Quotulatiousness

April 15, 2013

Free trial weekend for Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:42

ArenaNet has teamed up with several fan sites to offer trial keys to Guild Wars 2 this coming weekend:

Now’s your chance to see what changes we’ve made to the most critically acclaimed MMO of 2012! From April 19-21, 2013 we’re hosting another huge Guild Wars 2 free trial weekend.

We’re partnering with the following websites to distribute serial codes for the upcoming free trial weekend:

  • Ten Ton Hammer
  • GameSpot
  • Twitch.TV
  • MMORPG
  • Curse
  • PC Gamer
  • ZAM

April 12, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:52

My weekly Guild Wars 2 community round-up at GuildMag is now online. The big news this week is that several fan sites will be giving out weekend trial keys for GW2 for next weekend, ArenaNet teases the final chapter of Flame & Frost, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 5, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:33

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s round-up is filled to the brim with reactions (almost universally positive) to the Super Adventure Box, ArenaNet’s non-foolish April Fool gift, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

April 1, 2013

Sneak peek into the Guild Wars 2 April update

Filed under: Gaming, Humour — Tags: , — Nicholas @ 08:44

At GuildMag, Ollannach has an exclusive scoop on what we’ll be seeing in the April patch for Guild Wars 2:

In an upcoming exclusive GuildMag interview, ever-smiling Colin Johanson spilled the beans on a major part of the upcoming April patch! While details are as scarce as ever, Colin let us know that along with the conclusion of the Flame & Frost series, we’ll be seeing a major overhaul to Guilds and the introduction of Guild versus Guild. Colin gave us a private scoop on how Guild versus Guild will play out in Guild Wars 2.

March 29, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:44

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s round-up has lots of reaction to the big March WvW update, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

March 28, 2013

“Gaming in the 1970 and 80s felt a little like being into punk rock”

Filed under: Gaming, Media — Tags: , , , , — Nicholas @ 09:32

Explanation of the headline: gaming in the 70’s was like being into punk because it was very much an outsider interest, you had to go well out of your way to find it, and it was cool (at least to you, not so much to your family and non-gaming friends). Peter Bebergal finds online caches of some of the classic gaming magazines of the day:

The Internet Archive is one of the great treasures of the internet, housing content in every media; texts, video, audio. It’s also the home of the Wayback Machine, an archive of the Internet from 1996. I thought I had explored the site pretty thoroughly — at least according to my own interests — but recently came across runs of some of the great gaming magazines of the 1970s and 80s; The Space Gamer, Ares, Polyhedron, The General, and — temporarily — Dragon Magazine. These magazines represent not only the golden age of gaming, but expose the thrill and excitement of gaming when it was still new, still on the margins. It was a time when gaming still felt a little, dare I say, punk.

Today, finding members of your particular community of interest is a Google search away, but in the 1970s the only way to be in contact with others who shared interests was through magazines. For many gamers, even finding the games could be difficult. Discovering the gaming magazines revealed an active gaming industry that still maintained a sense of being on the vanguard.

The earliest issues show off their newsletter origins. The Space Gamer and The General started off on plain paper in black and white. Even the first issues of Dragon look like a teenager’s fanzine, but the enthusiasm and energy are infectious. Who couldn’t love the introduction of new monsters for your campaign such as the Gem Var, a creature composed entirely of gemstone and that cannot take damage from bladed weapons. The artists, editors and letter writers were the best friends you had never met. Gaming in the 1970 and 80s felt a little like being into punk rock. You knew it was offbeat, knew that outsiders didn’t get it, but you also knew that this was cool. Even the advertisements and listings of conventions expanded the universe of gaming a thousandfold. Not unlike ordering 45s of unknown bands from punk zines, was sending away for microgames, miniatures and supplements from tiny game publishers.

While I wasn’t as much into the early roleplaying games, I was very much into wargaming and that was in the “respectable” part of the gaming ghetto until the boom in RPGs pretty much took all the oxygen out of the room. Of course, even in the “respectable” area, there were the Napoleonic grognards and the frisson-of-insanity East Front fanatics

March 22, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:53

My weekly Guild Wars 2 community round-up at GuildMag is now online. Lots of anticipation for the big March WvW update, a minor armour aesthetics issue on my mesmer, and the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

March 15, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:34

My weekly Guild Wars 2 community round-up at GuildMag is now online. The end of culling, ArenaNet’s relaunched website, interviews with developers and the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

March 11, 2013

Chris Kluwe on the PR disaster that was the SimCity 5 launch

Filed under: Business, Gaming — Tags: , , , , — Nicholas @ 11:13

In addition to his “day job” as the punter for the Minnesota Vikings, and his public advocacy role in pushing for same-sex marriage, Chris Kluwe is also a gamer. In this latter persona, he was invited to review the new SimCity 5 release from EA games on behalf of PC Gamer. Business Insider had to bleep out a fair bit of raw Kluwe-ism in the aftermath:

Hi. I’m Chris. I’ve been playing SimCity ever since the Super Nintendo version, and I’ve always been a huge fan of the franchise (SimCity 3000 is my favorite). Thus, when PC Gamer came to me and said “Hey Chris! We want you to play the new SimCity 5 with us in our Celebrity SimCity region,” I wasted no time in responding with a resounding “Hell yeah!”

I mean, what could go wrong?

(Other than the inevitable giant lizards, meteor showers, and poor sewage planning that happen in every SimCity game)

[. . .]

At the time of writing this piece, SimCity 5 has been active for almost 62 hours. Of those 62 hours, I’ve been able to log in for around ten. Of those ten, four consisted of massive latency issues and corrupted games, so (quick calculation here), I’ve had access to the actual game for maybe 10 percent of the time I’ve had it. EA’s servers are, to put it bluntly, utterly bug[redacted], and there’s no option to play the game offline.

Therein lies the heart of my problem. SimCity is, at its heart, a single player game. Having access to other players’ cities is cool, but I want to build MY city, and I don’t want some [redacted], totally unnecessary “always on” DRM to keep me from playing the game (full disclosure: PC Gamer was kind enough to provide me with a download code for the game, so you can only imagine my rage levels if I had actually put money into EA’s pockets for this “experience”).

And now the math:

Sadly, EA seems to have failed to do some very simple math. Let’s look at an example. We’ll assume that for an amazingly successful game like SimCity, about 20,000 people will end up pirating it (those who have the technical knowhow and Internet savvy to find a working crack). I have 160,000 Twitter followers, of whom around 50,000 follow me for gaming. I just told those 50,000 people NOT to buy SimCity because EA cannot handle its s***, and the game is unplayable. We’ll say half those people listen to me and haven’t bought the game already. Soooo, carrying the pi, we see that EA is already out 5,000 more sales than if they had just created a normal, single player offline capable game with multiplayer components.

(Don’t forget, “always on” DRM also screws over people who don’t have access to Internet for large periods of time, like rural areas and travelers. More lost sales!)

In addition to the bad PR of a terrible launch experience, EA is also reportedly refusing to process refunds to purchasers despite having made this an explicit promise in their pre-release information package.

March 8, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:19

My weekly Guild Wars 2 community round-up at GuildMag is now online. Teaser for the March update went up the other day, and there’s lots of discussion of the new content released in last week’s patch. Plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

March 1, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:31

My weekly Guild Wars 2 community round-up at GuildMag is now online. The February update went live this week and there’s lots of discussion about the new content. ArenaNet has been very pro-active about getting new information out and we also have the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

Kickstarter promotion: win a day with Chris Kluwe

Filed under: Business, Football, Gaming — Tags: , , — Nicholas @ 10:33

Minnesota Vikings punter Chris Kluwe has been in the news a heck of a lot for any non-quarterback. He’s probably the most newsworthy punter in the NFL in the last 25 years or more. A new Kickstarter initiative is trying to take advantage of Kluwe’s popularity to raise money for their project:

Former Chicago Bears’ linebacker Hunter Hillenmeyer has designs on launching something called “Overdog.” According to this interview with Hillenmeyer in Forbes, what Overdog is designed to do is connect athletes that like to play video games to … well … other people that like to play video games.

[. . .]

Before Overdog can launch, Hillenmeyer wants to raise $100,000 for various aspects of the project. In order to do this, they’ve done what pretty much everyone with a project is doing these days. . .started their own Kickstarter to raise money. Like other Kickstarter drives, there are various levels of pledges you can give, with a higher pledge giving you a higher level of recognition, access, whatever. One of the levels you can pledge at … and there are only four spots available at this level … will give you the following:

    The Kluwe Experience. Describing a day with OverDog advisory board member Chris Kluwe any other way would be shortchanging him. One lucky fan will have the chance to receive a punting lesson (in Minneapolis), play some video games (likely World of Warcraft), and soak in the wisdom from the NFL’s most interesting man. Unfortunately, travel is not included but a Forever Subscription is.

February 27, 2013

RIP Allan B. Calhamer

Filed under: Gaming, History — Tags: , , , , — Nicholas @ 14:33

The creator of the game Diplomacy died this week:

I was a big fan of the game for many years, even publishing a play-by-mail “zine”, as I mentioned a couple of months back:

Long ago, in the days before personal computers were ubiquitous, there were “zines” (short for magazines, correctly reflecting both non-professional status and less-than-totally-serious content). There was a wide variety of zines for all sorts of interests — rather like the back corners of the internet today, except they were physically distributed using the post office (and therefore had to stay within certain boundaries to be safe). Clive and I used to publish a zine for postal Diplomacy:

Infidel 11 cover
Download PDF
Infidel 12 cover
Download PDF

Update: Should have included a hat-tip to John Kovalic, who linked to a highly appropriate Dork Tower strip from last year.

Update, the second: The Chicago Sun-Times obituary:

To people in La Grange Park, Allan B. Calhamer was the guy who delivered the mail.

But to those who have played Diplomacy — the popular board game he invented while a law student at Harvard — Mr. Calhamer, who died Monday, was a geek god.

Back in the Fortran era, the game was a sort of board-game version of TV’s Survivor set in pre-World War I Europe, with its shifting alliances, deception and back-stabbing.

[. . .]

In an article he wrote for diplomacy-archive.com, Mr. Calhamer said the game can “make some people almost euphoric and causes others to shake like a leaf.”

“It’s pitiless because, in the game Diplomacy, there will be one winner,” said game designer Steve Jackson, founder of Steve Jackson Games. “You negotiate, you make deals, you lie.”

Game experts and industry analysts say “Dip” influenced generations of designers.

More than 50 years after Mr. Calhamer invented it, enthusiasts still engage in Diplomacy all-nighters, their long stretches of quiet strategizing punctuated by occasional shouts like: “You gave me your word you would attack Berlin!” And: “My own mother took part of Russia from me!” That’s according to chatter on boardgamegeek.com.

The game is jokingly referred to as a pastime that has been “Destroying Friendships since 1959,” said Mike Webb, vice president of marketing and data services for Alliance Game Distributors.

Is the President a munchkin?

Filed under: Gaming, Government, Humour, USA — Tags: , , — Nicholas @ 10:18

Moe Lane compares the type of role-playing gamer that most RPG’ers dislike the most to the current performance of President Obama in his role:

To begin with: a munchkin (or power gamer, or mini-maxer, or a bunch of terms that cannot be repeated here) is a type of gamer (roleplaying, computer, roleplaying-computer) who looks for loopholes in the rules — because games have rules, and there isn’t a ruleset in the world that cannot be manipulated by somebody with enough motivation/obsession. And it turns out that the American Democratic primary system was full of such loopholes, which is why Barack Obama won the nomination in 2008 despite losing almost all the big Democratic primary states […] And it also turns out that the intersection of our electoral system with our rapidly-expanding online culture can produce what computer gamers call “exploits:” which is to say, a glitch in the system that gives someone an unintended benefit (if it just crashes the system, it’s a bug). Strictly speaking, the system is not designed to elevate a state Senator to the Presidency in five years — for what turned out to be very good reasons — but it can be done.

The problem, though, is that Barack Obama (and I should note that I am lumping his election team in with him here, as Obama largely does not really have much of an independent personality himself) has what the gaming community calls “mini-maxed” himself. Let me explain that one a bit more: lots of video games allow for the player to control a character that gets better at the game as he or she goes through the various game ‘boards.’ Special abilities, improved combat techniques, cool-looking items: if you’re playing a game that is something else besides a straight combat game, you can usually improve how you interact with computer-generated characters (“NPCs”) in the game, or learn how to make your own cool items, or whatever else the game designers thought that you’d like to do. Since gamers like to have unique characters (this is very much the young adult male equivalent to playing dress-up with dolls) there’s usually a way to customize your character, which is to say: people get to choose how and where the character improves.

Mini-maxing is when a player designs a character that is fantastically good at one thing, at the expense of everything else. So you could end up with a character who is, say, obscenely good at hitting things with a sword — but can’t convince a bunch of sailors to drink free beer. The mini-maxer doesn’t mind; he’ll just go around the game trying to resolve as many problems as he can by hitting them with a sword (tabletop gamers — err, “D&D players” — often call this The Gun is My Skill List, although obviously substitute a sword for a gun in the name). The problems that the mini-maxer can’t resolve that way he’ll either ignore until later, or else flail about on the screen while hitting the buttons quickly and/or at random (“button-mashing”), in the hopes that eventually the laws of probability will allow him to bull on through anyway.

And that’s where we are now. Barack Obama knows how to do one thing: elect Barack Obama to public office. And that’s not ‘elect Democrats.’ Or ‘elect liberals.’ Or even ‘elect people that Barack Obama likes.’ It’s just him: his team is trying pretty hard right now to figure out how to use their over-specialized skill more generally, but they don’t have much time to figure it out and the system is actually rigged against them in this case. Barack Obama certainly doesn’t know how to govern effectively; take away a Congress that will rubber-stamp the Democratic agenda and he flails about. He’s so bad at this, in fact, that when confronted with a situation where all he had to do was do nothing to fulfill a campaign promise (the tax cuts) we somehow ended up with a situation where Obama gave in on 98% of those tax cuts and voluntarily signed up to take the blame for the AMT fix. In short: Obama was woefully unprepared for the Presidency, and he hasn’t really spent the last four years trying to catch up. Instead, he goes from situation to situation either trying to recast the problem in ways that he does have some skill in (permanent campaigning for office), or else… flail about on the scene while hitting people’s buttons quickly and/or at random, in the hopes that eventually the laws of probability will allow him to bull on through anyway.

H/T to Jim Geraghty for the link.

February 22, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:16

My weekly Guild Wars 2 community round-up at GuildMag is now online. ArenaNet’s Colin Johanson has been on a swing through Europe this week, providing lots of information to the GW2 community (including GuildMag). Many sites have posted their reactions to the new information and we also have the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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