Quotulatiousness

November 27, 2013

First-person shooter games and “flow”

Filed under: Gaming, Science — Tags: , — Nicholas @ 08:51

In The New Yorker, Maria Konnikova examines the psychology of first-person shooter games:

By August, 1996, Doom had sold two million copies, prompting Wired to name it “the most popular computer game of all time,” and it had spawned a new sub-genre of video game, the so-called “Doom clone.” Though Doom itself was not the original first-person shooter (a game in which, as Nicholson Baker wrote in his 2010 article about video games, “you are a gun who moves — in fact, you are many guns, because with a touch of your Y button you can switch from one gun to another”), it catalyzed the genre’s popularity. First-person shooters are now responsible for billions of dollars in sales a year, and dominate the best-seller lists of current-generation gaming consoles.

What is it that has made this type of game such a success? It’s not simply the first-person perspective, the three-dimensionality, the violence, or the escape. These are features of many video games today. But the first-person shooter combines them in a distinct way: a virtual environment that maximizes a player’s potential to attain a state that the psychologist Mihaly Csikszentmihalyi calls “flow” — a condition of absolute presence and happiness.

“Flow,” writes Csikszentmihalyi, “is the kind of feeling after which one nostalgically says: ‘that was fun,’ or ‘that was enjoyable.’” Put another way, it’s when the rest of the world simply falls away. According to Csikszentmihalyi, flow is mostly likely to occur during play, whether it’s a gambling bout, a chess match, or a hike in the mountains. Attaining it requires a good match between someone’s skills and the challenges that she faces, an environment where personal identity becomes subsumed in the game and the player attains a strong feeling of control. Flow eventually becomes self-reinforcing: the feeling itself inspires you to keep returning to the activity that caused it.

As it turns out, first-person shooters create precisely this type of absorbing experience. “Video games are essentially about decision-making,” Lennart Nacke, the director of the Games and Media Entertainment Research Laboratory at the University of Ontario Institute of Technology, told me. “First-person shooters put these tasks on speed. What might be a very simple decision if you have all the time in the world becomes much more attractive and complex when you have to do it split second.” The more realistic the game becomes — technological advances have made the original Doom seem quaint compared with newer war simulators, like the Call of Duty and the Battlefield series — the easier it is to lose your own identity in it.

November 22, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:47

My weekly Guild Wars 2 community round-up at GuildMag is now online. Next week’s content update is called Fractured, which involves major changes to the Fractals of the Mists “infinite” dungeon, plus there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

November 15, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:52

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s content update is the Nightmares Within, which takes us inside the huge tower that appeared in the previous update, plus there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

November 8, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:52

My weekly Guild Wars 2 community round-up at GuildMag is now online. Gathering the links for this round-up was made much more tedious due to some technical issues involved in the switch from one ISP to another. In the confusion, I lost the first draft of the column and had to re-construct it (unfortunately, it’s likely some links didn’t get back into the final version). Next week’s content update will involve even more Toxic elements, hopefully with slightly more distinctive names for the achievements (Toxic this, Toxic that, and Toxic the other get a bit repetitive), plus there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

November 1, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:32

My weekly Guild Wars 2 community round-up at GuildMag is now online. The Halloween event, Blood and Madness, is drawing to a close and the new Tower of Nightmares event has begun. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

October 24, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 17:02

My weekly Guild Wars 2 community round-up at GuildMag is now online. The October Halloween event, Blood and Madness is in its second week. We’ve also got some clues being dropped about next week’s new content update called Tower of Nightmares. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

October 23, 2013

Game company provokes a massive Streisand Effect

Filed under: Business, Gaming, Media — Tags: , , , , — Nicholas @ 00:01

In Hit and Run, Scott Shackford explains how Wild Games Studio learned (the hard way) about the Streisand Effect:

The game [Day One: Garry’s Incident] is getting terrible reviews, and YouTube is host to a ton of them. The reviews may actually be a little bit of a challenge to find now thanks to Wild Games Studio’s response to one particular review. A gentleman by the name of TotalBiscuit (no, really, that’s his … okay, fine, his real name is John Bain) is probably one of the most successful video game critics on the Internet. His YouTube channel boasts just shy of 1.3 million subscribers. He sampled the game on October 1 and did not find it enjoyable (Sample of response to the game: “Screw everything about this!”).

Video game reviews on YouTube allow critics to do something they can’t do through blog posts or print reviews: They can actually play and demonstrate the game in action in the video. This is a boon for consumers looking to spend their game money on a quality product as the game market grows and grows and grows. It’s also a boon for good game developers, as there’s nothing like the sight of a reviewer with a big audience enjoying your product to push folks off the fence in your favor. For bad games, though, it has the potential to devastate more than those old-fashioned reviews, as video watchers can actually see how terrible the problems are.

Wild Games Studio made their problems even worse by trying to retaliate against Bain. They made a copyright claim against him on YouTube, using a flimsy excuse that he monetizes the videos with advertising (Bain manages a living with his game journalism and announcing) and thus cannot use their assets without their permission. The studio succeeded. YouTube yanked the review. Furthermore, YouTube’s copyright-protection system threatens users that their channel will be deleted if they get three of these takedown claims. In Bain’s case, that would result in the removal of hundreds of videos.

I first encountered TotalBiscuit’s YouTube channel during the Guild Wars 2 beta period, and quite enjoyed his iconoclastic views of the game. I’m happy to hear that this particular thuggish attempt to shut him down has failed, and largely due to the response of gamers and his channel subscribers.

October 18, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:04

My weekly Guild Wars 2 community round-up at GuildMag is now online. The October Halloween event, Blood and Madness is in full swing and there are lots of posts covering the new and updated content. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community. This week there’s a lot of fan fiction … must be something in the water in Lion’s Arch.

October 11, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 10:55

My weekly Guild Wars 2 community round-up at GuildMag is now online. The first October release is coming next week and will feature the return of some content from the original Halloween event. Blood and Madness will be released on Tuesday and we have previews of the new and updated content. In addition, we’ve also got the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

October 4, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 10:54

My weekly Guild Wars 2 community round-up at GuildMag is now online. The Twilight Assault event has been released and it includes a reworked Twilight Arbour dungeon and other changes. In addition, we’ve also got the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community. (The community events section has been split off into its own post which will be published at the end of the weekend.)

September 27, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:01

My weekly Guild Wars 2 community round-up at GuildMag is now online. The Tequatl Rising event is still going on and (reportedly) most servers have at least managed to defeat the dragon at least one time. We’re getting information about next week’s content release, Twilight Assault, which will include a reworked Twilight Arbour dungeon and other changes. In addition, we’ve also got the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

September 20, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:39

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week has a lot of coverage on the new Tequatl Rising event — with lots of complaints from the cheap seats that the newly revamped dragon event is too hard. In addition, we’ve also got the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

September 13, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:26

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s collection of links seems to indicate that every single video-maker in the community did at least one covering the Super Adventure Box. In addition, we’re starting to get information about next week’s content release (Tequatl Rising, featuring a major revamp to the dragon event) and the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

September 6, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:15

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s over-stuffed collection of links covers the return of the Super Adventure Box (which is thrilling and exasperating players in approximately equal numbers) and the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

August 30, 2013

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 12:08

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s collection of links covers the Guild Wars 2 first anniversary, the current event (Clockwork Chaos), the return of the Super Adventure Box and the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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