Quotulatiousness

September 22, 2010

Civ V review

Filed under: Gaming, History, Technology — Tags: — Nicholas @ 07:55

No, not by me . . . my copy hasn’t arrived yet. It’s from the Guardian:

Fans of Sid Meir’s seminal strategy game tend to be purists — one reason why 2008’s Civilization Revolution was so panned by some for slimming down the formula in just about every respect.

Yet for all its limitations, the console version addressed many of the problems that the old PC franchise had ignored for too long, and the proof is here for all to see. Civilization V returns to Civ IV‘s epic scale but combines it with CivRev‘s emphasis on simplicity and clarity. As a result, this is probably the best (or at least the most user friendly) version of the game since the original and certainly the best-equipped for the now-obligatory multiplayer mode.

The first thing PC owners will notice is the interface. Heavily influenced by CivRev, it’s a thing of minimalist beauty designed to display information clearly and succinctly. This also has the effect of allowing pride of place to the new-look World Map, which is now a thing of shimmering beauty as your empire develops into a tableau of fields, factories and road networks. Zooming in and out is smoother than before and it makes the game annoyingly easy to keep playing.

If nothing else, it should keep me occupied until Guild Wars 2 is released.

Update: Just got an email from Amazon.ca, providing me with a bonus code for the “Cradle of Civilization Map Pack”. I ordered this long enough ago that I don’t even remember what this might be (or, more likely, it was added after I pre-ordered).

Update, the second (at 23:15): Yep, my copy arrived tonight. While I was in town for an appointment. Can anyone explain why they bother to ship you a DVD-ROM when you have to download the game through Steam anyway? Because it’s peak time somewhere in North America, I’ve been downloading for over half an hour and just got to 47%. At this rate, I’ll maybe get half an hour of gaming before I turn into a pumpkin . . .

May 30, 2010

QotD: The first great back-to-the-land experiment

. . . the plundering, the lack of invention, the barbarians and above all Diocletian’s red tape did for Rome in the end. As the empire disintegrated under this bureaucratic burden, at least in the west, money lending at interest stopped and coins ceased to circulate so freely. In the Dark Ages that followed, because free trade became impossible, cities shrank, markets atrophied, merchants disappeared, literacy declined and — crudely speaking — once Goth, Hun and Vandal plundering had run its course, everybody had to go back to being self-sufficient again. Europe de-urbanised. Even Rome and Constantinople fell to a fraction of their former populations. Trade with Egypt and India largely dried up, especially once the Arabs took control of Alexandria, so that not only did oriental imports such as papyrus, spices and silk cease to appear, but those export-oriented plantations in Campania became the plots of subsistence farmers instead. In that sense, the decline of the Roman Empire turned consumer traders back into subsistence peasants. The Dark Ages were a massive experiment in the back-to-the-land hippy lifestyle (without the trust fund): you ground your own corn, sheared your own sheep, cured your own leather and cut your own wood. Any pathetic surplus you generated was confiscated to support a monk, or maybe you could occasionally sell something to buy a metal tool off a part-time blacksmith. Otherwise, subsistence replaced specialization.

Matt Ridley, The Rational Optimist: How Prosperity Evolves, p. 175

February 18, 2010

Civilization V? In development, apparently

Filed under: Gaming, History — Tags: , , — Nicholas @ 12:56

I was a huge fan of the Civilization series of games, starting with the original game and running through the series, although as I mentioned back in 2005, I wasn’t enjoying the later releases as much as I had the earlier ones. To my surprise, there will be a follow-on Civilization V available later this year:

Funny story, I was musing about a Civilization sequel just yesterday while out for a run, and lo and behold, 2K Games says it’s in development as I’m typing this. What’s more — and I have to admit, somewhat unexpectedly — it’s still being developed for PC.

What’s Civilization? Surely you jest . . . but in case you’re serious, it’s pretty simple: One of the most important turn-based strategy video game in the history of the medium. Also: A pretty spot-on history simulator (in terms of history’s broad strokes and ideological angles, anyway). The general goal — to conquer the world by diplomatic or less-than-diplomatic means — hasn’t changed much since the original debuted in 1991, but as they say, the journey is all, and that journey’s generally improved by leaps and bounds with each installment.

Calling Civilization V‘s new engine “astonishing,” 2K says the game has been rebuilt “from the ground-up” with a brand new combat engine, more sophisticated diplomacy, and expansions all around to existing features.

Here’s the web site for the upcoming game. Yeah, I’ll almost certainly buy it, even though it may be coming out around the same time as my current gaming addiction’s next release (Guild Wars 2).

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