Quotulatiousness

August 7, 2011

The Guild, appearing in a Munchkin game near you

Filed under: Gaming — Tags: , , , — Nicholas @ 16:52

The Daily Illuminator had an interesting pre-announcement today:

As the delightful Felicia Day mentioned in her panel at San Diego Comic-Con, The Guild will have its very own Munchkin expansion next spring. We’re keeping the details under wraps for the moment, but you may want to watch The Guild‘s fifth season — airing now in a variety of places. Just sayin’.

(Also watch Felicia in Eureka on SyFy — not just for her rocket scientist character Dr. Holly Martin, but because Eureka is one of the geekiest shows on TV right now.)

You can see the entire panel on YouTube.* The Munchkin announcement is around the 6:00 mark . . . and if you were in that audience, thank you for the huge response!

Trawling a virtual economy to support a non-viable “real” economy

Filed under: Asia, Economics, Gaming, Technology — Tags: , — Nicholas @ 14:47

Give North Korea some credit for finding a viable source of revenue:

What’s a dictator to do when his third-world economy is wheezing along on its last legs? Hack some video games, of course! According to a report in the New York Times, North Korea’s Kim Jong-il unleashed an army of young computer crackers on popular South Korean online gaming portals to find ways to make quick cash.

South Korean authorities claim that a squad of approximately 30 hackers operated from a base in China and were given the mission of breaching online gaming servers (including those of the immensely popular Lineage) to set up bot factories and automated farming collectives. The digital booty was then sold to gamers for a reported $6 million over two years.

August 6, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 13:26

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 30, 2011

Randall (the Honey Badger guy) recaps the first four seasons of The Guild

Filed under: Gaming, Humour — Tags: , — Nicholas @ 14:08

<a href='http://www.bing.com/videos/watch/video/the-guild-season-4-recap/y06qrupt' target='_new' title='The Guild season 4 recap' >Video: The Guild season 4 recap</a>

If you know Randall, you know that there’s some NSFW commentary in this recap. If you don’t, you do now.

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:09

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 28, 2011

Marking the 4th anniversary of The Guild

Filed under: Gaming, Humour, Media — Tags: — Nicholas @ 09:00

Greg Aronowitz has posted a retrospective of the first four years of The Guild:

I was fortunate enough to come aboard right at what could be argued as the tipping point for the show, with the “bonus feature” music video “Do You Want To Date My Avatar?” The video broke records, and went No.1 on several charts, including iTunes. People who had never played a video game or watched a web series were suddenly aware of The Guild, and the cross-over audience catapulted the show to numbers that previously were reserved for network television.

I had a great time working on the music video, but I had no idea at the time of the opportunities and adventures my association with The Guild would lead to. After reading Felicia’s article, I thought it might be fun to chronicle my involvement with the show on this special day. I went to my iPhoto, opened The Guild folder, and realized that I have over 4,000 photos! So I cancelled my lunch meeting, and put this quick run down memory lane together for you…

Update: The first episode of Season five just got posted:

<a href='http://www.bing.com/videos/watch/video/season-5-episode-1-road-trip/y02jncib?cpkey=b6705281-0625-41ed-b45d-c38f4ed3c2e2%7C%7C%7C%7C' target='_new' title='Season 5 - Episode 1 - Road Trip!' >Video: Season 5 &#8211; Episode 1 &#8211; Road Trip!</a>

July 23, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:05

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. Another relatively quiet week in news about Guild Wars 2.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 16, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:01

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. This week was pretty quiet after last week’s release of the new Winds of Change content in Cantha.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 15, 2011

The Guild season 5 begins July 26th

Filed under: Gaming, Humour, Media — Tags: , , — Nicholas @ 10:58

A press release provides the details:

Season five of The Guild will return to Xbox LIVE on the Zune video Marketplace and MSN Video on Tuesday, July 26, sponsored by Microsoft and Sprint. Picking up where season four left off, season five takes the Guild members out from behind their computers and throws them into the real world like the show has never seen before, with new locations, guest stars, celebrity cameos and more!

The Guild stars writer/creator Felicia Day (Eureka, Dollhouse, Dr. Horrible’s Sing-A-Long Blog) as Codex, a lovable geek gamer addicted to an online role-playing game. Season five follows the characters of The Guild as they travel to a gaming convention called MEGAGAME-O-RAMACON. “Conventions like San Diego Comic-Con and Penny Arcade Expo have been a part of our experience promoting The Guild and connecting with fans,” says Felicia Day. “I wanted to bring that unique experience of a going to a con to the screen.” In addition to regular cast members Vincent Caso, Jeff Lewis, Amy Okuda, Sandeep Parikh and Robin Thorsen, season five will feature recognizable guest stars from the science fiction and genre community as well as over 200 extras.

July 9, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:03

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. The big news this week was the release of the first segment of the Winds of Change content in Cantha.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 2, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:02

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. Lots of information this week as a result of last week’s Press Day and Fan Day events.

I got a few comments from non-gaming folks that these posts can get too long to scroll past, so it’s now in the extended post below.

(more…)

July 1, 2011

The MMO Report: Guild Wars 2 Preview

Filed under: Gaming — Tags: , — Nicholas @ 10:56

PC GamesE3 2011Guild Wars 2

June 28, 2011

Sony has a long track record of ham-fisted customer relations

Filed under: Gaming, Media, Technology — Tags: , , — Nicholas @ 12:06

Jon, my former virtual landlord, sent me this link all about just how insanely bad MMORPG players can be in their chosen game environments. I found this entry particularly interesting, as it isn’t the gamers being dicks . . . it’s the company running the game:

You’re playing a game where you kill things. What do you do with a giant dragon that kills things, can only be woken by killing four smaller dragons first and is now trying to kill you? If you said “kill it” you just surprised the hell out of Sony who, to be fair, have never claimed they weren’t wearing human-skin suits while studying these Earth things called “game-ers.” Kerafyrm the Sleeper was EverQuest‘s dragon-equivalent of Sauron, if Sauron drove the Death Star to work. It had a hundred times as many hit points as any other boss, was immune to most damage, had two spammable instant-kill attacks because screw you and didn’t work right because it was online and programmed by Sony.

It forced the three top guilds to co-operate, which makes herding cats look easier than getting Bollywood extras to move in step. It was Sesame Street by way of Lord of the Rings, specifically the end of the third movie, since for over three hours, 180 players turned themselves into a Sisyphean Zerg horde. Resurrecting each other faster than the monster could kill them, they put in Herculean feats of teamwork that cruelly mocked the concept of “fun.” They fought like warrior poets, they fought like Scotsmen and eventually ground the boss down to 22 percent health — at which point Sony turned the whole thing off and acted like it was the players’ fault. So if you’re wondering how they can keep the PlayStation Network off for a week and act like that’s fine, it’s because they’ve been practicing.

They took their ball and went home, where their ball was a giant harbinger of doom and the focus of the entire game.

Showing less regard for their users than an Iron Maiden, they released a rubbish (and later disproven) excuse about how Kerafyrm’s programming had been distracted by an NPC — and you’ll notice how even their own excuse is based on their incompetence — before simply apologizing and resetting the entire event, telling players to try again. It was like Lucy tricking Charlie Brown if Lucy was making millions of dollars making Charlie Brown miss, and if it took three man-weeks to run up to the football.

June 25, 2011

QotD: The game marketing game

Filed under: Gaming, Media, Quotations, Technology — Tags: , , , — Nicholas @ 00:06

. . . here’s the long and short of it: A PR flack complaining about unfair representation of a videogame is like a mugger complaining about unsafe working conditions.

They say advertisers sell the sizzle, not the steak. Videogame companies regularly sell not the steak, not the sizzle, but a recording of the sizzle of aged Wagyū steak, the audio captured under ideal acoustic conditions and sweetened with frequencies proven to make people hungry. Then, often as not, they present you with a microwaved hamburger and a promise to remove the bugs — which in this metaphor are actual insects — just as soon as they can.

I don’t write many reviews these days, but as far as I’m concerned, eviscerating shitty games with snappy sarcasm is a public service. If 500 words of my resentment are more entertaining than 10 hours of your game, then you wrote a crappy game.

And let’s get this out of the way: Don’t come crying to me about the hard work of the developers and how they’re being abused by reviewers. You know what developers really hate? Working on crappy games. Nobody enjoys feeling like they’re being paid to tie ribbons on manure. You want happy developers? Let them make the best games they can and present them honestly.

So here’s the deal. I’m all for civility. In any future game reviews, I will completely do away with venom and mockery, but only if the ad agencies do away with exaggeration and hype. If you start lying, I start making vicious, spiteful fun of you.

Lore Sjöberg, “Alt Text: After Duke Nukem PR Fail, Terrible Games Are Fair Game”, Wired, 2011-06-24

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:01

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. The early part of this week was very slow, but Thursday was ArenaNet’s Press Day and Friday was Fan Day, so lots of information started to come out on Friday morning.

Part 1: Discussion of previous news

  • If you listen to podcasts, you might want to subscribe to the Guildcast weekly podcast
  • Reminder: the official Guild Wars 2 wiki is still growing, so it’s worth checking it out now and again for new information.
  • Talk Tyria considers the debate about ArenaNet’s announced ‘no stand-alone expansions’ policy. “We’ve known ANet plans on adding expansions in one form or another for Guild Wars 2. Those sorts of things come naturally with most in this genre of gaming. But with their plans on bending MMO conventions, it’s fun to think about what exactly would an expansion entail. What sort of shiny, new gifts under the tree can we expect, or dare we desire, for future content? And how, exactly, should they be released? Ignoring the stand-alone component, traditionally new expansions come with new explorable areas and quests, a new class or two, a brand new story, a few tweaks and upgrades to the world, graphics and mechanics, and something novel to the game.”

Part 2: Guild Wars news

Part 3: Guild Wars 2 news

  • Flameseeker Chronicles: Of revolutionary design, babies, and bathwater. “The “revolutionary” aspects of Guild Wars 2 might be an old topic, but it’s one that’s been on my mind lately for two reasons. First, a couple of my colleagues and I got some hands-on time with Star Wars: The Old Republic at E3. One consistent feeling was that it’s a good, solid game but nothing revolutionary. (I was very impressed with it overall, even though I feel it’s not a game for me.) That sparked a lot of discussion regarding the fact that BioWare never claimed that the game would be revolutionary, so the argument is pointless. I can certainly get on board that train of thought, but it still set me thinking about this aspect of game design.”
  • Kill Ten Rats Guild Wars 2 Fanday. “A couple weeks ago ArenaNet contacted me and 14 other lucky fans for a huge event. We were all invited out to Seattle to visit the new ArenaNet office on June 24! For this humble blogger, this was seriously a once-in-a-lifetime opportunity. [. . .] Thursday will be travel days for most of us, with the fans from Europe possibly starting earlier. That night we will have a meet’n’greet dinner with the Community Team. Friday, we head to the brand new studio! ArenaNet has filled the day with tons of activities, most of which they won’t tell us so as not to spoil any surprises. We will get to play a Guild Wars 2 demo (with no NDA, but no video), and developers are taking time out of their busy schedule to join in on the fun.”
  • MMOsite: More juicy details on profession selection. “In a recent long interview with Tap Repeatedly, Jon Peters and Jonathan Sharp, two game system designers from ArenaNet, disclosed some details about Guild Wars 2‘s profession settings. Here, let’s have a quick reading about the information they disclosed in the interview.”
  • Arenanet and the Seattle Symphony at PLAY! “The Guild Wars 2 arrangement of PLAY was, unsurprisingly, gorgeous and breathtaking. ArenaNet told us in their blog announcing their inclusion in PLAY that they had prepared a new cinematic for it, which got people excited and curious. Here’s what stood out to me. It’s not comprehensive, as I don’t have cameras in my eyes (and I abide by the rules of the concert hall of course).”
  • NCsoft announces San Diego Comic-Con events and schedule. “If you’re planning to attend the San Diego Comic-Con next month, and if you happen to be a fan of Guild Wars or City of Heroes, then NCsoft wants you to swing by its booth while you’re in the neighborhood. Attendees will be able “to meet artists and developers from City of Heroes Freedom and Guild Wars 2.” NCsoft will be giving the latest news on City of Heroes‘ recently announced free-to-play transition as well as giving fans the opportunity to take Guild Wars 2‘s Engineer class for a spin. In addition to all of that, City of Heroes‘ Desdemona will be making appearances at the booth while City of Heroes comic artist David “Noble Savage” Nakayama whips up free illustrations of selected CoH players’ characters. The artists of Guild Wars 2 will also be present to sign limited-edition postcard art books.”
  • Jonathan Sharp talks underwater combat. “Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game — even underwater? There’s a huge amount of underwater content in Guild Wars 2, and we want you to be able to explore it all without stressing about drowning. When you dive underwater, a breathing apparatus is instantly put all up on your face. We provide you with a default breathing apparatus, but you can find all sorts of cool gear to help keep you exploring the depths of the ocean.”
  • Guild Wars 2 has full-featured, distinct underwater combat (and we’ve played it!) “It’s time to ditch the snorkel–Guild Wars’ sequel lets us finally dive beneath the water’s surface, and there’s a deep and wonderful world beneath the waves. We went up to ArenaNet’s Seattle-based studio yesterday to swim around the ponds, oceans, rivers, and lakes of Tyria, meet it’s friendly and not-so-friendly aquatic inhabitants, and shoot them with our speargun.”
  • Into the Dungeons! “Dungeons are multiplayer, instanced adventuring areas. Unlike most of the rest of Tyria, which can be explored by solo players, dungeons are designed to be played and enjoyed in pre-arranged groups, composed of either your regular guildies or a pick-up team. Whereas our event system creates a dynamic, ever-changing world and our personal story allows you to weave a tale unique to your character, dungeons represent an evolution of the original Guild Wars game experience: instanced areas with a single group of players running through them. [. . .] At the time of this writing, we have eight dungeons in Tyria. They are not beginner’s content; the earliest of them requires characters who’ve reached level 35.”
  • Tweets from the Guild Wars 2 Fan Day:
  • “Day and night cycle is currently two hours. 1:20 of daylight and 40 of night. Possibly will change before release. -Colin”

    Eric talking about what they will expect from dungeons and underwater combat.

    Underwater combat is different. Underwater skills, weapons, breathing apparatus. Downed: u lose life, regained when you surface

    Dungeons have 2 modes-story & explorable. Most PUGs can do story mode well. Explorable is harder & needs a more organized group

    Mike Z showing the fans our how content designers use our custom tool, Duo, to spawn monsters and such.

    If you have read the books, you will see some nods to the books in the game.

    #gw2fanday like being in A gallery http://lockerz.com/s/113718818

    Character art room. Not only are there pirates in the game, but you can wear pirate outfits, too. =D #GW2FanDay ~RB

    Charr can customize their pelts, so you can look like a tiger or an ocelot if you want. #GW2FanDay ~RB

    Animators can get really creative with asura more so than the other races. Room for a bit of humor in movement. #GW2FanDay ~RB

    Customizable body shape, facial features, charr body patterns, norn tattoos, sylvari patterns, asura ears. #gw2fanday At the least.

    Cinematics take advantage of concept art for cinematics and story telling. Concept art layered w/ proprietary tool. #GW2FanDay ~RB

    No pre rendered cinematics. Rendered in real time. Emotive story telling through our cinematics, using concept art. #GW2FanDay ~RB

    [Neo] Incredible suit of armor looks incredible. http://yfrog.com/klnpthj

    [Neo] Sylvari Camp. #GW2FanDay http://yfrog.com/kibsnuj

  • GuildMag‘s first round-up of items from GW2 Press Day (including a few already listed above). “Like you might have heard on other fansites, or on twitter, ArenaNet is having 2 open house days at their newest office! The first open house was for the Press, sites like PCGamer and MMORPG.com were invited over to come and play the latest demo build in which underwater exploration and the Catacombs played a major role. Below you can find a list of current newsposts around the web, but we’ll be sure to have another one up tomorrow to include all the stuff that the Fans, whom are currently at the office having a Fan day, will share with us.”
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