The nice folks who published Guild Wars five years ago are now preparing Guild Wars 2 for release . . . sometime. No firm release date has yet been revealed. This week, however, has seen a lot of new information released about the upcoming game, including:
- Guild Wars 2 Design Manifesto by Mike O’Brien, one of the company founders.
“So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.” - The first confirmed profession in GW2, the Elementalist. One of the eight professions in the new game (there are ten in GW, so we’re definitely losing at least two of the current ones). Victor’s favourite GW character is his Elementalist. He’s looking forward to finding how the character class has been changed in the new game.
- Some quite substantial changes to the combat system from what we’re used to in GW: Combat, Part 1: Skills and Combat, Part 2: Weapons, Professions and Races. It sounds like the changes are going to make the combat experience a whole lot more interesting (possibly harder to master, but definitely more interesting).
- Five Years in Tyria by James Phinney, a brief tribute to GW on its fifth anniversary.