My weekly Guild Wars 2 community round-up at GuildMag is now online. There has been even more information about Feature Pack release coming on the 15th and there’s lots of reaction from the GW2 community. There’s also still a 50% off sale on digital copies of Guild Wars 2 running: get ’em while they’re cheap! In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
April 11, 2014
April 4, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. ArenaNet has provided lots of information about April’s Feature Pack release and there’s plenty of reaction from the GW2 community. ArenaNet also announced a 50% off sale on digital copies of Guild Wars 2 running for a week: get ’em while they’re cheap! In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
March 28, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. ArenaNet is putting out lots of information about April’s Feature Pack release and it’s the start of WvW Season 2 tonight. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
March 27, 2014
March 21, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Battle for Lion’s Arch has come to a close and we’re now getting information about some significant changes coming in April’s Feature Pack release. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
March 19, 2014
March 18, 2014
The Hitchhiker’s Guide goes online
BBC Radio 4 has an online edition of the old Microprose Infocom game The Hitchhiker’s Guide to the Galaxy:
I played this game on my very first PC (a Corona PC clone with a massive 256K memory and two floppy drives). It was incredibly frustrating. I seem to remember dying a lot. I think that was the designer’s intent.
Update: Don’t know why I said it was a Microprose product, when the UI clearly states it was Infocom … senility setting in early, I guess.
March 14, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Battle for Lion’s Arch is coming to a close and we’re looking forward to next week’s “wrap-up” installment in the Scarlet Briar story arc. ArenaNet also rolled out the Chinese version of Guild Wars 2 this week. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
March 11, 2014
Surveillance game – Nothing to Hide
If you’re not worried about the government (or other governments) watching your every move — because you’ve “got nothing to hide” — you might be interested in this game:
The tongue-in-cheek game Nothing to Hide was born out of creator Nicky Case’s dedication to privacy rights. Using the game, he intends to chip away at confidence in National Security Agency (NSA) procedures and give advocates something to think about.
The “anti-stealth” framework is an “inversion” of more familiar stealth-based video games. In the Panopticon-inspired environment, players must control behavior to please monitoring powers. Rather than avoid surveillance equipment, players actively work to remain in sight of yellow, triangle cyclops-eyed cameras. If a player walks outside the view of the camera, he or she risks death by summary, trial-free execution — because clearly he or she is a criminal with something to hide.
The name Nothing to Hide is, of course, taken from a common blasé reaction to state surveillance: “Well, I’ve got nothing to hide.” The game confronts this attitude by drawing attention to the unpleasantness of being constantly monitored. Players are thrust into a dystopian environment devoid of privacy. Digital posters with creepy comments like “Smile for the camera” and “Thank you for participating in your own surveillance” cover the walls.
March 8, 2014
MMO Female Armour Bingo card
At Bikini Armour Battle Damage, a handy Bingo card for your MMO:
As a special present for Bikini Armor Battle Damage first anniversary, I present to you: Female Armor BINGO!
Feel free to use as a reference to quantify how ridiculous any female armor is.
edit: Updated the link into downloadable PDF!
Breakdown of all the squares under the cut.
For the record: the game refers to the context of wearing skimpy “armors” for battle (any other context, like cosplay, is excluded)
Update: There are a couple of follow-ups that deserve your attention, too: Let’s address the controversy, shall we? and Female Armor BINGO Rhetoric Edition.
March 7, 2014
This week in Guild Wars 2
We’ve been having technical issues at GuildMag over the last 24 hours, so I’m temporarily posting my weekly Guild Wars 2 community round-up here. The last chapter in the Living Story season one is underway, and players are fighting to regain control of the city of Lion’s Arch. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
Update: GuildMag is back online, so I’ve cross-posted this round-up (with some updates) here.
February 28, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Escape from Lion’s Arch is coming to a close and we’re looking forward to next week’s final installment in the Scarlet Briar story arc. ArenaNet also announces their plans for rolling out the Chinese version of Guild Wars 2 beginning next month. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
Developer dispute in Civilization V – “What?! Are you crazy?! You never do that! You fool!”
If you play Civilization V (I do, but nowhere near as much as I played the games in the Civilization II line), you’ll recognize this argument right away:
“What?! Are you crazy?! You never do that! You fool!”
People got a little crazy during a routine design meeting in the Firaxis Games offices, where the developers of Civilization V take strategy very seriously. A designer talking about his recent playthrough to a large group of his gathered colleagues casually mentioned he didn’t like the starting position of his settler so he moved it that turn to look for greener pastures. The reaction was immediate. Half the designers in the room erupted in anger and disbelief — while the other half vehemently defended the move. They ditched what the meeting was supposed to be about, and instead argued for or against a specific move in the first turn of a Civ game. Clearly, this issue was very important. Sid Meier once said that all good games were a series of interesting decisions, and it’s a testament to the power of Civilization that even the first decision could evoke such a strong reaction in the current Civ team at Firaxis.
But why? Why is moving your settler or not so important? It’s a question I’ve struggled with in my own time with the series. I spoke to Firaxis to figure that out, and maybe discover if there’s empirical evidence to support either decision beyond individual play style. The three developers I spoke to were Ed Beach, lead designer on the last two Civ V expansions, Peter Murray and Dennis Shirk, and they all had very different positions on the Settler Dilemma.
On that particular question, I’m agnostic. I usually build a city on my first turn, unless the starting location is so terrible that the game looks to be lost right from the start (and if it really was that bad — all desert or all tundra — restarting is probably the smarter move).
February 21, 2014
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Escape from Lion’s Arch content update was released this week, and it’s a doozy. Lion’s Arch is … was … the central city in Guild Wars 2, but now after a devastating attack destroyed much of the city, players are tasked with extracting survivors from the ruins. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.