Quotulatiousness

May 18, 2010

Posts of interest

Filed under: Cancon, Environment, Randomness — Tags: , , , , , — Nicholas @ 17:11

A few links you may find worth your attention:

Someone has to make this campaign video

Filed under: Humour, Media, Politics, USA — Tags: , , — Nicholas @ 13:16

Frank J. considers what his campaign video would be like if he was running for office:

This makes me think of the ad I might run if I one day campaigned for an office. I think I could improve on his ad, though. Here’s what I would do in my campaign ad:
* Ride into the commercial on a Liger.
* Every scene, I’d be stroking a different gun.
* Vow that if elected, our enemies will be eaten by genetically resurrected dinosaurs.
* In the middle of the ad, pause to shoot a hippy dead.
* Not only call the other politicians “thugs and criminals” but also promise to lock them in a room with a bear.
* Draw a picture of Muhammad while talking.
* Look up at the moon and yell, “You’re going down!”
* End with an awesome guitar solo while my farm explodes behind me.

Yeah, I’d be so awesome commissioning agriculture or whatever.

By the last item, I was already seeing it . . . someone’s got to make this video. It doesn’t even matter what he’s running for!

An end to stereotypical MMO “questing”?

Filed under: Gaming, Technology — Tags: , , — Nicholas @ 12:45

An interesting article at IncGamers looks at some of the implications of the recently announced design decisions in Guild Wars 2:

An event in the area/world will cause new events to become available depending on the actions of the players.

For those of you who have played various MMOs you’ll know that the general flow of a quest is this:

Go to quest giver → collect quest → kill x amount of y critter, who is minding it’s own business in a field a good journey away from the quest giver → return to quest giver and collect reward, usually ignoring the small novel worth of text.

And after umpteen levels of this you can understand why people cringe at the thought of having to level a new character up to max. At least in WAR you could almost completely ignore PvE and level up by bashing the opposing realm’s skulls in.

Now with GW2 we’ll hopefully start to see a step away from the standard quest model and towards one that actually feels like you’ve had an impact on the world. Example:

I could be exploring an find a floating crystal. Me being me I decide to poke it with a stick. This causes the crystal to release the monsters it was holding, which begin to attack the nearby village. Depending on how successful this is the village will either survive or be destroyed (until it is rebuilt) and from that a new line of quests will appear.

As I’ve mentioned before, I’m quite interested in the innovations the folks on the development and content teams are working on, and I really do hope they can pull it off: it’ll be much more compelling than the current standard.

QotD: Time to kill the “information wants to be free” meme

Filed under: Economics, Media, Quotations, Technology — Tags: , , — Nicholas @ 12:06

“Information wants to be free” (IWTBF hereafter) is half of Stewart Brand’s famous aphorism, first uttered at the Hackers Conference in Marin County, California (where else?), in 1984: “On the one hand information wants to be expensive, because it’s so valuable. The right information in the right place just changes your life. On the other hand, information wants to be free, because the cost of getting it out is getting lower and lower all the time. So you have these two fighting against each other.”

This is a chunky, chewy little koan, and as these go, it’s an elegant statement of the main contradiction of life in the “information age”. It means, fundamentally, that the increase in information’s role as an accelerant and source of value is accompanied by a paradoxical increase in the cost of preventing the spread of information. That is, the more IT you have, the more IT generates value, and the more information becomes the centre of your world. But the more IT (and IT expertise) you have, the easier it is for information to spread and escape any proprietary barrier. As an oracular utterance predicting the next 40 years’ worth of policy, business and political fights, you can hardly do better.

But it’s time for it to die.

Cory Doctorow, “Saying information wants to be free does more harm than good”, The Guardian, 2010-05-18

Brontë Sisters Power Dolls

Filed under: Books, History, Humour, Media — Tags: , — Nicholas @ 08:40

H/T to Lois McMaster Bujold, who “especially liked the fire extinguisher among the accessories included.”

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