempts to subsidize an unsustainable business model by forcibly extracting the maximum toll from as many transactions as possible. The industry is not a necessity or a public good. If it’s going to make the changes it needs to survive, it needs to give up this delusion.

June 14, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:42

My weekly Guild Wars 2 community round-up at GuildMag is now online. The Dragon Bash is underway in Tyria, with holographic dragons to watch, dragon minions to fight, dragon piñatas to bash and lots of other attractions. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

June 7, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:24

My weekly Guild Wars 2 community round-up at GuildMag is now online. We’re still experiencing the last stages of the Southsun Cove content, and starting to get details on the next content update: The Dragon Bash, coming June 11th. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

May 31, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:38

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s focus has been on the new content release “Last Stand at Southsun”. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

May 25, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 07:54

My weekly Guild Wars 2 community round-up at GuildMag is now online. Due to scheduled maintenance, I had to stop updating the post about an hour before I usually publish, so a few regular items may have been missed. GuildMag has an updated look and feel this week, which was part of the reason for the maintenance on Friday. Next week will see the release of the next content update and we have some advance information on that plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

May 22, 2013

Hyperinflation in Diablo III

Filed under: Economics, Gaming — Tags: , — Nicholas @ 00:02

At the Ludwig von Mises Institute blog, Peter Earle looks at the “virtual Weimar” economy of Diablo III:

As virtual fantasy worlds go, Blizzard Entertainment’s Diablo 3 is particularly foreboding. In this multiplayer online game played by millions, witch doctors, demon hunters, and other character types duke it out in a war between angels and demons in a dark world called Sanctuary. The world is reminiscent of Judeo-Christian notions of hell: fire and brimstone, with the added fantasy elements of supernatural combat waged with magic and divine weaponry. And within a fairly straightforward gaming framework, virtual “gold” is used as currency for purchasing weapons and repairing battle damage. Over time, virtual gold can be used to purchase ever-more resources for confronting ever-more dangerous foes.

But in the last few months, various outposts in that world — Silver City and New Tristram, to name two — have borne more in common with real world places like Harare, Zimbabwe in 2007 or Berlin in 1923 than with Dante’s Inferno. A culmination of a series of unanticipated circumstances — and, finally, a most unfortunate programming bug — has over the last few weeks produced a new and unforeseen dimension of hellishness within Diablo 3: hyperinflation.

[. . .]

Two obvious solutions for managers of virtual economies include more vigilant bot restrictions and close — indeed, real-time — monitoring of faucet output, sink absorption, prices, and user behaviors. More critically, though, whether structured as auctions or exchanges, markets must be allowed to operate freely, without caps, floors, or other artificialities. Unrestricted (real) cash auctions would for the most part preempt and obviate black markets.

One also surmises, considering the level of planning that goes into designing and maintaining virtual gaming environments, that some measure of statistical monitoring and/or econometric modeling must have been applied to Diablo 3’s game world. The Austrian School has long warned of the arrogance and naïveté intrinsic to applying rigid, quantitative measures to the deductive study of human actions. Indeed; if a small, straightforward economy generating detailed, timely economic data for its managers can careen so completely aslant in a matter of months, should anyone be surprised when the performance of central banks consistently breeds results which are either ineffective or destabilizing?

Update, 24 June: It’s worth examining just who benefits the most from inflationary episodes like this, both in the game and in the real world:

Just as surely as if someone hit “print” on bonds at the U.S. Treasury Department and the Fed made more money of out thin air, the new gold in the game’s economy moved from the hands of its first owners — whose purchasing power was enhanced without contributing anything productive to the economy — to the hands of those who received it for the goods they offered in the “Diablo III” auction house. In so doing, the first holders of the new gold (the cheats) could buy more than they would otherwise have been able to, stimulating demand far outside of their legitimate capacity to do so. By bidding up items simply because they wanted them and could pay more for them, they caused the market to clear artificially high prices.

Reports from the “Diablo III” forums on Battle.net, one of Blizzard’s official sites, include complaints of people selling gems worth 30 million gold for 100–400 million gold; another participant on the forum griped that players “sold garbage for hugely inflated prices.” All told, only 415 out of the estimated three million subscribers who play every month actually exploited the glitch. But all it takes is a few rotten apples to spoil the barrel. In the real economy, the men and women of the Fed and the beneficiaries of their fraudulent money creation comprise a very small percentage of the total number of participants in the real market.

As the second holders of the new gold spent it on goods they desired in the virtual economy, they, too, stimulated demand far out of proportion to their productivity on the market. This raised the prices of what they purchased, just like the cheats who exploited the glitch to begin with. As this gold spread like a ripple on the surface of a body of water, each player’s purchasing power eroded further and further as prices rose higher and higher.

May 17, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:14

My weekly Guild Wars 2 community round-up at GuildMag is now online. The new chapter of the living story, Secret of Southsun, went live this week and there’s lots of discussion, advice, and enthusiasm, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

May 10, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:17

My weekly Guild Wars 2 community round-up at GuildMag is now online. The next chapter of the living story, Secret of Southsun, will be going live next week and there’s much anticipation for what will be included, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

May 3, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:11

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week has lots of reaction to the final chapter of the Flame and Frost living story and some analysis of the GW2 end-game economy, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 26, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:24

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week has lots of information about the final chapter of the Flame and Frost living story and new sPvP features plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 19, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 10:14

My weekly Guild Wars 2 community round-up at GuildMag is now online. This is going to be a busy weekend, as ArenaNet is holding another free trial (keys were distributed through several fan sites), plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 15, 2013

Free trial weekend for Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:42

ArenaNet has teamed up with several fan sites to offer trial keys to Guild Wars 2 this coming weekend:

Now’s your chance to see what changes we’ve made to the most critically acclaimed MMO of 2012! From April 19-21, 2013 we’re hosting another huge Guild Wars 2 free trial weekend.

We’re partnering with the following websites to distribute serial codes for the upcoming free trial weekend:

  • Ten Ton Hammer
  • GameSpot
  • Twitch.TV
  • MMORPG
  • Curse
  • PC Gamer
  • ZAM

April 12, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:52

My weekly Guild Wars 2 community round-up at GuildMag is now online. The big news this week is that several fan sites will be giving out weekend trial keys for GW2 for next weekend, ArenaNet teases the final chapter of Flame & Frost, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 5, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:33

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s round-up is filled to the brim with reactions (almost universally positive) to the Super Adventure Box, ArenaNet’s non-foolish April Fool gift, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 1, 2013

Sneak peek into the Guild Wars 2 April update

Filed under: Gaming, Humour — Tags: , — Nicholas @ 08:44

At GuildMag, Ollannach has an exclusive scoop on what we’ll be seeing in the April patch for Guild Wars 2:

In an upcoming exclusive GuildMag interview, ever-smiling Colin Johanson spilled the beans on a major part of the upcoming April patch! While details are as scarce as ever, Colin let us know that along with the conclusion of the Flame & Frost series, we’ll be seeing a major overhaul to Guilds and the introduction of Guild versus Guild. Colin gave us a private scoop on how Guild versus Guild will play out in Guild Wars 2.

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