Quotulatiousness

August 28, 2020

National “cheater density” for popular online games

Filed under: Business, China, Gaming, Technology — Tags: , — Nicholas @ 05:00

Richard Currie summarizes the findings of Ruby Fortune’s cheater research (note that there’s no data on China because reasons):

Ever torn your keyboard from the desk and flung it across the room, vowing to find the “scrub cheater” who ended your run of video-gaming success? Uh, yeah, us neither, but a study into the crooked practice might help narrow down the hypothetical search.

The research, carried out by casino games outfit Ruby Fortune, has produced a global heatmap of supposed cheater density.

According to the website, this was done by analysing “search trend and search volume data to reveal where in the world is most likely to cheat while playing online multiplayer video games”. The report looks at the frequency of search engine queries for the most-played video games and measures them against searches for related cheat codes, hacks and bots, to show which country has the highest density of cheaters, and which cheat categories are the most popular in each location.

[…]

There is a massive hole in the data, however, thanks to the Great Firewall of China, which has a terrible reputation for ruining the experience of online games.

If there was any doubt that the Middle Kingdom would otherwise take Brazil’s crown, consider that Dell once advertised a laptop for the market by saying it was especially good for running PUBG plugins to “win more at Chicken Dinner”, a reference to the “Winner winner chicken dinner” message that comes up on a victory screen.

Data from the Battle Royale granddad’s anti-cheat tech provider, BattlEye, has also suggested that at one point 99 per cent of banned cheaters were from China.

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