Quotulatiousness

April 22, 2012

PC Gamer reviews Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas @ 10:52

Chris Thursten recounts the early beta experience with both the good and the not-so-good, including some personal preferences in the character creation process:

As someone who likes MMOs — and who isn’t necessarily convinced they need saving — I’m treating my uninterrupted weekend with the game as an opportunity to see how far it can deliver on its big ideas. If it can convince me that we really have been doing everything wrong since World of Warcraft, then ArenaNet could be on to something.

I opt to play a female human warrior. My choice of race is down to the fact that the human starting area — lush farmland under attack by roaming centaur warbands — is the most frequently cited example of GW2’s evolving ‘events’ system, where quests are thrown out in favour of dynamic objectives based on the independent actions of players, monsters and friendly NPCs. I become a mail-clad warrior, meanwhile, because I want my character to put some bloody clothes on. The land of Tyria is populated by clear-faced underwear models, and it’s an uphill struggle to make a female character who doesn’t look 15 years old. The best I can do is a kind of Disney Joan of Arc, a waif-thin airbrushed beauty wielding a sword bigger than she is. I avoid spellcasters entirely because there’s only so much Renaissance-themed fetish gear I can handle.

It’s not all aesthetic hell, however:

Guild Wars 2’s events system is starting to make sense. “Events are very visual,” Flannum says. “They don’t require a lot of explanation. You run into a city and there are centaurs attacking everyone – you kind of know what to do, right?”

[. . .]

We cooperated wordlessly, matching the capabilities of our characters to the present need without any planning or leadership. When the behemoth fell, a cheer went up. It dropped a glimmering treasure chest, from which everyone received a boon of item upgrades and general purpose loot. My gold-ranked contribution to the fight earned me half a level and filled me with genuine pride. What was remarkable about this encounter is that it provided top tier thrills with none of the set-up, none of the stress. This is exactly what ArenaNet are aiming for, Eric Flannum says. “One of the things that we really wanted to avoid was this feeling that the game doesn’t really start until max level.”

What was remarkable about my time with GW2 as a whole is that situations like this one — impromptu mass cooperation, with a real sense of a collective experience — came about several times. I have questions about how events will operate when zones are either over or under-populated, but if nothing else my time proves one thing: the system works.

April 21, 2012

Lazy reporting, ignorance, and an agenda to advance: Breivik and computer gaming

Filed under: Gaming, Media — Tags: , , , — Nicholas @ 00:05

John Walker points out how many headline writers and reporters seem to be gleefully eager to pin Breivik’s horrific crimes on computer games:

It’s pretty relevant to note much of what the killer said in his opening statements, in which he described secret societies, battles for purity, global conspiracy, and refused to recognise the jurisdiction of the courts. Very few press outlets took his comments at face value nor reported them as fact, strangely enough, but rather pointed out that he was either mad, or trying to appear mad. Now he has told the courts that he played World Of Warcraft for apparently 16 hours a day for a year, and saw Modern Warfare 2 as a police-shooting simulator, and not only is the press at large taking it as fact, but most are twisting Breivik’s words to their own interests. Something has gone very wrong when the horror of his actions is being used to fuel irrelevant agenda.

Yesterday Britain’s Daily Telegraph spoke to Oslo University professor of sociology, Thomas Hylland Eriksen, who believes that one factor that “hasn’t sufficiently been taken into account” was Breivik’s so-called “fascination” with World Of Warcraft. Because Breivik likes order and doesn’t like chaos, erm, something something, it’s gaming’s fault.

[. . .]

Then comes Modern Warfare. This he told the courts he played between November 2010 and February 2011, and described it as “a simple war simulator”. He explained that it was helpful for learning about “aiming systems”, and then described in some detail how he had used the game to practice killing policemen.

So, well, an immediate thought. That’s not what Modern Warfare is, or lets you do. The scripted corridors, nor the multiplayer, offer no useful practice for any such actions, and don’t allow you to simulate practising killing policemen in the manner Breivik describes. There is of course the infamous No Russian airport level, in which you play as an undercover agent with terrorists, and are able to shoot (or not shoot) civilians and policemen, but I think it’s unreasonable to suggest that it offers what Breivik claims. Of course there are many other shooters out that that would let you create your own specific scenarios, attempt to rehearse escaping from armed forces, and so on. But Breivik, in keeping with much else of his rhetoric, doesn’t make much sense here. It is very unfortunate that while a sceptical press has been enjoying picking over his comments about being a member of the Knights Templar, and disproving them, they see no need to question his remarks on using Call Of Duty as a simulator for combating armed police in real life. Instead here it’s assumed he’s being honest and clear-headed. It’s also important to note that Breivik’s memoir makes it clear that he only played MW2 after he had entirely planned the attacks, and it was in no way influential on his decision to kill anyone.

April 20, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:17

My weekly column at GuildMag has been posted. This week everyone is talking about the upcoming Beta Weekend Event. Everyone who pre-purchases Guild Wars 2 will be able to take part in the beta event.

If you want to get into the beta event you can prepurchase a copy of the game through the authorized sellers in your region or through the official website.

April 18, 2012

Guild Wars 2 Beta Weekend Event set for April 27-29

Filed under: Gaming — Tags: , — Nicholas @ 13:25

I think it’ll be safe to say that there will almost certainly be no blog updates from whenever on the 27th the event begins until sometime on April 30th. The Beta Weekend Event is open to everyone who has pre-purchased Guild Wars 2 (you can still get in on the event by pre-purchasing the game at buy.guildwars2.com).

It is still a beta, so you can anticipate finding some rough edges — reporting problems is part of the beta experience. Characters created during the beta program are not carried over into the released game, so don’t get too attached to your on-screen avatar yet.

Update, 19 April: Here’s the ArenaNet blog post with details:

We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2 — and rest assured, we’ll be playing alongside them!

There are a couple important things you need to know about this Beta Weekend Event:

  • The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
  • Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
  • This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.

Let’s take a look at all the cool stuff you’ll be doing during the Beta Weekend Event.

April 13, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 09:57

My weekly column at GuildMag has been posted. This week’s highlight was that pre-purchases started on Tuesday. Everyone who pre-purchases Guild Wars 2 will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You also get a three-day head start before the game goes on sale to the general public (only one day if you pre-order rather than pre-purchase). You can buy through the authorized sellers in your region or through the official website.

April 10, 2012

First order of business this morning was…

Filed under: Gaming — Tags: , — Nicholas @ 07:40

The Guild Wars 2 Pre-purchase page went live first thing this morning (Seattle time).

April 6, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:35

My weekly column at GuildMag has been posted. The big news this week was the fan event that ArenaNet hosted in their Brighton offices, plus some news about squads in World vs. World play, and the usual community spazz-out over the latest information on regional locking.

Reminder that pre-purchases start on Tuesday, and everyone who pre-purchases the game will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You can buy through the authorized sellers in your region or through the official website.

April 5, 2012

The Guild: season 2 with annotations

Filed under: Gaming, Humour, Media — Tags: , — Nicholas @ 00:08

Watch the full second season of The Guild! No credits! No opening intros!

Picking up where season 1 left off, Codex finds herself evicted at the hands of Zaboo’s jilted mother…and Zaboo shows no signs of giving up on their perceived romance. As Codex tries to deal with her own issues while simultaneously advising her Guild-mates on their own lives, a mysterious neighbor begins to show interest in Codex, further sending her life into turmoil. And this is all before the game’s server is unexpectedly shut down…

April 1, 2012

GuildMag announces details of Guild Wars 2 console versions

Filed under: Gaming, Humour — Tags: , — Nicholas @ 10:08

I’m quite impressed with our crack GuildMag editorial team for being the first to break this big story:

This just in!

We have just received word from a reliable source within ArenaNet that a console version of Guild Wars 2 has been CONFIRMED!

That’s right, folks! You heard it here first! There is no confirmed release date as of yet, but it has been confirmed that Guild Wars 2 will be on the Xbox Kinect, the Wii U and the PS3 Move, and we’ve got all the details!

Unfortunately, as the controllers for the different platforms are not directly compatible, there are a few differences between the various versions:

Xbox 360 (controller)

Healing skill — To use this skill, press B repeatedly in Morse code to spell the word ‘heal’ (which is dot, dot, dot, dot, dot, dot, dash, dot, dash, dot, dot). We recommend beginning this sequence before you take damage otherwise you may not cast it in time to save yourself. If you forget the sequence and delay pressing B a second time, you will activate the ‘/wave’ emote

Xbox 360 (Kinect)

Dodge — To dodge in the computer version, you use V. To dodge in the Xbox 360 version, you simply scream as loudly as you can whilst running away from your television, preferably hiding behind a sofa for a maximum chance to dodge. The game will detect that you’re no longer present and assume you intend to dodge. We think there’s a massive bonus to this — whenever you leave the room whilst playing for whatever reason, you don’t have to worry about pausing the game for fearing of dying!

[. . .]

PS3 Move & Wii U

Dancing Dagger (thief weapon skill) — All weapon skills have been given their own unique movement action. One we particularly enjoyed was this thief skill, where the thief throws a dagger at the target. To perform this skill, the player simply throws their controller at a supplied target ring, which will bounce the controller back if it lands successfully. If not — well, let’s just say you need to improve your aim!

March 31, 2012

Warning: Despite a total lack of evidence, we still want video game “violence” warning stickers

Filed under: Gaming, Government, Liberty, Media, Technology — Tags: , , , — Nicholas @ 00:14

Erik Kain in Forbes on the latest attempt to put scare warnings on pretty much all video games sold in stores:

“WARNING: Exposure to violent video games has been linked to aggressive behavior.”

That’s the label Reps. Joe Baca and Frank Wolf want to place on every video game that hits store shelves.

Well okay, not every video game. Just every game with an E (Everyone) rating or higher. Only EC (Early Childhood) games would avoid the label. Every other game, regardless of content, would have the equivalent of cigarette warnings slapped on them.

This means that games like Tiger Woods PGA Tour would get a violence-warning label.

Can I humbly suggest that we sponsor a bill that would slap warning labels on all our elected officials?

“WARNING: May enact pointless, freedom-quashing laws based on bad data and lies due to sanctimonious pandering to special interest groups.”

The EFF is on the case.

EFF has put together an action alert that lets you to tell your Congressmember that you stand against the unnecessary and burdensome regulation of speech in video games, and that she should too.

Even though it is not required by law, many video game developers have been self-regulating games for age-level and content with Entertainment Software Ratings Board (ESRB) ratings since 1994. That system is widely understood in the marketplace, and allows consumers and parents to make informed decisions about their video game purchases.

March 30, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:29

After finally (I hope) resolving the connection issue I was having with the site, my weekly column at GuildMag has been posted. I’d started to work on the big beta aggregation post, but when I lost connection to the site, I couldn’t keep updating that post. Much (but not all) of the overflow now gets wrapped up in the weekly column along with the usual assortment of blog posts, videos, and podcasts.

March 29, 2012

Violin cover of the “Norn Theme” from Guild Wars 2

Filed under: Gaming, Media — Tags: , — Nicholas @ 11:08

Here you go .. Epic Guild Wars 2 Theme Cover before the game released! Ringtone will be uploaded soon. (i will post the link).
Alright alright , i know i am guilty. I should have uploaded video last month.Really I just study so hard.. Sorry about it.

March 27, 2012

Guild Wars beta reports still coming in

Filed under: Gaming — Tags: , — Nicholas @ 12:00

In my other life as weekly roundup columnist for GuildMag, we’re still expanding our Guild Wars 2 beta aggregation page for articles and videos coming out of last weekend’s beta: beta test weekend.

March 26, 2012

More from the Guild Wars 2 beta weekend

Filed under: Gaming — Tags: , — Nicholas @ 09:02

The last time ArenaNet held a closed beta weekend for the press, GuildMag posted an aggregation page for all the articles and videos that were published once the press embargo was lifted. Our readers were very happy with that, so we’re doing it again for the most recent beta test weekend.

March 23, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:54

My weekly column at GuildMag has been posted: This week in Guild Wars 2. The big issues roiling the community this week revolve around microtransactions, but there’s plenty of discussion of other topics in blog posts, videos, and podcasts.

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