We’ve lived through such a tumultuous decade that it’s sometimes difficult to remember what things were like in the “before times”. On Substack chat, John Carter linked to this essay by Billionaire Psycho which helps refresh memories about one of the seminal events that kicked off the political and social chaos of the last decade:
GamerGate is maybe the most important event of the past 20 years which never receives mainstream media coverage. Lomez will be publishing an in-depth history of GamerGate, to serve as an official record going forward, and that’s crucial as part of building a foundation for a new culture — fighting the narrative war over how history is remembered, how history is interpreted, what events are recognized as significant and influential moments in culture, and how Western identity is defined.
GamerGate was only possible because a generation of incompetent Leftists inherited an empire built on propaganda that came without a legible instruction manual. Leftists forgot how to run their imperial machine. Video games sedated young white men, funneling their energy into a simulation of achievement, an illusory power fantasy of digital significance. Leftists forgot that porn, video games, movies, junk food, and other passive consumption activities primarily existed to prevent young white men from doing anything useful with their lives. And this zone of sedation was viewed as another industry to conquer so that DEI activists could bully the video game industry into providing overproduced elites with fake jobs.
This event was important for several reasons.
GamerGate exposed American Sharia laws. It unveiled the shibboleths, religious taboos, and blasphemy codes which were considered more important than Constitutional protections on “free speech”. A gulf emerged between written laws, and selective enforcement.
GamerGate was maybe the first time in 50 years that Leftists suffered a real, measurable defeat.
It functioned as a generational awakening: a catalyst that activated a decentralized army of shytpoasters, bloggers, podcasters, streamers, journalists, and RW activists.
It mapped out in real-time the architecture and OODA loop of the Leftist hivemind, providing empirical data on how the swarm intelligence perceives, coordinates, reacts, propagates … and suffers damage.
It educated critics of the hegemonic monoculture that rules the Global American Empire.
But I think the most important aspect of GamerGate was that it disproved the narrative illusion that everyone more or less accepted as conventional wisdom, the bedrock of the uniparty worldview. Before GamerGate, it was taken as a self-evident fact that America was a capitalist country, and that all of the evil in the world was caused by Wall Street corporations chasing “shareholder value” and advancing “the profit-motive”. Capitalism and racism were the invisible demons which could be used as scapegoats for anything bad that ever happened at any point and at any place in American society.
Leftism could do anything it wanted, no matter how dumb, destructive, intrusive, or evil — and then blame capitalism and racism for the consequences.
This illusion was shattered by GamerGate.
[…]
There’s one important thing that’s been lost since GamerGate (GG) and the Meme War of 2016, which is the adolescent fun, transgressive irreverence, and juvenile sense of humor which once characterized the RW youth. There was a brief window when video game enthusiasts believed they could meme their way to victory (they did), win a landslide election (they did), and reverse imperial decline (they didn’t). Ten years have passed since then. Countless accounts have been banned, doxxed, deplatformed, debanked. Dissidents have been prosecuted and imprisoned. The presidency of 2016 was stalled out and subverted, the election of 2020 was stolen, the election of 2024 almost ended in an assassination on live television. Covid lockdowns crashed the economy and trapped everyone in their homes, while Antifa and Black Lives Matter rioted outside in the name of George Floyd.
At some point, it stopped being fun, and the contest turned into a forever war.
Comedy turned serious.
But it should be remembered that in the aftermath of GamerGate, humor and a playful, childish energy fueled the engine of RW victories. That’s the secret ingredient.
Samizdat is the key to winning.
Always remember to keep having fun, and keep laughing, because our enemies are ridiculous.









