Quotulatiousness

February 27, 2012

The dematerialization of the future

Filed under: Economics, Science, Technology — Tags: , — Nicholas @ 00:06

Matt Ridley reviews a new book by Peter Diamandis and Steven Kotler:

Economic growth is a form of deflation. If the cost of, say, computing power goes down, then the users of computing power acquire more of it for less—and thus attain a higher standard of living. One thing that makes such deflation possible is dematerialization, the reduction in the quantity of stuff needed to produce a product. An iPhone, for example, weighs 1/100th and costs 1/10th as much as an Osborne Executive computer did in 1982, but it has 150 times the processing speed and 100,000 times the memory.

Dematerialization is occurring with all sorts of products. Banking has shrunk to a handful of electrons moving on a cellphone, as have maps, encyclopedias, cameras, books, card games, music, records and letters — none of which now need to occupy physical space of their own. And it’s happening to food, too. In recent decades, wheat straw has shrunk as grain production has grown, because breeders have persuaded the plant to devote more of its energy to making the thing that we value most. Future dematerialization includes the possibility of synthetic meat—produced in a lab without brains, legs or guts.

H/T to Virginia Postrel, who also linked her own article from last year covering a related area:

The hardest economic question is, What comes next? What, in other words, are the new sources of economic value? How can businesses grow and our standard of living rise?

Sometimes the answer is simply more of the same. Growth comes from rolling out existing goods and services to new markets, until there’s a chicken in every pot and a car in every garage. This kind of progress may be hard to achieve, but you at least start with a clear notion of what it would look like.

That’s why catch-up economies like China today or South Korea in the past can grow so fast. Their businesses don’t have to figure out what to make or sell. They know what’s possible by looking abroad, and have a reasonable idea of what consumers, local or international, want to buy. Refrigerators and air conditioning are popular; so are shampoo and disposable diapers.

At the economic frontier, the hardest question gets much harder. You no longer have a clear vision of the future. You know neither what’s possible nor what people want. You can only guess. Starbucks or FedEx may sound obvious in retrospect, but they were once crazy ideas.

January 12, 2012

New $10m X Prize for a “medical tricorder”

Filed under: Health, Science, Technology — Tags: , , , — Nicholas @ 10:51

Get your Vulcan ears out for the next X Prize:

The Qualcomm Tricorder X Prize has challenged researchers to build a tool capable of capturing “key health metrics and diagnosing a set of 15 diseases”.

It needs to be light enough for would-be Dr McCoys to carry — a maximum weight of 5lb (2.2kg).

The prize was launched at the Consumer Electronics Show in Las Vegas.

[. . .]

The award organisers hope the huge prize may inspire a present-day engineer to figure out the sci-fi gadget’s secret, and “make 23rd Century science fiction a 21st Century medical reality”.

“I’m probably the first guy who’s here in Vegas who would be happy to lose $10m,” said X Prize Foundation chairman Peter Diamandis.

While the tricorder is obviously the stuff of science fiction, other X Prizes have become science fact.

In 2004, the Ansari X Prize for a privately funded reusable spacecraft was awarded to the team behind SpaceShipOne.

Update, 3 February: I’d forgotten about ESR’s post from a while back that — in many ways — we already have tricorders:

But in an entertaining inversion, one device of the future actually works on smartphones now. Because I thought it would be funny, I searched for “tricorder” in the Android market. For those of you who have been living in a hole since 1965, a tricorder is a fictional gadget from the Star Trek universe, an all-purpose sensor package carried by planetary survey parties. I expected a geek joke, a fancy mock-up with mildly impressive visuals and no actual function. I was utterly gobsmacked to discover instead that I had an arguably real tricorder in my hand.

Consider. My Nexus One includes a GPS, an accelerometer, a microphone, and a magnetometer. That is, sensors for location, magnetic field, gravitational fields, and acoustic energy. Hook a bit of visualization and spectral analysis to these sensors, and bugger me with a chainsaw if you don’t have a tricorder. A quad- or quintcorder, actually.

And these sensors are already completely stock on smartphones because sensor electronics is like any other kind; amortized over a large enough production run, their incremental cost approaches epsilon because most of their content is actually design information (cue the shade of Bucky Fuller talking about ephemeralization). Which in turn points at the fundamental reason the smartphone is Eater-of-Gadgets; because, as the tricorder app deftly illustrates, the sum of a computer and a bunch of sensors costing epsilon is so synergistically powerful that it can emulate not just real single-purpose gadgets but gadgets that previously existed only as science fiction!

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