On the social media site formerly known as Twitter, Matt Gurney takes a few minutes while waiting for the impending catastrophe of the federal budget to be released to talk about a game I’m quite familiar with (and generally share his opinions on):
It’s budget day. My job is only going to get busy in the afternoon and evening. So now is a good time to inflict a non-news and non-political tweet on you. I want to talk to you all briefly about Civilization 7, which has had a troubled launch.
Some of you may follow me closely enough to know I’m a hardcore Civ fan. I’m a wannabe gamer. I love gaming. I could get really into gaming. But I don’t have the time. My preference is for games that are very deep and immersive and require hours of time for a single gaming experience. My life actually only enables me to basically do the opposite: a quick game on my phone that kills five or 10 minutes.
Civ is my guilty pleasure. I’ve played every major iteration of it since the first. And I was SUPER excited for the release of Civilization 7 earlier this year. The company that owns the rights, Firaxis, did a really interesting pre-release marketing job. They built a lot of buzz.
The game itself, which I obviously preordered and played on the day it released, was disappointing. It looked good, but it was very shallow. Every Civ iteration grapples with the challenge of needing to improve on/enhance the game experience compared to earlier releases, but also with the problem of complexity. If you just keep layering on new functions, you eventually make the game unplayable. So there’s a natural tension there. But 7 was still weirdly sparse. There were very basic user interface issues. Fonts were very small, colour choices led to a lot of struggle making out details. It all looked beautiful at a distance until you were actually trying to absorb any information, info necessary to effectively play the game, at a glance. It was impossible. Also, and this is a separate but related problem, some very basic functions and information necessary for gameplay simply wasn’t explained. You kind of had to intuit things.
There were big, structural changes to the gameplay as well. How the game works is very different from earlier iterations. These changes were very controversial — seemingly hated, to be honest. I didn’t actually hate them. I didn’t always love them, but I was pretty open minded to them and kind of liked some of the new mechanics.
But. Ahem. The game itself regressed in some key ways, compared to its predecessor, Civ 6. A small example: religious warfare. For non-players, in Civilization, you can control units for your empire and you move them around the map. Military units can fight other military units, and can seize and defend territory. Religious units were a totally different game mechanic that players would use to export their religion, and to prevent their own cities from being converted. It added a really fun and elegant layer to the game, and one that could be meaningful enough to swing outcomes in a big way.
Civ 7 just nerfed that. Religion is useless. Worse, it’s annoying.
The company has been very aggressive at rolling out updates to fix some of these issues. They’ve also been very open in communicating what they’re working on to the audience. I admire that. I really do. But the numbers don’t lie. Civ 7 is, today, drawing maybe 15-20% of the audience that Civ 6 did. (Using Steam Charts for those figures.) I don’t know if this is a flop for Firaxis, but it has to be a disappointment verging on a disaster.
They’re rolling out a lot of updates and new content to try and fix these issues. And I think they’re making strides. But, like, yikes. Every time they announce a new update, I’m shocked by how much of that stuff should have just been in the game in the first place.
I’m not a gaming expert, like I said. I wish. I’m also not an expert in gaming as a business. I’m just a guy who loves playing Civ. I’ve stuck with 7 since it was released and I’ve given every major update a fair chance. I’ve had fun playing the game. But I just can’t deny that 6 was much better, more playable, and more fun. And I don’t know how much more time the developer has before even hardcore fans like me just give up and go back to 6 permanently.
Anyway. This is what happens when all the news is due to come out later in a day.
Thank you for your attention to this matter!
Matt is more patient with Firaxis than I am, I have to admit. I downloaded and played Civilization VII on release day … played a few rounds of a couple of different civilization/leader combos … played one up to the new “change your entire civilization to a totally different one in a new age” mechanic, saved and quit the game. I’m sure I’ll play again at some point, but VII didn’t grab my attention and interest the way all the earlier iterations had done and I hate hate hate the swapping civilizations gimmick with a passion because it ruins my immersion in the civilization I’m trying to build. But I’m pretty far from being the target market for this game, so take my dissatisfaction with a shaker of salt.




