Quotulatiousness

June 2, 2012

A new player’s FAQ for Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 10:05

With the (literally) thousands of beta keys being distributed for next weekend’s Guild Wars 2 beta event, there will be lots of new players who haven’t been in the game before. The folks at Nerdy Bookahs have a good basic article posted to help beginners get started in the game.

This FAQ is mostly for those who have just recently heard of Guild Wars 2 and now want to know more. If you have been following the game for years or even just months, if you have pre-purchased the game and if you have already played it, you are welcome to read it as well, but you will find a lot of information that you already know.

Since the game is still in development a lot of things are subject to change (yes, believe it or not, ArenaNet is handling the Beta Weekend Events like a real beta and is still changing things around). Also, new information comes out every now and then which might outdate what you can read here. If you notice any of that — or just errors that I’ve made — please comment (with sources if possible).

June 1, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:37

My latest weekly column at GuildMag is now online. We’re all now waiting for next weekend’s beta event to start.

May 31, 2012

GuildMag is holding a contest to give away Guild Wars 2 beta keys

Filed under: Gaming — Tags: , — Nicholas @ 13:13

ArenaNet distributed some beta keys to several Guild Wars 2 fan sites, including GuildMag (where I’m a contributing writer). We decided to run a contest to decide who should get our allocation of beta keys. We wanted fans to complete the joke “An asura, sylvari and a charr walk into a bar…”

The surge in traffic briefly knocked us offline. The community managers at ArenaNet noticed:

May 29, 2012

Second Guild Wars 2 Beta event scheduled

Filed under: Gaming — Tags: , , — Nicholas @ 08:06

A happy bit of news to wake up to — if you’re a Guild Wars 2 fan — is that the weekend of June 8-10 will be when ArenaNet will be holding their next beta event:

Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, “beta event” means exactly that — it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.

We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.

The party mechanic and the chat functionality were both bothersome bugs that I encountered during the first beta weekend event, and I’m happy to hear that they’ve addressed them along with others that I didn’t see.

To take part in the beta event, you need to have a beta invitation or to have pre-purchased (not just pre-ordered) Guild Wars 2. You can pre-purchase a license from the ArenaNet website or from authorized retailers. ArenaNet will also be giving out a limited number of beta keys through their Twitter and Facebook accounts.

May 25, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:07

My latest weekly column at GuildMag is now online. Some disappointed fans are expressing their anger over the announcement that the next Beta Weekend Event would not be this weekend. Some leaked information through Reddit, and the usual assortment of blog posts, videos and podcasts round out the bill of lading for this week.

May 18, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 17:43

My latest weekly column at GuildMag is now online. Over the past week we’ve seen lots of information from the stress test on Monday plus more articles and videos from April’s Beta Weekend Event. Now we just need to hear when the next Beta Weekend Event will be held.

May 11, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 15:21

My latest weekly column at GuildMag is now online. There are still lots of links to the April Beta Weekend Event, as folks sort through their video captures to create interesting YouTube posts. The next event will be on Monday, but it’s a stress test rather than a formal Beta event (it’ll last less than a day, and it’s on a workday to boot).

May 4, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:04

My most recent weekly column at GuildMag is now online. The vast majority of links are to Beta Weekend Event articles of praise, complaint, suggestion, and regret that it’s over. The next event has not been announced, although ArenaNet had planned to have them on an approximately monthly basis until formal launch.

April 30, 2012

A first-timer’s view of Guild Wars 2: the final day

Filed under: Gaming — Tags: , — Nicholas @ 08:55

(Cross-posted from GuildMag)

After posting yesterday’s report, I read this tweet from Hunter (of Hunter’s Insight) “You can tell someone went into GW2 with a negative attitude to begin with when they start a post with complaints. Confirmation bias.” That’s very true, and I hope I’ve managed to keep my commentary balanced. I don’t want to come across as a total fanboy over Guild Wars 2, so I’m pointing out issues and concerns, but don’t misundestand me: I really enjoyed my brief time in Tyria 250 years later. When Natural Sword and I teamed up again for the last few hours of the beta weekend event, it was amusing how often we’d use words like “epic” and “awesome” in discussing the most recent dynamic event chain. We’d both made it past level 20 but the content scaling seemed to be working quite well — it was challenging without being too deadly.

It was a beta event, but aside from the few bugs I mentioned in the earlier installments, and a few more I encountered on Sunday, the game felt very polished and immersive. After I finally got to bed this morning (3:00 a.m. local time), I found I was dreaming with the Guild Wars 2 UI overlaid (the dream wasn’t GW2-related, but I had to use the WASD keys to move and I kept pressing the F key to interact with people… I’m going to feel like I’m wading through mud when I get back into Guild Wars, as the character movement in Guild Wars 2 is so fluid it almost feels like you’re on ball bearings. I found I was frequently “over-correcting” my movements for the first few minutes in game.

I spent somewhere in the region of 30-32 hours this weekend playing (I forgot to check before the finale), and I would have played even more if I could have physically taken it. The only times I found my frame rate dropping badly was during the first few minutes in the starting area on Friday (with hundreds of other brand-new characters cluttering up the terrain), and the last hour on Monday morning, as the zerg formed and rolled through Wayfarer Foothills.

(more…)

April 29, 2012

A first-timer’s view of Guild Wars 2: the second day

Filed under: Gaming — Tags: , — Nicholas @ 08:49

(Cross-posted from GuildMag)

With my ranger pet being nerfed after level 7 (see yesterday’s post for details, including the comments), there didn’t seem to be much point carrying on any further with my ranger. I was dying regularly enough with an active pet … no point in spending the rest of the weekend practicing my “downed” skill set! (And many thanks to the noble souls who revived me a few times last night.)

After witnessing the land rush to certain servers on opening day of the beta weekend event, I now hope that ArenaNet can come up with some method of allowing long-established guilds to all start on the same server: as I mentioned yesterday, my guild only managed to get a small number in before the capacity of Sorrow’s Furnace was reached. For the BWE, it doesn’t really matter that much (except for WvW fans), but I think it’s a major concern for lots of players who want to enjoy the company of the guild/alliance they’re used to working with in Guild Wars. The transfer fee for switching worlds was waived for the first 24 hours of the BWE to help with this, but you still can’t transfer to a server that’s at or over capacity.

(more…)

April 28, 2012

A first-timer’s view of Guild Wars 2: the first day

Filed under: Gaming — Tags: , — Nicholas @ 06:45

(Cross-posted from GuildMag)

Like most of you, I hadn’t had the chance to play Guild Wars 2 until this weekend. It’s (already) been an enlightening experience. I started writing this on Friday evening, after about four hours of game play. Lots of things I’m encountering are probably more a reflection of my lack of knowledge about MMOs in general (I haven’t really played any other games than Guild Wars).

I’d managed to get my human ranger to level 6, unlock most of the basic weapon skills for axe, dagger, and shortbow. It’s been lots of fun so far, but the server my guild/alliance was hoping to all be on maxed out early, so anyone who tried getting in more than half-an-hour after the BWE started has had to go to a different server instead.

(more…)

April 27, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:40

My weekly column at GuildMag is now online. It’s wall-to-wall Beta Weekend Event anticipation, advice, and speculation. Everyone who pre-purchased Guild Wars 2 is able to take part in the beta event.

At about 3:00 this afternoon, I’ll be disappearing into the beta event (technical issues permitting) and won’t be back to normal blogging until Monday. I might be able to get a few posts up over the weekend, but I’m planning on total immersion into Guild Wars 2.

If you’re in the beta, the GuildMag North American staff will be playing on the “Sorrow’s Furnace” server. Plans apparently changed. GuildMag staffers will be playing in several servers in North America. As my guild and alliance are going to be on “Sorrow’s Furnace”, that’s were I’ll be.

April 24, 2012

ArenaNet founder says “We’re in it to win” with Guild Wars 2

Filed under: Gaming, Media — Tags: , — Nicholas @ 10:42

A recent interview with Mike O’Brien, founder of ArenaNet, in Forbes:

Guild Wars beat all of our expectations and our company grew as we put out four expansions and we came together as a team and learned how to build content,” said O’Brien. “We got to a point where we wanted to see what we could accomplish next, so in 2007 we announced to our fans that we were going to start working on Guild Wars 2 and we’d be quiet for a while.”

That long wait is finally coming to a close with an open beta test this coming weekend, where fans will get their first tour of the new Tyria, set 250 years after the events of the first game.

“We’re in it to win it this time,” said O’Brien. “We were number two to World of Warcraft with Guild Wars, now we want to beat them. We’ll be satisfied when the Guild Wars 2 is the most successful MMO. I think we have something unique here and players are going to see it and understand why dynamic events are a way better content model than people have experienced before in online worlds. Word-of-mouth will get people to understand that we really are doing something new and different. The sky’s the limit once this game is out. Online worlds have a networking effect. People will bring friends to Guild Wars 2. We hope all the people who play the beta weekend will tell their friends about it.”

April 22, 2012

PC Gamer reviews Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas @ 10:52

Chris Thursten recounts the early beta experience with both the good and the not-so-good, including some personal preferences in the character creation process:

As someone who likes MMOs — and who isn’t necessarily convinced they need saving — I’m treating my uninterrupted weekend with the game as an opportunity to see how far it can deliver on its big ideas. If it can convince me that we really have been doing everything wrong since World of Warcraft, then ArenaNet could be on to something.

I opt to play a female human warrior. My choice of race is down to the fact that the human starting area — lush farmland under attack by roaming centaur warbands — is the most frequently cited example of GW2’s evolving ‘events’ system, where quests are thrown out in favour of dynamic objectives based on the independent actions of players, monsters and friendly NPCs. I become a mail-clad warrior, meanwhile, because I want my character to put some bloody clothes on. The land of Tyria is populated by clear-faced underwear models, and it’s an uphill struggle to make a female character who doesn’t look 15 years old. The best I can do is a kind of Disney Joan of Arc, a waif-thin airbrushed beauty wielding a sword bigger than she is. I avoid spellcasters entirely because there’s only so much Renaissance-themed fetish gear I can handle.

It’s not all aesthetic hell, however:

Guild Wars 2’s events system is starting to make sense. “Events are very visual,” Flannum says. “They don’t require a lot of explanation. You run into a city and there are centaurs attacking everyone – you kind of know what to do, right?”

[. . .]

We cooperated wordlessly, matching the capabilities of our characters to the present need without any planning or leadership. When the behemoth fell, a cheer went up. It dropped a glimmering treasure chest, from which everyone received a boon of item upgrades and general purpose loot. My gold-ranked contribution to the fight earned me half a level and filled me with genuine pride. What was remarkable about this encounter is that it provided top tier thrills with none of the set-up, none of the stress. This is exactly what ArenaNet are aiming for, Eric Flannum says. “One of the things that we really wanted to avoid was this feeling that the game doesn’t really start until max level.”

What was remarkable about my time with GW2 as a whole is that situations like this one — impromptu mass cooperation, with a real sense of a collective experience — came about several times. I have questions about how events will operate when zones are either over or under-populated, but if nothing else my time proves one thing: the system works.

April 21, 2012

Lazy reporting, ignorance, and an agenda to advance: Breivik and computer gaming

Filed under: Gaming, Media — Tags: , , , — Nicholas @ 00:05

John Walker points out how many headline writers and reporters seem to be gleefully eager to pin Breivik’s horrific crimes on computer games:

It’s pretty relevant to note much of what the killer said in his opening statements, in which he described secret societies, battles for purity, global conspiracy, and refused to recognise the jurisdiction of the courts. Very few press outlets took his comments at face value nor reported them as fact, strangely enough, but rather pointed out that he was either mad, or trying to appear mad. Now he has told the courts that he played World Of Warcraft for apparently 16 hours a day for a year, and saw Modern Warfare 2 as a police-shooting simulator, and not only is the press at large taking it as fact, but most are twisting Breivik’s words to their own interests. Something has gone very wrong when the horror of his actions is being used to fuel irrelevant agenda.

Yesterday Britain’s Daily Telegraph spoke to Oslo University professor of sociology, Thomas Hylland Eriksen, who believes that one factor that “hasn’t sufficiently been taken into account” was Breivik’s so-called “fascination” with World Of Warcraft. Because Breivik likes order and doesn’t like chaos, erm, something something, it’s gaming’s fault.

[. . .]

Then comes Modern Warfare. This he told the courts he played between November 2010 and February 2011, and described it as “a simple war simulator”. He explained that it was helpful for learning about “aiming systems”, and then described in some detail how he had used the game to practice killing policemen.

So, well, an immediate thought. That’s not what Modern Warfare is, or lets you do. The scripted corridors, nor the multiplayer, offer no useful practice for any such actions, and don’t allow you to simulate practising killing policemen in the manner Breivik describes. There is of course the infamous No Russian airport level, in which you play as an undercover agent with terrorists, and are able to shoot (or not shoot) civilians and policemen, but I think it’s unreasonable to suggest that it offers what Breivik claims. Of course there are many other shooters out that that would let you create your own specific scenarios, attempt to rehearse escaping from armed forces, and so on. But Breivik, in keeping with much else of his rhetoric, doesn’t make much sense here. It is very unfortunate that while a sceptical press has been enjoying picking over his comments about being a member of the Knights Templar, and disproving them, they see no need to question his remarks on using Call Of Duty as a simulator for combating armed police in real life. Instead here it’s assumed he’s being honest and clear-headed. It’s also important to note that Breivik’s memoir makes it clear that he only played MW2 after he had entirely planned the attacks, and it was in no way influential on his decision to kill anyone.

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