Quotulatiousness

February 24, 2010

Roleplaying games, back-in-the-day

Filed under: Gaming, History, Personal — Tags: , , , — Nicholas @ 13:00

Jon, my former virtual landlord (and still host for my original blog archives), sent along a link to this article. Knowing Jon’s distaste for such things, he must have been grimacing when he clicked Send:

I was initiated into the mysteries of gaming via a grade school classmate’s copy of the Dungeons & Dragons Basic Set. A mysterious artifact, this red box contained a set of waxy, dull-edged dice and a couple of thin rulebooks. Designed to be played on its own or as an introduction to the complexities of Advanced Dungeons & Dragons, the Basic Set-or “Red Box” as it came to be known by gamers-became the key to an entire universe of adventure and magic. Little did I know at the time this would be the beginning of a lifelong love affair with gaming and fantasy in general.

With the news that D&D publishers Wizards of the Coast intends to release a new edition of the introductory rule set-in a red box no less-I thought it might be fun to ask a few writers about their own early experiences with the world’s best known fantasy role-playing game.

My first experience with the game was in high school, where a classmate found out that I was into wargames and wanted to “help me” by diverting me away from such evil warmongering stuff. His gaming methadone involved mass slaughter of beings and beasts in a “dungeon” he’d created. About a dozen of us were introduced to the game in the same session . . . let’s just say that it didn’t go terribly well. With no experienced players in the pack, we specialized in aggravating the Dungeon Master (the person running the game for us). After about an hour, the DM was deliberately killing us off as fast as he could.

I played several other role playing game systems after that, but never found one I was comfortable with. I ended up “rolling my own” by basing it on Metagaming’s Melee and Wizard games (both designs originally by the great Steve Jackson) for the combat and magic systems. I found this worked best for my occasional RPG sessions, as I hate-with-a-passion being in games with rules lawyers (the archetypical one has memorized all the rulebooks, tables, supplements, and so on). If I don’t explain why something is happening, they have to concentrate on what to do about it instead of getting into heated arguments about die roll modifiers and such.

In the early 1980’s, I ended up working at Mr. Gameway’s Ark in Toronto (which appears to be Google-proof . . . or doesn’t have more than occasional mentions in mailing list conversations), which was the largest independent game store in town. I got to read the rules of dozens of RPG systems, but perhaps I was spoiled for choice . . . I never did end up playing any.

December 18, 2009

Why this is the best Christmas ever

Filed under: Economics, Liberty — Tags: , , — Nicholas @ 15:38

October 1, 2009

Back to the ’70s . . . it’s the return of the Population Bomb!

Filed under: Environment — Tags: , , — Nicholas @ 12:41

Ronald Bailey addresses the most recent outbreak of Globally Terminal Malthusianism from the Wall Street Journal‘s Paul B. Farrell:

Every so often, the overpopulation meme erupts into public discourse and imminent doom is declared again. A particularly overwrought example of the overpopulation meme and its alleged problems appeared recently in the Wall Street Journal’s MarketWatch in a piece by regular financial columnist Paul B. Farrell.

Farrell asserts that overpopulation is “the biggest time-bomb for Obama, America, capitalism, the world.” Bigger than global warming, poverty, or peak oil. Overpopulation will end capitalism and maybe even destroy modern civilization. As evidence, Farrell cites what he calls neo-Malthusian biologist Jared Diamond’s 12-factor equation of population doom.

It turns out that Farrell is wrong or misleading about the environmental and human effects of all 12 factors he cites. Let’s take them one by one.

But, in the same way that bad news always crowds out good news for headline space or television minutes, looming disaster stories will always attract attention . . . especially when they’re wrong.

September 15, 2009

QotD: Generational obsolescence

Filed under: Quotations, USA — Tags: , , , — Nicholas @ 10:35

What I find amusing is how some believe that the death of civility is a new development. It started with Joe Wilson and was compounded by Serena Williams. Civility has been chained to a rock getting its liver picked out by buzzards since the golden children of the Greatest Generation were encouraged to let their freak flag fly, to use a horrid phrase.

[. . .]

I’ve always thought it’s imperative to stay engaged with your times until your time, singular, is up. Otherwise your sense of the world calcifies, and your worst impressions become your default opinion. The glories of the imagined past become a means of self-admiration, because you were not only lucky enough to be there but smart enough to get it. Kids today, they don’t. Perhaps growing up in the 70s kept me from idealizing my own past; the culture was all gimcrack glitz and second-hand hippie shite before the jams were well and truly kicked out by the anti-sloth movements of the late seventies and early 80s. They were musical and political; the former was all over the road and the latter emotional and naive, but I think they were the first attempts to wrest control of the social narrative from the early boomers, and as such were derided with the smooth weary conceits you’d expect from the generation that remade the world and expected the rest of us to line up and lay laurel wreaths at their sandaled feet.

Then the rise of internet culture saved the late boomers and Gen Xers from cultural obsolescence, because it was no longer necessarily to participate in any of the usual events to be up to the moment. On the internet anyone can be about 26 years old.

James Lileks, The Bleat, 2009-09-15

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