Quotulatiousness

December 16, 2010

Wine pricing: the trade-off between quality and prestige

Filed under: Economics, Randomness, Wine — Tags: — Nicholas @ 13:02

I haven’t actually listened to the Freakonomics podcast on whether expensive wines taste better, but I suspect the answer will be “no”.

I’ve been interested in wines for quite some time now, but I’ve found something that caps the amount of money I’m willing to pay for a bottle of wine to well under $100. Either my palate is insufficiently developed to taste the differences between a $40 wine and a $90 wine, or there really isn’t that much difference.

For most people, most of the time, once you get above the bargain-basement level of wine, you can usually find good, flavourful wine for between $15 and $20. What you may not be able to find is a wine in that price range that will impress your date or your guests. If you’re trying to impress, price will have to be one of the most important part of your decision: fewer people will be as impressed by your really good bargain as will be impressed by the big ticket bottle of “Chateau de Fancy French Name” . . . even if they taste the same.

Believe it or not, the most dominant flavor may be the dollars. Thanks to the work of some intrepid and wine-obsessed economists (yes, there is an American Association of Wine Economists), we are starting to gain a new understanding of the relationship between wine, critics and consumers.

One of these researchers is Robin Goldstein, whose paper detailing more than 6,000 blind tastings reaches the conclusion that “individuals who are unaware of the price do not derive more enjoyment from more expensive wine.”

So why do we pay so much attention to critics and connoisseurs who tell us otherwise?

That’s the question we set out to answer in this podcast.

Bruce Schneier on Security in 2020

Filed under: Economics, Liberty, Technology — Tags: , , , — Nicholas @ 12:48

Aside from all the ugly new terms coined to describe the phenomena, the evolution of security is one of the most under-appreciated stories of the decade. The next decade is going to be even more important to how we live our lives:

There’s really no such thing as security in the abstract. Security can only be defined in relation to something else. You’re secure from something or against something. In the next 10 years, the traditional definition of IT security — ­that it protects you from hackers, criminals, and other bad guys — ­will undergo a radical shift. Instead of protecting you from the bad guys, it will increasingly protect businesses and their business models from you.

Ten years ago, the big conceptual change in IT security was deperimeterization. A wordlike grouping of 18 letters with both a prefix and a suffix, it has to be the ugliest word our industry invented. The concept, though — ­the dissolution of the strict boundaries between the internal and external network — was both real and important.

So, that was then. This is now:

Today, two other conceptual changes matter. The first is consumerization. Another ponderous invented word, it’s the idea that consumers get the cool new gadgets first, and demand to do their work on them. Employees already have their laptops configured just the way they like them, and they don’t want another one just for getting through the corporate VPN. They’re already reading their mail on their BlackBerrys or iPads. They already have a home computer, and it’s cooler than the standard issue IT department machine. Network administrators are increasingly losing control over clients.

This trend will only increase. Consumer devices will become trendier, cheaper, and more integrated; and younger people are already used to using their own stuff on their school networks. It’s a recapitulation of the PC revolution. The centralized computer center concept was shaken by people buying PCs to run VisiCalc; now it’s iPads and Android smart phones.

I’ve certainly noticed this myself: it was forced to my attention a couple of years ago, when a change of employment required me to buy and maintain my own “business” computer and software. Without seriously stressing my wallet, I was able to buy far more capable equipment than my previous employer had provided. Being able to check my email on multiple devices was very important, and once I’d started doing that, I realized the need to do many other things regardless of the machine I happened to be using. There are, of course, trade-offs involved:

The second conceptual change comes from cloud computing: our increasing tendency to store our data elsewhere. Call it decentralization: our email, photos, books, music, and documents are stored somewhere, and accessible to us through our consumer devices. The younger you are, the more you expect to get your digital stuff on the closest screen available. This is an important trend, because it signals the end of the hardware and operating system battles we’ve all lived with. Windows vs. Mac doesn’t matter when all you need is a web browser. Computers become temporary; user backup becomes irrelevant. It’s all out there somewhere — ­and users are increasingly losing control over their data.

Anyway, there’s lots more interesting stuff. Go read the whole thing.

Military FPS games

Filed under: Gaming, Military, USA — Tags: , , — Nicholas @ 12:32

Perhaps all those concerned parent organizations had a germ of truth to feed their panic after all: the US military has been finding their FPS games really have been useful as recruiting tools:

The army began using simulation training game tech for recruiting a decade ago when it rolled out the online game “America’s Army” (www.americasarmy.com/). Britain, Australia and New Zealand eventually went in the same direction as the marines. To the despair of parents everywhere, it appears that video games do serve a useful purpose. “America’s Army” was originally developed as a recruiting and public relations tool. It cost over eight million dollars to create. By late 2002, it had 929,000 registered players, 563,000 of whom stayed around long enough to finish the basic training exercise. The game costs $3.5 million a year to maintain. So far, nearly ten million people have downloaded the front end (player) software. At peak times, over 5,000 players are online with the game simultaneously. Recruiters are satisfied with the number of prospects coming in because of the game. But an unexpected bonus has been the number of other uses the game has been put to.

The game, like many games today, was based on one of the “game engines” that are for sale to those developing commercial games. A “game engine” is the software for an earlier, successful, game, with all the specific graphics and play elements removed. When you buy a game engine, you add your own graphics and specific game and play elements, and have a new game. America’s Army used the Unreal game engine, and that led to clones of the America’s Army software for additional training systems. Using the highly realistic combat operations depicted in the game, special versions are used to create specific games for all sorts of combat situations. The public will never see most of these, especially the classified ones.

The USMC, of course, prefers not to do things the army way:

The marines went with a different engine because, well, even with lots of updates, the America’s Army software is showing its age. More realism is a matter of life and death in these training simulations, as getting the details wrong can teach troops the wrong lesson and get them killed. The marines have long been innovators in the use of tactical training and wargames. Back in the 90s, they adapted one of the first FPS (First Person perspective Shooters), “Doom” to marine use. Now they have a much more realistic game engine to use, and one that can be easily networked. Many marines take their laptop computers to combat zones, and that takes care of a lot of hardware problems.

Japan tries to restrict adult-oriented manga

Filed under: Economics, Japan, Media — Tags: , , , , — Nicholas @ 09:51

Having solved all other problems, the Japanese government is now attempting to impose stricter controls on the thriving Manga book industry:

A battle has erupted between the normally placid manga community and Tokyo’s conservative governor over a new law that heavily restricts sales in the city of manga comic books with what the ordinance calls “extreme” depictions of sex.

The brouhaha has become so big that even Prime Minister Naoto Kan is attempting to bridge the divide between the industry, producer of one of Japan’s most cherished cultural exports, and Tokyo’s metropolitan government. A group of manga artists and publishers has said it will boycott Tokyo’s massive International Anime Fair in March.

That threat could hobble sales of the country’s beloved comic books. As Japan’s economic star continues to be eclipsed by China, cultural exports remain one of Japan’s few globally robust sectors.

Of course, there’s more to the story than the headlines indicate, as not all manga produced finds markets overseas:

The vast majority of manga in Japan aren’t pornographic, with internationally known titles such as “Dragon Ball,” “Naruto” and “Sailor Moon” attracting global readers of all ages.

But what sets Japan apart from much of the West is that here it is considered socially acceptable to read manga depicting sexually explicit acts. It is common to sit next to a suit-wearing Japanese commuter who is nonchalantly paging through cartoon sex scenes. Pornographic magazines with women dressed as Japanese schoolgirls on the cover are available at convenience stores around Tokyo, without anything obscuring the cover.

The only concession is that such publications are labeled “adult-only” and sealed shut, preventing browsers from peeking inside.

Former UK defence secretary calls for drug legalization

Filed under: Britain, Law, Liberty — Tags: , , , — Nicholas @ 08:51

Why is it that they always seem to come to a sensible conclusion only after they’re in a position to do anything about it?

A former Labour minister was rebuked by Ed Miliband’s office today after calling for a “grown-up debate” to consider legalising drugs on the grounds that prohibition has failed to protect the public.

Bob Ainsworth, the MP for Coventry North East, who previously served as a drugs minister in the Home Office and as defence secretary, has claimed that the war on drugs has been “nothing short of a disaster” and that it was time to study other options, including decriminalising possession of drugs and legally regulating their production and supply.

His comments were met with dismay by the party leadership, while fellow backbencher John Mann claimed that Ainsworth “doesn’t know what he’s talking about”.

The problem is likely that while you’re in power, if you step too far out of line with the orthodox view, you risk being pushed out of power. Even so, it’s nice to see that sometimes politicians can see the forest for the trees:

Ainsworth, who claimed that his departure from the frontbenches now allowed him to express his “long-held view” on drugs policy, is due to lay out his case later today at a debate in Westminster Hall.

He said his ministerial stint in the Home Office made him see that prohibition failed to reduce the harm that drugs cause in the UK, while his time as defence secretary with specific responsibilities in Afghanistan, “showed to me that the war on drugs creates the very conditions that perpetuate the illegal trade, while undermining international development and security”.

Vikings sign Patrick Ramsey, but Webb still likely to start against Bears

Filed under: Football — Tags: , , , , — Nicholas @ 08:49

With injuries to Brett Favre and Tarvaris Jackson, Joe Webb was the only remotely healthy quarterback on the roster (and he has been working through a hamstring injury), so the Vikings had to scour the free agent market for a bit of additional insurance. As a result of their search, they’ve signed Patrick Ramsey to back up Webb:

The Vikings unsettled quarterback situation took a new twist Wednesday as the team signed veteran free agent Patrick Ramsey.

Ramsey, joining his eighth team, has not played in a game since 2008 or started one since 2005. It’s unlikely that he will start Monday night against the Chicago Bears, according to coach Leslie Frazier.

The starter likely will be rookie Joe Webb, who has served as the No. 3 quarterback all season until Monday and even played wide receiver two weeks ago. Last week’s starter, Tarvaris Jackson, won’t be able to play because of a turf toe injury, Frazier indicated.

The game promises to be no picnic for the rookie, as the Metrodome has suffered yet another panel tear in the roof, so it’s impossible to get it repaired and back into use by Monday night. It will be the first outdoor home game for the Vikings since 1981, and the Chicago Bears are probably eager to prove that last week’s embarassment was an anomaly. He’s been used to running the scout team, which means every week he’s running a different offence — he hasn’t had many chances to run Vikings plays.

The game will probably be hosted by the University of Minnesota at their new outdoor stadium, which has a few downsides:

  • Open air means that they’ve got over 100 casual labourers currently working to clear accumulated snow from the stands and the field (and more snow is anticipated over the next few days).
  • The field itself isn’t equipped with heating coils, so under that 16 inches of snow, it’s frozen solid (as one player remarked, it’d be like playing on concrete).
  • The stadium has 13,000 fewer seats and far fewer luxury suites than the Metrodome (and the University’s suite owners have the right of first refusal on any event held at the stadium).
  • Perhaps the toughest thing for the fans: no beer. The university doesn’t have beer sales for their home games, so the concession areas are not equipped (and may not be licensed) to serve beer.

Update: Tarvaris Jackson has been put on injured reserve, ending his season. His roster spot will be taken by Patrick Ramsey. That makes it all but certain that Webb will start his first NFL game on Monday Night Football.

Powered by WordPress