John Ryan linked to this article about The Westport Independent, which puts you in the position of a newspaper editor in an Orwellian world:
The Westport Independent, a self-described “censorship simulator,” places that editorial power in the hands of players during a time of political unrest in the city of Westport. It’s 1948, and rising rebellions against the government lead to a new bill banning any news outlets that do not comply with the Loyalist Government Guidelines. You play as the editor in chief of an independent newspaper entering its final weeks before the ban.
As editor, you control the censorship of articles, pick headlines, and arrange the layout to tell the truth of your choosing. As with Orwell’s 1984, “in a time of universal deceit, telling the truth becomes a revolutionary act.” Will you abide by rules and force-feed your readers the government’s narrative? Or will you defy their guidelines, and print the rebellion’s perspective instead? The city, divided into class-based districts, dynamically responds to everything you print. By shaping public opinion with the stories you choose, you shape the current events that unfold. And by shaping the events, you affect the stories you can cover.