Video: Season 3 – Episode 4: Get it back!
And try to imagine the horror . . . or just go to http://finnsmulders.com/.
If you can’t get enough, here are some bloopers.

Video: Season 3 – Episode 4: Get it back!
And try to imagine the horror . . . or just go to http://finnsmulders.com/.
If you can’t get enough, here are some bloopers.
I’m certainly looking forward to the as-yet-undetermined release date for Guild Wars 2. I resisted getting into the original Guild Wars, despite Victor’s strong enthusiasm for the game, but I eventually gave in . . . and I’m still playing it several hours per week now.
Here’s the new trailer. It certainly looks attractive, but you can’t tell much about game mechanics from the cinematics.
I’m hoping that they’ll retain the “flavour” of gameplay in the original, while still bringing the game up to the current state of the art in other areas. Call me an optimist . . .
This should be a doddle for USians, but not so easy for those of us who always confuse those square-ish states in flyover country: Know Your States.
I managed 90%, but I dropped New Jersey accidentally, which certainly messed up my accuracy.
H/T to “JtMc” for the link.
(Cross-posted to the old blog, http://bolditalic.com/quotulatiousness_archive/005585.html.)
With all the unending uproar about how Grand Gears of BioDoomShockWar encourages violence and anti-social behaviour among boys, games for girls have been travelling under the radar. No longer:
Ridiculous Life Lessons From New Girl Games
Some parents worry that videogames might cause their children to become violent and antisocial, but what if the opposite were true? What if games could make kids exceedingly likable and fashionable?A wave of new games for tween girls seeks to do just that, serving up innocuous gameplay designed to let players become perfect little princesses. Aimed at that lucrative, Hannah Montana-fueled intersection of childhood and adolescence, these games might give 8- to 12-year-olds their first experiences with fashion, make-up, popularity . . . even boys.
The weird thing is that you can view these “wholesome” games as being just as bad for girls as Grand Theft Auto’s random bloodshed and rampant criminality is for young, impressionable boys. And while GTA‘s influence on boys has been dissected to death, what about the Nintendo DS’ upcoming avalanche of games for tween girls? What kinds of values do preteens learn from these titles? Valuable life lessons, or bad habits?
Just for the record, I think kids are far more resilient than either class of critic can imagine. Playing a violent video game does not, in my experience, turn youngsters into nihilistic killers, nor would I expect girls to turn into proto-Stepford Wives after playing one of these “girly” games. Kids who have pre-existing problems may find more than just entertainment value in games, but (as with so many other “problems”), depriving everyone of the opportunity just to keep some people away from it isn’t the answer . . . nor — if our collective long experiences with prohibiting drugs, sex, alcohol, and risky behaviour of all kinds — will it be any more successful.
(Cross-posted to the old blog, http://bolditalic.com/quotulatiousness_archive/005575.html.)
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