Quotulatiousness

June 20, 2018

Kids might interact more with the real world if parents weren’t so afraid to let them engage with it

Filed under: Gaming, Health, Liberty, Technology — Tags: , , , , — Nicholas @ 03:00

Frank Furedi on the unintended consequences of too much parental protection from the real world:

Every summer, parents are confronted with new threats to their children to obsess about. We used to worry about our children being outdoors and being abducted. This year, we’re told that keeping them indoors will mean they become addicted to the internet.

In recent months, children’s digital activities have become a key focus of adult anxiety. Last month a Pew survey on the ‘silent addiction’ found that 45 per cent of American teenagers admit to using the internet ‘almost constantly’. In the UK, the idea of internet addiction has also become mainstream. Stories of kids becoming addicted to videogames, especially to a hugely popular online shoot-em-up called Fortnite, are everywhere.

[…]

My research has led me to the conclusion that the compulsive attachment of children to their online worlds is down to the fact that adult society has made it very difficult for them to engage with the offline world. Risk-averse child-rearing has created a climate in which children are constantly discouraged from experiencing life outdoors. During the past three decades, a culture of fear has enveloped childhood. Alarmist accounts of stranger danger, bullying or the likelihood of traffic accidents have made parents reluctant to allow their children to go out and explore.

Today, parents frequently accompany children on their way to school. They hover over them when they play in the park. Many children are actively discouraged from playing on their own outdoors. Schools forbid pupils from playing conkers or having snowball fights. No wonder that the simple delights of climbing trees and building dens have been replaced by hours spent in front of screens.

Surveys indicate that young children would rather be playing with their mates outdoors than cooped up in their digital bedrooms. But children are inventive creatures, who will take any opportunity to create their own world and try to establish a measure of independence from parental control. Young people are highly motivated to construct their own space where they can engage with their peers and develop their personality. Indeed, one of the reasons Fortnite has become so popular is that it allows children to join groups and talk live to one another, thus offering the illusion of forging relationships with other gamers – a sense of community.

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