Quotulatiousness

October 29, 2011

Windows XP, the operating system that refuses to die

Filed under: Technology — Tags: , — Nicholas @ 11:08

Ars Technica looks back on the long, long history of Microsoft’s Windows XP:

Windows XP’s retail release was October 25, 2001, ten years ago today. Though no longer readily available to buy, it continues to cast a long shadow over the PC industry: even now, a slim majority of desktop users are still using the operating system.

Windows XP didn’t boast exciting new features or radical changes, but it was nonetheless a pivotal moment in Microsoft’s history. It was Microsoft’s first mass-market operating system in the Windows NT family. It was also Microsoft’s first consumer operating system that offered true protected memory, preemptive multitasking, multiprocessor support, and multiuser security.

The transition to pure 32-bit, modern operating systems was a slow and painful one. Though Windows NT 3.1 hit the market in 1993, its hardware demands and software incompatibility made it a niche operating system. Windows 3.1 and 3.11 both introduced small amounts of 32-bit code, and the Windows 95 family was a complex hybrid of 16-bit and 32-bit code. It wasn’t until Windows XP that Windows NT was both compatible enough — most applications having been updated to use Microsoft’s Win32 API — and sufficiently light on resources.

In the history of PC operating systems, Windows XP stands alone. Even Windows 95, though a landmark at its release, was a distant memory by 2005. No previous PC operating system has demonstrated such longevity, and it’s unlikely that any future operating system will. Nor is its market share dominance ever likely to be replicated; at its peak, Windows XP was used by more than 80 percent of desktop users.

October 18, 2011

The “Long Tail” gets chopped off for App Store customers

Filed under: Economics, Technology — Tags: , , , — Nicholas @ 09:14

Matt Asay considers the “Long Tail” argument and finds it doesn’t apply for app developers:

Two years ago The Register‘s Andrew Orlowski, writing for the New Statesman, poked crater-sized holes in the notion that “long tail” economics were good for musicians. In 2011, it’s equally clear that the long tail* is bad business for app developers, brands, and, well, everyone. The internet has not diffused the ability to make money; it has concentrated it.

The reason is clear: the more abundant the content or apps, the greater the value of separating wheat from chaff. We simply don’t have the time or patience to scavenge the long tail of production.

This isn’t a new idea. For me, Orlowski’s review of the music industry was dispositive on the issue, along with Nick Carr’s analysis of web traffic. But it bears repeating because of the continued euphoria around app stores and their supposed ability to share the wealth in a growing mobile economy.

If only.

Some of the blame for this diminished opportunity for small app developers has to go to the app store’s organization (or lack thereof). In the Apple App Store, I found it very hard to find what differentiated many apps from all the (sometimes dozens) of similar apps other than the odd spelling of the name and the even odder choices for the app icons. Early gaming of the review and ranking made it even less useful. I’ve had an iPhone for over three years, but it must be at least a year since I downloaded a new app — partly because my aging iPhone 3G is no longer able to run the current iOS — but mostly because it’s such a pain to find things in the App Store.

October 13, 2011

This will probably be a common source of humour for a while

Filed under: Media, Technology — Tags: , , — Nicholas @ 12:01

Posting your conversations with Siri, the new voice assistant feature of the iPhone 4S:

I’ve spent a week with an iPhone 4S loaned to me from Apple, and I got hooked on Siri quickly. Creating Reminders with Siri was the most useful. I found it silly, however, that items you create with Reminders do not show up in the Calendar app. That means if I create reminders and calendar events, I have to open two different apps to see everything I have to do. I’m hoping Apple integrates Reminders into Siri in a future update.

The only other problem with the iPhone 4S is that once you start using the robot assistant, you’ll wish it did a lot more. It is limited, but really good at what it can do so far.

Here are some of my favorite examples from experimenting with Siri:

Me: “I’m drunk.”

Siri: “I found a number of cabs fairly close to you.” (Perfect; it didn’t dial my ex-girlfriend.)

Me: “I have a flat tire.”

Siri: “I found 14 towing services. 12 of them are fairly close to you.”

Me: “Remind me to steal a ream of paper when I arrive at the office.”

Siri: “Here’s your reminder for when you get to work: Steal a ream of paper. Shall I create it?”

Me: “I’m going to kill myself.”

Siri: “I found four mental health agencies. Three of them are fairly close to you.” (This was just a test — don’t be alarmed.)

Just remember, if you’re going to do something silly with Siri, that everything you do can be (will be?) recorded on Apple’s servers. Siri doesn’t work without an internet connection, as most of the processing is done remotely and the response is generated on your iPhone. In case you thought it’d be wickedly funny to pretend to plot something illegal with Siri’s help.

October 9, 2011

Keylogger infects computers at USAF base where Afghani UAV missions are controlled

Filed under: Military, Technology, USA — Tags: , , , — Nicholas @ 11:23

This sounds more like an irritation than a serious attack, but it would be instructive to find out how the keylogger was introduced into what one assumes is a secure location:

A computer virus that captures the strokes on a keyboard has infected networks used by pilots who control US air force drones flown on the front line, according to a report.

Wired magazine reported that the spyware has resisted efforts to remove it from computers in the cockpits at Creech air force base in Nevada, where pilots remotely fly Predator and Reaper drones in places such as Iraq and Afghanistan.

The story said there were no confirmed reports that classified data had been stolen and that the virus did not stop pilots from flying missions. Network security specialists were uncertain whether the virus was part of a directed attack or accidentally infected the networks, the story said.

The air force said in a statement that it did not discuss threats to its computer networks because it could help hackers refine their tactics.

August 1, 2011

A quick plug for a useful EFF plug-in for Firefox

Filed under: Liberty, Technology — Tags: , , , , — Nicholas @ 10:25

I’ve mentioned this before, but I was just reminded about it as I started using the new laptop with its new install of Firefox:

This Firefox extension was inspired by the launch of Google’s encrypted search option. We wanted a way to ensure that every search our browsers sent was encrypted. At the same time, we were also able to encrypt most or all of the browser’s communications with some other sites:

  • Google Search
  • Wikipedia
  • Twitter and Identi.ca
  • Facebook
  • EFF and Tor
  • Ixquick, DuckDuckGo, Scroogle and other small search engines and lots more!

Firefox users can install HTTPS Everywhere by following this link.

As always, even if you’re at an HTTPS page, remember that unless Firefox displays a colored address bar and an unbroken lock icon in the bottom-right corner, the page is not completely encrypted and you may still be vulnerable to various forms of eavesdropping or hacking (in many cases, HTTPS Everywhere can’t prevent this because sites incorporate insecure third-party content).

Back to the drawing board

Filed under: Administrivia — Tags: , , — Nicholas @ 10:15

As I mentioned yesterday, I’ve been trying to use Microsoft’s Windows Easy Transfer utility to move 100Gb of files and settings from my old laptop to the new one, but between technical glitches and thunderstorms, it still hasn’t completely worked. When the initial estimate ballooned up from a few hours to nearly two days, I started to suspect things were not going to go according to the script . . .

Today’s plan is to do it in two stages: back up the old machine’s files to the NAS, then install the files from the NAS to the new laptop.

July 31, 2011

Upgrades in slow motion

Filed under: Technology — Tags: , , — Nicholas @ 16:55

I bought a new laptop yesterday, as my old laptop is starting to creak when I load up a full suite of work tools (Adobe FrameMaker, Open Office Writer or Microsoft Word, a couple of web browsers plus a virtual machine or two under VMWare). Elizabeth will be taking over my old laptop and retiring her Acer with its constant beeping and lock-ups when I’ve finished installing all the software and moving over all my files to the new laptop.

I’m currently trying to transfer files and settings from my old laptop to the new machine. The Windows Easy Transfer tool makes it look pretty straightforward . . . but it’s slow, slow, slow. I started a transfer last night after dinner, anticipating it’d be done this morning, but the WiFi router glitched not long after I started the process, so it didn’t happen. Plus, we had some lively thunderstorms roll through early this morning, which meant I had to jump out of bed and shut everything down anyway.

Second attempt this afternoon, once the weather cleared up, and it’s now telling me to expect the transfer to take “1 day 15 hours”. And, of course, you can’t use either machine for anything else while the files are being transferred.

July 27, 2011

MS-DOS at thirty

Filed under: History, Technology — Tags: , , — Nicholas @ 07:25

It was indeed, according to The Register, thirty years ago that MS-DOS hit the market:

MS-DOS is 30 years old today. Well, kind of. On 27 July 1981, Microsoft gave the name MS-DOS to the disk operating system it acquired on that day from Seattle Computer Products (SCP), a hardware company owned and run by a fellow called Rod Brock.

SCP developed what it at various times called QDOS and 86-DOS to run on a CPU card it had built based on Intel’s 8086 processor.

July 17, 2011

Testing a new WordPress plug-in

Filed under: Administrivia, Technology — Tags: , — Nicholas @ 10:35

I’ve installed a new WordPress plug-in to display Facebook, Twitter, and Google+ buttons at the bottom of individual posts (not on the main page). If you have any problems using them, please let me know.

Update, 8 August: I had to turn it off, as it was interfering with the stylesheet for both comments and extended entries. In both cases, whatever it was doing was reducing the space between paragraphs to the same as the ordinary inter-line spacing, and treating bulleted lists as if they were just ordinary paragraphs.

Nice idea, needs either a better (less intrusive) implementation, or should only be used by bloggers who know much more about the innards of stylesheets than I do.

July 6, 2011

“Scouring your own Facebook profile for information your friends shared with you is in violation of Facebook’s terms of service”

Filed under: Media, Technology — Tags: , , , , — Nicholas @ 14:55

Facebook really, really doesn’t want you leaving for Google+ — in fact, they don’t even want you looking too closely at your friends’ personal data:

With the introduction of Google+ last week, the search/ad giant is finally in direct competition with Facebook. Or it will be, once Google gets over the opening week willies and reopens the service to allow the teeming hordes inside.

The biggest barrier to Google+’s success? All the time and effort we’ve already put into building our Facebook posses. Personally I am too old and cranky to start over from scratch. I just want to be able to click a button and automatically add everyone from Facebook to Google+.

That is, of course, exactly what Facebook does not want you to do, as an open source developer named Mohamed Mansour just discovered.

[. . .]

As Mansour noted (on his Google+ page, naturally):

     “This is what happens when your extension becomes famous :sigh: Facebook just removed the emails from their mobile site. They implemented a throttling mechanism that if you visit your ~5 friends in a short period of time, it will remove the email field.

     “No worries, a new version is on the making … I am bloody annoyed now, because this proves Facebook owns every users data on Facebook. You don’t own anything! If I were you, I would riot this to the media outlets again.”

It turns out that scouring your own Facebook profile for information your friends shared with you is in violation of Facebook’s terms of service. Nice, eh?

June 28, 2011

Sony has a long track record of ham-fisted customer relations

Filed under: Gaming, Media, Technology — Tags: , , — Nicholas @ 12:06

Jon, my former virtual landlord, sent me this link all about just how insanely bad MMORPG players can be in their chosen game environments. I found this entry particularly interesting, as it isn’t the gamers being dicks . . . it’s the company running the game:

You’re playing a game where you kill things. What do you do with a giant dragon that kills things, can only be woken by killing four smaller dragons first and is now trying to kill you? If you said “kill it” you just surprised the hell out of Sony who, to be fair, have never claimed they weren’t wearing human-skin suits while studying these Earth things called “game-ers.” Kerafyrm the Sleeper was EverQuest‘s dragon-equivalent of Sauron, if Sauron drove the Death Star to work. It had a hundred times as many hit points as any other boss, was immune to most damage, had two spammable instant-kill attacks because screw you and didn’t work right because it was online and programmed by Sony.

It forced the three top guilds to co-operate, which makes herding cats look easier than getting Bollywood extras to move in step. It was Sesame Street by way of Lord of the Rings, specifically the end of the third movie, since for over three hours, 180 players turned themselves into a Sisyphean Zerg horde. Resurrecting each other faster than the monster could kill them, they put in Herculean feats of teamwork that cruelly mocked the concept of “fun.” They fought like warrior poets, they fought like Scotsmen and eventually ground the boss down to 22 percent health — at which point Sony turned the whole thing off and acted like it was the players’ fault. So if you’re wondering how they can keep the PlayStation Network off for a week and act like that’s fine, it’s because they’ve been practicing.

They took their ball and went home, where their ball was a giant harbinger of doom and the focus of the entire game.

Showing less regard for their users than an Iron Maiden, they released a rubbish (and later disproven) excuse about how Kerafyrm’s programming had been distracted by an NPC — and you’ll notice how even their own excuse is based on their incompetence — before simply apologizing and resetting the entire event, telling players to try again. It was like Lucy tricking Charlie Brown if Lucy was making millions of dollars making Charlie Brown miss, and if it took three man-weeks to run up to the football.

June 26, 2011

Skype’s PR problem over their sneaky options plan

Filed under: Economics, Law, Technology — Tags: , , , , , — Nicholas @ 13:35

Over my career in the software industry, I’ve worked for several companies who provided a stock option plan as part of their employee compensation scheme. Exactly one of those companies’ programs ever provided me with any actual tangible benefit (the company was bought, and the options were bought back at market rate). It netted me a couple of thousand dollars. Options may have been a way to get rich in the early 1990s, but they’re pretty much a longshot lottery ticket now.

Skype has found a sneaky way of making that longshot chance even more unlikely to pay off:

Employees aren’t even able to keep the vested portion of their stock options. The vast majority of stock options granted to startups have a vesting period, typically four years, with chunks of those options becoming vested during that four year (or whatever) period. If options are vested you can exercise them, pay for the stock and own that stock. At least that’s the way things have been done over the decades.

Skype did things differently. With Skype stock options the company has the right to not only terminate unvested options, but also vested ones. And any vested options that you’ve exercised (meaning you paid cash for them) that were turned into actual shares could simply be bought back by the company at the price you paid, regardless of their current value.

Turning your potentially lucrative stock holdings (if the value was higher than your strike price) into a mandatory zero-interest savings account. Nice.

The fact that Skype adopted this plan in the first place isn’t in itself “evil.” But they’ve done two things wrong from what I can tell.

First it appears that employees had no idea what they were signing and they probably expected it would be a normal stock option type deal that everyone in Silicon Valley has done for decades. If Skype wasn’t crystal clear with them, and explained it in normal human language that they understood, then these employees were intentionally misled. Skype had an incentive to make things unclear, because employees would demand far more compensation if they had understood. The fact that employees are so surprised that this is happening suggests that they didn’t understand the agreement. This is what lawyers call fraud.

The second thing Skype did wrong was not to waive this clause with the looming acquisition. The company can deny all day long that they fired these employees for cause, not to save a few dollars on stock options. But the appearance is the exact opposite.

June 25, 2011

QotD: The game marketing game

Filed under: Gaming, Media, Quotations, Technology — Tags: , , , — Nicholas @ 00:06

. . . here’s the long and short of it: A PR flack complaining about unfair representation of a videogame is like a mugger complaining about unsafe working conditions.

They say advertisers sell the sizzle, not the steak. Videogame companies regularly sell not the steak, not the sizzle, but a recording of the sizzle of aged Wagyū steak, the audio captured under ideal acoustic conditions and sweetened with frequencies proven to make people hungry. Then, often as not, they present you with a microwaved hamburger and a promise to remove the bugs — which in this metaphor are actual insects — just as soon as they can.

I don’t write many reviews these days, but as far as I’m concerned, eviscerating shitty games with snappy sarcasm is a public service. If 500 words of my resentment are more entertaining than 10 hours of your game, then you wrote a crappy game.

And let’s get this out of the way: Don’t come crying to me about the hard work of the developers and how they’re being abused by reviewers. You know what developers really hate? Working on crappy games. Nobody enjoys feeling like they’re being paid to tie ribbons on manure. You want happy developers? Let them make the best games they can and present them honestly.

So here’s the deal. I’m all for civility. In any future game reviews, I will completely do away with venom and mockery, but only if the ad agencies do away with exaggeration and hype. If you start lying, I start making vicious, spiteful fun of you.

Lore Sjöberg, “Alt Text: After Duke Nukem PR Fail, Terrible Games Are Fair Game”, Wired, 2011-06-24

June 23, 2011

Yahtzee reviews Duke Nukem Forever

Filed under: Gaming, Humour, Media — Tags: , , — Nicholas @ 00:09

June 21, 2011

Would you pay $23,698,655.93 for a book about flies?

Filed under: Books, Economics, Media, Technology — Tags: , , — Nicholas @ 00:09

This link was sent to one of my various mailing lists. It’s an amusing little story about a very expensive book and how the price on eBay got so out of hand:

A few weeks ago a postdoc in my lab logged on to Amazon to buy the lab an extra copy of Peter Lawrence’s The Making of a Fly — a classic work in developmental biology that we — and most other Drosophila developmental biologists — consult regularly. The book, published in 1992, is out of print. But Amazon listed 17 copies for sale: 15 used from $35.54, and 2 new from $1,730,045.91 (+$3.99 shipping).

I sent a screen capture to the author — who was appropriate amused and intrigued. But I doubt even he would argue the book is worth THAT much.

At first I thought it was a joke — a graduate student with too much time on their hands. But there were TWO new copies for sale, each be offered for well over a million dollars. And the two sellers seemed not only legit, but fairly big time (over 8,000 and 125,000 ratings in the last year respectively). The prices looked random — suggesting they were set by a computer. But how did they get so out of whack?

Amazingly, when I reloaded the page the next day, both priced had gone UP! Each was now nearly $2.8 million. And whereas previously the prices were $400,000 apart, they were now within $5,000 of each other. Now I was intrigued, and I started to follow the page incessantly. By the end of the day the higher priced copy had gone up again. This time to $3,536,675.57. And now a pattern was emerging.

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