At The Register, Lucy Orr gets all nostalgic for id Software’s Doom, which turned 20 today:
Doom wasn’t short on story, never mind the gore and gunfire to follow, I particularly enjoyed the fact my own government had fucked things up by messing where they shouldn’t and opened a portal to hell. Damn, it’s just me left to go ultraviolent and push the legions of hell back into fiery limbo.
Faced with dual chain gun-wielding bulked up Aryans as your foe, Wolfenstein 3D was funny rather than scary. Indeed, I don’t remember being scared by a game until Doom appeared, with its engine capable of dimmed quivering lights and its repugnant textures. The nihilistic tones of Alien 3 echoed through such levels as the toxic refinery. Like the Alien series Doom’s dark corners allowed my imagination to run wild and consider turning the lights back on.
But Doom had a lot more going for it then a few scary moments, and I don’t just mean those scrambles for the health kit. Being able to carry an army’s worth of gun power is not necessarily realistic but neither are angry alien demons trying to rip my flesh off. I’m never empty handed with a chainsaw, a shotgun, a chain-gun, and a rocket launcher at my disposal.
With Doom you were not only introduced to a world of cyber demons but death matches — be sure to have the BFG 9000 on hand for that one shot kill — cooperative gameplay and also a world of player mods including maps and sometimes full remakes.