Military History not Visualized
Published on 12 Feb 2019In this video I talk with Martin Carr (Ex-Cavalry Officer Australian Defence Force) on what computer games get wrong about war. We particularly focus on Tank Combat, since a) we are standing on a Panzerkampfwagen V Panther in the Panzermuseum Munster (Germany) and b) we both played War Thunder, etc.
Games mentioned: War Thunder, World of Tanks & Post Scriptum.
Disclaimer: We were invited by the Panzermuseum Munster.
Special thanks to VonKickass for the Thumbnail!
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March 15, 2019
What Computer Games get Wrong about Tank Combat – with a Veteran
March 11, 2019
How Does It Work: Patents and Blueprints
Forgotten Weapons
Published on 10 Feb 2019http://www.patreon.com/ForgottenWeapons
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What is the difference between patents and copyrights? If someone wants to reproduce an old firearm design, how do they get the rights to? Why can’t you reproduce a gun design from patent drawings? What information is in a technical data package? This and more, today on How Does It Work!
Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754
March 9, 2019
Project Lightening Episode 08: Outtakes
C&Rsenal
Published on 7 Mar 2019Project Lightening is the first collaborative project between C&Rsenal and Forgotten Weapons. It features SEVEN World War One light machine guns put head to head to see which is the best!
March 8, 2019
Project Lightening Episode 07: Conclusions
Forgotten Weapons
Published on 7 Mar 2019Want to keep a copy of the entire series for yourself? You can download the entire series right now to keep for just $6:
https://candrsenal.com/product/lighte…
Project Lightening is a collaborative series with Othais and Mae of C&Rsenal in which we test all seven light machine guns and automatic rifles of World War One and put them through a series of tests and evaluations. Each week we will be posting one video on Forgotten Weapons and one on C&Rsenal. Today we have the final conclusions, with a series blooper reel posted right now over on C&Rsenal:
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Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754
March 6, 2019
How Does it Work: Long Recoil
Forgotten Weapons
Published on 7 Feb 2019http://www.patreon.com/ForgottenWeapons
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Long recoil operation is one of the most mechanically interesting of the main firearm operating systems. When the gun fires, the recoil energy generated forces the barrel to move rearward, and the bolt remains locked into the barrel until the two reach the full length of travel (the length of the whole cartridge). At that point the bolt is held rearward and the barrel unlocks and moves forward under pressure from a return spring. The empty cartridge case is held in the bolt face, and the barrel pulls forward off the front of it. An ejector kicks the empty case out when the barrel is fully clear, and when the barrel has returned to its firing position a trip releases the bolt, which moves forward under pressure of a second return spring and feeds the next cartridge into the chamber.
Long recoil system are very safe, as they allow the longest time of any system to let pressure vent from the barrel before unlocking. They are also mechanically complex, and tend to exhibit higher than normal felt recoil. The system was employed successfully in a wide variety of firearms including light machine guns (the Chauchat), rifles (the Remington Model 8/81), shotguns (the Browning Auto-5 and Winchester Model 1911), and handguns (the Former Stop). All of these date from the early 1900s, when designers were still exploring ways to safely and reliably build self-loading firearms.
Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754
March 5, 2019
Project Lightening Episode 06: Total Damage
C&Rsenal
Published on 28 Feb 2019Project Lightening is the first collaborative project between C&Rsenal and Forgotten Weapons. It features SEVEN World War One light machine guns put head to head to see which is the best!
We’re releasing two episode a week but you can get them all at once over at C&Rsenal AND support both shows at the same time!
http://candrsenal.com/product/lightening
Episode 01: https://youtu.be/TVgkwQTo2n4
Episode 02: https://youtu.be/-hSZbo8Hvn4
Episode 03: https://youtu.be/A9ryJaj3mPw
Episode 04: https://youtu.be/I3ZA9rg8uKI
Episode 05: https://youtu.be/Eee7-5Oo0nU
March 4, 2019
Project Lightening Episode 05: Reload
Forgotten Weapons
Published on 28 Feb 2019Want to see the last two parts right now, instead of waiting until next week? You can download the entire series right now and have a permanent copy to keep for just $6:
https://candrsenal.com/product/lighte…
Project Lightening is a collaborative series with Othais and Mae of C&Rsenal in which we test all seven light machine guns and automatic rifles of World War One and put them through a series of tests and evaluations. Each week we will be posting one video on Forgotten Weapons and one on C&Rsenal. Today we have the reloading comparison, and the TOTAL DAMAGE over on C&Rsenal:
http://www.patreon.com/ForgottenWeapons
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forg…
Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754
March 3, 2019
Fake News in the Radio Age | Between 2 Wars | 1926 Part 1 of 2
TimeGhost History
Published on 28 Feb 2019Modernization caused a communication revolution in the 1920’s with the mass adaptation of the radio, with all sorts consequences for the entertainment industry as well as the political game.
Join us on Patreon: https://www.patreon.com/TimeGhostHistory
1919 Between Two Wars Episodes on post war technology: https://www.youtube.com/edit?o=U&vide…
Hosted by: Indy Neidell
Directed by: Spartacus Olsson
Written by: Spartacus Olsson
Produced by: Astrid Deinhard
Executive Producers: Bodo Rittenauer, Astrid Deinhard, Indy Neidell, Spartacus Olsson
Creative Producer: Joram Appel
Edited by: Wieke Kapteijns
Research by: Spartacus OlssonCredits for this episode: Bundesarchive | Old Time Radio Researchers Group | Library of Congress
Colorized Pictures by Olga Shirnina and Norman Stewart
Thumbnail by Klimbim/Olga Shirnina: https://klimbim2014.wordpress.com
Norman’s pictures https://oldtimesincolor.blogspot.com/Video Archive by Screenocean/Reuters http://www.screenocean.com
A TimeGhost chronological documentary produced by OnLion Entertainment GmbH
Tank Chats #43 Matilda I | The Tank Museum
The Tank Museum
Published on 22 Dec 2017Development of Matilda I began in 1935. Production began just before the outbreak of the Second World War in July 1939 and 139 vehicles were delivered by August 1940. 97 of these were lost after the evacuation of troops from Dunkirk, without having had much use. The rest were removed from British service in 1941, but captured vehicles stayed in German service in domestic security roles.
Support the work of The Tank Museum on Patreon: ► https://www.patreon.com/tankmuseum
Or donate http://tankmuseum.org/support-us/donateVisit The Tank Museum SHOP: ►https://tankmuseumshop.org/
Twitter: ► https://twitter.com/TankMuseum
Tiger Tank Blog: ► http://blog.tiger-tank.com/
Tank 100 First World War Centenary Blog: ► http://tank100.com/ #tankmuseum #tanks
QotD: Four ways to corporate monopoly
1. Proprietary technology. This one is straightforward. If you invent the best technology, and then you patent it, nobody else can compete with you. Thiel provocatively says that your technology must be 10x better than anyone else’s to have a chance of working. If you’re only twice as good, you’re still competing. You may have a slight competitive advantage, but you’re still competing and your life will be nasty and brutish and so on just like every other company’s. Nobody has any memory of whether Lycos’ search engine was a little better than AltaVista’s or vice versa; everybody remembers that Google’s search engine was orders of magnitude above either. Lycos and AltaVista competed; Google took over the space and became a monopoly.
2. Network effects. Immortalized by Facebook. It doesn’t matter if someone invents a social network with more features than Facebook. Facebook will be better than their just by having all your friends on it. Network effects are hard because no business will have them when it first starts. Thiel answers that businesses should aim to be monopolies from the very beginning – they should start by monopolizing a tiny market, then moving up. Facebook started by monopolizing the pool of Harvard students. Then it scaled up to the pool of all college students. Now it’s scaled up to the whole world, and everyone suspects Zuckerberg has somebody working on ansible technology so he can monopolize the Virgo Supercluster. Similarly, Amazon started out as a bookstore, gained a near-monopoly on books, and used all of the money and infrastructure and distribution it won from that effort to feed its effort to monopolize everything else. Thiel describes how his own company PayPal identified eBay power sellers as its first market, became indispensible in that tiny pool, and spread from there.
3. Economies of scale. Also pretty straightforward, and especially obvious for software companies. Since the marginal cost of a unit of software is near-zero, your cost per unit is the cost of building the software divided by the number of customers. If you have twice as many customers as your nearest competitor, you can charge half as much money (or make twice as much profit), and so keep gathering more customers in a virtuous cycle.
4. Branding. Apple is famous enough that it can charge more for its phones than Amalgamated Cell Phones Inc, even for comparable products. Partly this is because non-experts don’t know how to compare cell phones, and might not trust Consumer Reports style evaluations; Apple’s reputation is an unfakeable sign that their products are pretty good. And partly it’s just people paying extra for the right to say “I have an iPhone, so I’m cooler than you”. Another company that wants Apple’s reputation would need years of successful advertising and immense good luck, so Apple’s brand separates it from the competition and from the economic state of nature.
Scott Alexander, “Book Review: Zero to One”, Slate Star Codex, 2019-01-31.
March 2, 2019
How Does it Work: Short Stroke Gas Piston
Forgotten Weapons
Published on 31 Jan 2019http://www.patreon.com/ForgottenWeapons
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How Does it Work: Short Stroke Gas Piston
The short stroke gas piston operating system is common on modern rifles. It is defined as a gas piston which travels less than the distance of the bolt carrier (and is thus by definition not connected to the bolt carrier). This is in contrast to the long-stroke gas piston, which travels the full length of bolt carrier movement. The short stroke gas piston system was first made popular in the Soviet SVT-38/40 rifles, and was used in the Armalite AR-18, which formed the basis for many modern semiautomatic rifles.
Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754
March 1, 2019
Development of the British Tank Arm, 1918-1939
The_Chieftain
Published on 5 Jan 2019Supporting the World War Two channel, https://www.youtube.com/channel/UCP1A…
The second in the series of videos discussing how various nations spent the time in between the two wars analyzing what did or did not work for their tank doctrines, how they were developed, and what they came up with. This video (obviously) looks at the British, where budgets and votes were far more important than tank capability.
References:
Mechanised Force, David Fletcher
The Challenge of Change, Harold Winton
Military Innovation in the Interwar Period, Williamson Murray
The Business of Tanks, G. Mcleod Ross
Men, Ideas and Tanks, J.P. Harris
February 28, 2019
February 26, 2019
How Does it Work: Operating vs Locking Systems
Forgotten Weapons
Published on 24 Jan 2019http://www.patreon.com/ForgottenWeapons
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How Does it Work: Operating vs Locking Systems
To properly understand how firearms work, one must first recognize the difference between two fundamental mechanical systems in them. One is the locking system, and the other is the operating system. The locking system is what keeps the breech end of the gun sealed when firing (examples include tilting bolts, rotating bolts, flapper locking, roller locking, and others). The operating system is what allows the gun to unlock once pressure is at a safe level after firing (examples include long and short gas pistons, long and short recoil, and others). Blowback firearms are somewhat of an exception to this, as they use a single mechanical system to both lock and unlock (inertia of the moving parts).
Contact:
Forgotten Weapons
PO Box 87647
Tucson, AZ 85754