Quotulatiousness

November 25, 2012

Anthropology and hacker culture

Filed under: Media, Technology — Tags: , , , , — Nicholas @ 11:56

Cory Doctorow on a new book by Biella Coleman called Coding Freedom: The Ethics and Aesthetics of Hacking:

[Coleman’s dissertation has been], edited and streamlined, under the title of Coding Freedom: The Ethics and Aesthetics of Hacking, which comes out today from Princeton University Press (Quinn Norton, also well known for her Wired reporting on Anonymous and Occupy, had a hand in the editing). Coding Freedom walks the fine line between popular accessibility and scholarly rigor, and does a very good job of expressing complex ideas without (too much) academic jargon.

Coding Freedom is insightful and fascinating, a superbly observed picture of the motives, divisions and history of the free software and software freedom world. As someone embedded in both those worlds, I found myself surprised by connections I’d never made on my own, but which seemed perfectly right and obvious in hindsight. Coleman’s work pulls together a million IRC conversations and mailing list threads and wikiwars and gets to their foundations, the deep discussion evolving through the world of free/open source software.

November 12, 2012

Firefox users more likely to stay on old version longer than other browser users

Filed under: Technology — Tags: , , — Nicholas @ 08:47

John Leyden summarizes the recent findings about how quickly users update their web browsers after a new release:

Nearly one in four netizens are using outdated web browsers and are therefore easy pickings for viruses and exploit-wielding crooks.

The average home user upgrades his or her browser to the latest version one month after it is released, according to a survey of 10 million punters. Two thirds of those using old browser software are simply stuck on the version prior to the latest release — the remaining third are using even older code.

Internet Explorer is the most popular browser (used by 37.8 per cent of consumers), closely followed by Google Chrome (36.5 per cent). Firefox is in third place with 19.5 per cent.

Firefox users tend to be the worst for keeping up to date with new software releases, according to the survey by security biz Kaspersky Lab. The proportion of users with the most recent version installed was 80.2 per cent for Internet Explorer and 79.2 per cent for Chrome, but just 66.1 per cent for Firefox.

Old-codgers Internet Explorer 6 and 7, with a combined share of 3.9 per cent, are still used by hundreds of thousands of punters worldwide.

November 4, 2012

Rethinking software patents

Filed under: Business, Law, Technology — Tags: , , , , , — Nicholas @ 00:01

Software patents are becoming a clear and present danger to innovation:

The basic problem being that there are so many patents, covering so many things, that the system is in danger of eating itself like Ourobouros.

    When Dan Ravicher of the Public Patent Foundation studied one large program (Linux, which is the kernel of the GNU/Linux operating system) in 2004, he found 283 U.S. patents that appeared to cover computing ideas implemented in the source code of that program. That same year, it was estimated that Linux was .25 percent of the whole GNU/Linux system. Multiplying 300 by 400 we get the order-of-magnitude estimate that the system as a whole was threatened by around 100,000 patents.

    If half of those patents were eliminated as “bad quality” — i.e., mistakes of the patent system — it would not really change things. Whether 100,000 patents or 50,000, it’s the same disaster. This is why it’s a mistake to limit our criticism of software patents to just “patent trolls” or ”bad quality” patents. In this sense Apple, which isn’t a “troll” by the usual definition, is the most dangerous patent aggressor today. I don’t know whether Apple’s patents are “good quality,” but the better the patent’s “quality,” the more dangerous its threat.

It’s near impossible to develop new software when there are so many such patents out there. Further, even if you tried to get clearance (or signed up to licenses and so on) to use them it would be near impossible.And we do need to recall what the purpose of a patent system is. No, it isn’t to provide and income to those who create inventions. That’s only the proximate aim: the ultimate aim is to maximise the amount of invention and innovation.

The economics of patents accepts that there is a tradeoff here. Yes, we’d like people who come up with useful new things to make money. Because that incentivises people to work on coming up with interesting new things to all our benefit. However, we also want people to be able to create derivative innovations and inventions. If our protection of the original inventors is too strong then we limit this. What we want is a system that hits the sweet spot, of encouraging the maximum amount of both, original and derivative. The problem of course being that to encourage one we weaken the incentives to do the other, either way around.

October 8, 2012

Legal weapons of mass destruction

Filed under: Business, Law, Technology — Tags: , , , , — Nicholas @ 11:19

Software patents: two words that probably should not go together at all.

Mr. Phillips and Vlingo are among the thousands of executives and companies caught in a software patent system that federal judges, economists, policy makers and technology executives say is so flawed that it often stymies innovation.

Alongside the impressive technological advances of the last two decades, they argue, a pall has descended: the marketplace for new ideas has been corrupted by software patents used as destructive weapons.

[. . .]

Patents are vitally important to protecting intellectual property. Plenty of creativity occurs within the technology industry, and without patents, executives say they could never justify spending fortunes on new products. And academics say that some aspects of the patent system, like protections for pharmaceuticals, often function smoothly.

However, many people argue that the nation’s patent rules, intended for a mechanical world, are inadequate in today’s digital marketplace. Unlike patents for new drug formulas, patents on software often effectively grant ownership of concepts, rather than tangible creations. Today, the patent office routinely approves patents that describe vague algorithms or business methods, like a software system for calculating online prices, without patent examiners demanding specifics about how those calculations occur or how the software operates.

As a result, some patents are so broad that they allow patent holders to claim sweeping ownership of seemingly unrelated products built by others. Often, companies are sued for violating patents they never knew existed or never dreamed might apply to their creations, at a cost shouldered by consumers in the form of higher prices and fewer choices.

July 7, 2012

Tim Worstall: the software patent system is FUBAR’ed

Filed under: Business, Law, Technology — Tags: , , , , , , — Nicholas @ 11:05

In Forbes, Tim Worstall explains the odd situation of Amazon trying to obtain patents to use defensively when (not if) they get sued for entering the smartphone market:

… Amazon isn’t searching out patents which would allow it to build phones to, say, the GSM or CDMA standards. For those patents, by virtue of being included in those standards, must be made available to all comers on reasonable and non-discriminatory terms (RAND, or Europeans add “Fair” to the beginning to give FRAND). So any patent that is actually necessary to make a phone that interacts with the network is already available to them on exactly the same terms that Samsung, Apple, Nokia or anyone else pays for them.

No, what Amazon is looking for is just some bundle of patents, somewhere, that have something to do with mobile telephony. So that when (and sadly, it really is when, not if) they get sued by someone or other for breaching a patent then they’ve got some great big bundle of documents that they can wave back at them. Such patents can range from the possibly valid (slide to unlock perhaps) through to two that really irk me: Apple claiming a patent on a wedge shaped notebook and, unbelievably to me, on the layout of icons on the Galaxy Tablet in Europe.

I take this to be evidence that the technology patent system has simply got out of hand: that the system is entirely Fubar in fact. We need to recall what a patent is supposed to do: it is not that intellectual property is some God given right. Rather, we realise that given that ideas and technologies are public goods it is very difficult to make money out of having invented them. Thus we artificially create intellectual property in the form of patents and trademarks. But we are always walking a narrow line between encouraging invention by awarding such rights and discouraging derivative inventions by awarding rights that are too strong.

July 5, 2012

What do software developers and predatory bankers have in common?

Filed under: Business, Technology — Tags: , , , , , — Nicholas @ 09:02

In his regular column at The Register, Matt Asay points out that using another company’s API can be a quick and easy way to get going, but it carries significant risks:

In tech today, it has become a truism that “if you’re not paying for it, you’re the product”. Somehow we have applied this wisdom to consumers without recognising that the same principle applies to enterprises and their developers. Recently, however, Netflix and LinkedIn have reminded us just how precarious it is to build on someone else’s platform — or API.

Paul Graham, one of the founders of Y Combinator, has described APIs as “self-serve [business development]”. It’s a great story: open and document your API and watch a thousand businesses bloom, bringing you cash and legitimacy. All of which may be true, if done correctly.

But the other side of Graham’s “business development” is the difficulty of predicting the business planning on the other side of the API. Twitter was pretty free with API access in its early days when it was seeking adoption rather than income. Now that the company has grown up and continues to tighten its grip on how and where users interact with tweets, Twitter terminated its tweet syndication partnership with LinkedIn and has promised to clamp down even more tightly on how developers use its API. Twitter is doing this because it can, as professor Joel West points out, but also because it must: its advertising business depends upon it.

So where’s the banking similarity come in?

There’s one other thing to consider, as venture capitalist Bill Davidow opines in The Atlantic, and that is the very real possibility that this API mercantilism is a sign of how the technology world is changing, and not for the better:

    At both Hewlett-Packard and Intel, where I next worked, money was important — but it wasn’t the top priority. The goal was to do the right thing and do it well. If you did that, over time, rewards followed and shareholders supported your efforts…

    Many other things have changed in the valley over the past five decades. I’ve become increasingly concerned about one thing that is seldom discussed: the valley is no longer as concerned about serving the customer, and even sees great opportunity in exploitation. We are beginning to act like the bankers who sold subprime mortgages to naïve consumers…

Or sold developers subprime APIs?

June 13, 2012

Clang!

Filed under: Gaming, Media, Technology — Tags: , — Nicholas @ 00:01

Neal Stephenson wants your money to help him create a realistic sword fighting game:

Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I’m dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.

In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter’s actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it’s time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.

H/T to Tom Kelley for the link.

June 6, 2012

Scattering that “social” pixie dust on mobile apps

Filed under: Media, Technology — Tags: , , , , — Nicholas @ 09:37

In the Guardian Technology section, Frédéric Filloux attempts to disabuse mobile developers about one of the “rules” for mobile apps:

Today’s hype leaves no other option but making an application as “social” as possible. This being the certitude du jour, allow me to think differently.

True, some apps are inherently social: when it comes to rating a product or a service, the “crowd factor” is critical. Beyond that, it should be a matter of personal choice — an antinomic notion to today’s the “Social” diktat. When you sign up to Spotify, the default setting is to share your musical taste with your Facebook friends and to suffer theirs. I can’t stand such obligation: I quickly dumped the application and cancelled my account.

The social idea’s biggest mistake is the belief in a universal and monolithic concept everyone is supposed to be willing to embrace with a similar degree of scope and enthusiasm. That’s a geeky, super-cartesian, Zuckerberg-esque view of society. Among my friends, some like opera (the singing, not the browser), others prefer heavy metal and I’m more into jazz tunes; some are tech-minded like me, others are more inclined towards literature. When it comes to sharing news, I tend to be naturally selective about the people I send a link to: I don’t want to swamp everyone with stuff they don’t care about. I might be wrong, but this is the way I see the social cyberspace: segmented and respectful of each other.

So, mobile app developers, if you find yourself trying to force-fit social features into a Solitaire app, think again.

May 29, 2012

Second Guild Wars 2 Beta event scheduled

Filed under: Gaming — Tags: , , — Nicholas @ 08:06

A happy bit of news to wake up to — if you’re a Guild Wars 2 fan — is that the weekend of June 8-10 will be when ArenaNet will be holding their next beta event:

Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, “beta event” means exactly that — it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.

We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.

The party mechanic and the chat functionality were both bothersome bugs that I encountered during the first beta weekend event, and I’m happy to hear that they’ve addressed them along with others that I didn’t see.

To take part in the beta event, you need to have a beta invitation or to have pre-purchased (not just pre-ordered) Guild Wars 2. You can pre-purchase a license from the ArenaNet website or from authorized retailers. ArenaNet will also be giving out a limited number of beta keys through their Twitter and Facebook accounts.

May 24, 2012

Losing big to (potentially) win small

Filed under: Law, Technology — Tags: , , , , — Nicholas @ 07:50

ESR on what might be the “beginning of the end” for patent warfare:

It’s all over the net today. As I repeatedly predicted, the patent claims in the Oracle-vs.-Java lawsuit over Android have completely fizzled. Oracle’s only shred of hope at this point is that Judge Alsup will rule that APIs can be copyrighted, and given the extent of cluefulness Alsup has displayed (he mentioned in court having done some programming himself) this seems rather unlikely.

Copyright damages, if any, will almost certainly be limited to statutory levels. There is no longer a plausible scenario in which Oracle gets a slice of Android’s profits or an injunction against Android devices shipping.

This makes Oracle’s lawsuit a spectacular failure. The $300,000 they might get for statutory damages is nothing compared to the huge amounts of money they’ve sunk into this trial, and they’re not even likely to get that. In effect, Oracle has burned up millions of dollars in lawyers’ fees to look like a laughingstock.

Of course, even if this is the beginning of the end, there will be lots of lawyers encouraging their clients to go down this route, as even if it’s not successful, it can be a very lucrative journey for the lawyers.

March 23, 2012

Software patents: a legal minefield with no accurate maps

Filed under: Economics, Law, Technology — Tags: , , — Nicholas @ 10:33

In the Atlantic, Timothy B. Lee explains why most software companies are effectively ignoring the patent system:

A major reason for the recent explosion of patent litigation is that it’s hard for software firms to figure out which patents they’re in danger of infringing. There are hundreds of thousands of software patents in existence, with more than 40,000 new ones issued each year. Indeed, in a recent paper, Christina Mulligan and I estimated that it’s effectively impossible for all software-producing firms to do the legal research, known as a “freedom-to-operate” (FTO) search, required to avoid infringing software patents — there simply aren’t enough patent attorneys to do the work. That’s a major reason why most software firms simply ignore the patent system.

One of the striking things about the patent debate is vast gulf between the views of computer programmers on the one hand and patent attorneys on the other. Steve Lundberg is a patent attorney and blogger who mentioned our paper in a blog post exploring the challenges of performing FTO searches in the software industry. I don’t want to pick on Lundberg, because I think you’d get similar arguments from many patent lawyers. But his post shows a fundamental lack of understanding of how the software industry works.

I work in the software industry (although not as a programmer), and I’ve lost count of the number of times I’ve seen software patents granted for things that clearly do not meet the stated criteria for granting patents. It could be a geeky party drinking game: guess whether a particular common programming technique or decades-old user interface element is patented or not, take a drink when you guess wrong. It’d be educational, although guessing “patented” every time might leave you stone cold sober at the end of the party.

As a matter of patent theory, Lundberg is absolutely correct. Patent law’s novelty and obviousness requirements are supposed to narrow the scope of patent protection. But in practice he’s dead wrong. The patent office issues a seemingly endless stream of patents on broad, obvious concepts like emoticon menus, one-click shopping, and wireless email.

And the existence of these broad, obvious patents means that software companies are constantly infringing each other’s patents by accident. The companies with the largest patent portfolios, such as Microsoft and IBM, have tens of thousands of patents, allowing them to credibly threaten almost anyone in the software industry. Even Yahoo, with its relatively modest cache of 1000 patents, was able to find ten patents to assert against Facebook.

March 8, 2012

Army training simulators have come a long way from blanks and oversized firecrackers

Filed under: Military, Technology, USA — Tags: , , , , — Nicholas @ 10:04

Back in my day, we trained with blanks and “arty simulators” which were just oversized firecrackers with an attached whistle (simulating the fall of shot before it exploded). Today, the market for combat simulation is huge and growing fast:

Towards the end of the Gulf war in 1991, an American armoured scout unit in Iraq’s southern desert stumbled upon a much larger elite force of dug-in Iraqi armour. Rather than retreating, the nine American tanks and 12 Bradley fighting vehicles attacked. When the battle ended about 25 minutes later, the Americans had destroyed, by one tally, 28 Iraqi tanks, 16 armoured vehicles and 39 trucks without suffering a single loss. The Battle of 73 Easting, named after a map co-ordinate, is now considered a masterpiece of American tactical manoeuvring. It prompted America’s Department of Defence to build a digital model of the battle for training.

Neale Cosby, the retired army colonel who led the project at the Institute for Defence Analyses in Alexandria, Virginia, says it let commanders watch the action on panoramic screens, select alternate points of view and identify potential improvements in weaponry and tactics. The software was then upgraded so that it could be played like a video game in which “what if” circumstances — foggy night-time fighting against upgraded vehicle armour, say — could be tested. Widely demoed in Washington, DC, during the 1990s, the model kick-started “heavy-duty funding” for combat simulators, says Timothy Lenoir of Duke University, and began a technological revolution that has transformed training and changed the way war is waged.

[. . .]

Motion Reality, a firm based in Marietta, Georgia, that provided some of the technology used to animate “Avatar”, “King Kong” and the “Lord of the Rings” films, has built a mixed-reality “fight simulator”, called VIRTSIM, in conjunction with Raytheon, an American defence contractor. America’s Federal Bureau of Investigation began using the system in January at its academy in Quantico, Virginia, and it has also been sold to a Middle Eastern country. Training in an area the size of a basketball court, 12 commandos wear goggles that display high-resolution 3D images delivered wirelessly […]. Real objects in the training area commingle with computer-generated ones such as buildings and enemies. A virtual insurgent can be realistically displayed in the goggles of trainees who look in his direction — even if everybody is running. Trainees wear electrodes that deliver a painful shock when they are struck by a virtual bullet or bomb blast.

January 25, 2012

The obvious mash-up: Minecraft and Lego

Filed under: Gaming, Randomness — Tags: — Nicholas @ 11:01

It’s just a brief mention in The Register, but if you’ve ever seen a Minecraft game in progress, the connection is pretty hard to miss:

Lego has given the green light to a set of the famous building bricks based on the world of the cult cyber-block game Minecraft.

The idea came from fan submission site Lego Cuusoo, where users can suggest new creation kits. If these submissions gather sufficient interest among the site’s visitors, the Danish toy maker takes note and sometimes agrees to take the concept to retail.

It’s amusing to think that the next generation of Lego users may consider it to be a spin-off of Minecraft for use offline.

January 5, 2012

Firefly MMO may rise from the dead

Filed under: Gaming, Media, Technology — Tags: , , , , — Nicholas @ 08:53

There’s still hope, Browncoat gamers:

While Multiverse, the development platform that was supposed to be the driving force for possible Buffy and Firefly MMOs, suffered a studio shutdown, the source code lives — and has been snatched up by the newly formed Multiverse Foundation. Fortunately for those who were holding out hope for an online version of Joss Whedon’s scifi western, it looks as though this new company wants to pick up where the previous team left off.

Don’t let your hopes soar too high: this is still very far from being a complete product (and the organization’s website is still in deep lorem ipsum marination). It is, however, a sign that there’s still enough life in the fan community for the Joss Whedon properties that it appears viable for someone to take this on.

December 9, 2011

600 million “virtual war criminals” to be snagged in new virtual Geneva Convention

Filed under: Bureaucracy, Media, Technology — Tags: , , , , — Nicholas @ 09:10

Look out FPS gamers — the Red Cross has you in their sights:

Move aside, Milosevic. Out of the way, al-Bashir. It’s the world’s videogamers who should be hauled up on war crimes charges, some members of the Red Cross seem to think.

During the 31st International Conference of the Red Cross and Red Crescent, which took place in Geneva last week, attendees were asked to consider what response the organisations should make to the untold zillions of deaths that can be laid at the feet of videogamers.

[. . .]

There is “an audience of approximately 600 million gamers who may be virtually violating international humanitarian law (IHL),” it noted.

The key word there, folks, is ‘virtually’. Ruthlessly gunning down civilians, fellow combatants and/or extraterrestrial visitors may be a crime if you do it for real, but not if you merely imagine the action, even if helped by the realistic visuals of the likes of Battlefield 3 and Call of Duty: Modern Warfare 3.

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