Because the generals on the attacking side – and it is worth remembering that Germany, Austria-Hungary, Britain, France and Italy all took their turns being the attacker on the narrower Western and Italian fronts defined by continuous unbroken trench-lines (the Eastern Front was somewhat more open) – were actively looking for ways out of the trench stalemate. We’ve already discussed one effort to get out, poison gas, and why it didn’t succeed. But there was a more immediate solution: after all, every field manual said the solution to weakening infantry positions on the field was artillery. Sure, trenches and dugouts made infantry resistant to artillery, but they didn’t make them immune to it. So what if we used more artillery?
So by the Second Battle of Artois (May, 1915), the barrage was four days long and included 293 heavy guns and 1,075 lighter pieces. At Verdun (February, 1916) the Germans brought in 1,201 guns, mostly heavy indirect fire artillery (of which the Germans had more than the French) with a shifting barrage that expected to fire 2 million shells in the first six days and 4 million during the first 18 days. At the Somme (1916) the British barrage lasted from the 24th of June to the attack on July 1 (so a seven-day barrage); a shorter barrage was proposed but could not be managed because the British didn’t have enough guns to throw enough shells in the shorter time frame. A longer barrage was also out: the British didn’t have the shells for it. By Passchendaele (1917) the British were deploying some 3,000 artillery pieces; one for every 15 yards of frontage they were attacking.
These efforts didn’t merely get to be more, but also more complex. It was recognized that if the infantry could start their advance while the shells were still falling, that would give them an advantage in the race to the parapet. The solution was the “creeping” barrage which slowly lifted, moving further towards the enemy’s rear. These could be run by carefully planned time-table (but disaster might strike if the infantry moved too slow or the barrage lifted too early) or, if you could guarantee observation by aircraft, be lifted based on your own movements (in as much as your aircraft pilots, with their MK1 eyeballs, could tell what was happening below them). […]
I find that most casual students of military history assume that these barrages generally failed. I suspect this has a lot to do with how certain attacks with ineffective barrages (e.g. the Somme generally, the ANZAC Corps’ attack at Passchendaele) have ended up as emblematic of the entire war (and in some cases, nationality-defining events) in the English-language discussion. And absolutely, sometimes the barrages just failed and attacks were stopped cold with terrible losses. But rather more frequently, the barrages worked: they inflicted tremendous casualties on defenders and allowed the attackers to win the race to the parapet which in turn meant the remaining defenders were likely to be swiftly grenaded or bayoneted. This is part of why WWI commanders continued to believe that they were “on the verge of a breakthrough”, that each attack had come so close, because initially there were often promising gains. They were wrong, of course, about being that close, but opening attacks regularly overran the initial enemy positions. Even the worst debacles of the war, like at the Somme, generally did so.
And at this point, you may be wondering if you’d been lied to, because you were always told this was a war where advances where measured in feet and meters instead of miles or kilometers and how can that be if initial attacks generally did, in fact, overrun the forward enemy positions? I’ll push this even further – typically, in the initial phases of these battles (the first few days) the casualty rates between attacker and defender were close to even, or favored the attacker. This is of course connected to the fact that the leading cause of battle deaths in the war was not rifle fire, machine guns, grenades, bayonets but in fact artillery fire and the attacker was the one blasting fixed positions with literal tons of artillery fire. So what is going on?
Because both sides quickly figured out that their forward positions were badly exposed to artillery barrages and began designing defenses in depth, with rear positions well out of the reach of all but the largest enemy artillery. For instance, most of the so-called “Hindenburg Line” (the Germans called it the Siegfriedstellung or “Siegfried Position”) was set in multiple lines […] The plan consisted of a thin initially defense which was assumed to fall in the event of an attack, but still featured channels made by heavy barbed wire and machine guns designed to inflict maximum casualties on an advancing force (and be dangerous enough to require the artillery barrage and planned assault). Then behind that was more open ground and then a second line of trenches, this time much more solid, with communications trenches cutting vertically and the battle positions horizontally, enabling reserves to be brought up through those trenches without being exposed to fire. Finally the reserves themselves were in a third line of trenches even further back, well outside of the enemy’s barrage (or indeed the range of all but their heaviest guns). Of course while your artillery is in the back, out of range of the enemy artillery, the enemy infantry is attacking into your artillery range. This keeps your artillery from being disabled into the initial barrage (you hope) so that it can be brought into action for the counter-attack.
And now the enemy of the attacker is friction (as we’ve discussed before with defense in depth). If everything possible goes right, you open with the barrage, your infantry sweeps forward, the creeping barrage lifts and you win the race to the parapet. The forward enemy defenders are either blasted apart by the barrage or butchered in their holes by your gas, grenades and bayonets. Great! Now you need to then attack again out of those enemy positions to get to the next line, but your forces are disorganized and disoriented, your troops are tired and your supplies, reinforcements and artillery (including many heavy guns that weigh many tons and shoot shells that also weigh 100+lbs a pop) have to get to you through the terrain the barrage created […]
So rapidly the power of your initial attack runs out. And then the counter-attacks, as inevitable as the rising sun, start. Your opponents can shell you from nice, prepared positions, while your artillery now has to move forward to support you. Their troops can ride railways to staging posts close to the front lines, advance through well-maintained communications trenches directly to you, while your troops have to advance over open group, under artillery fire, in order to support you. The brutal calculus begins to take its toll, you lose ground and the casualty ratios swings in favor of the “defender” (who to be clear, is now attacking positions he once held). Eventually your footholds are lost and both sides end up more or less where they started, minus a few hundreds or thousands of dead. This – not the popular image – this is the stalemate: the attacker frequently wins tactically, but operational conditions make it impossible to make victory stick.
The brutal irony of this “defensive” stalemate is that at any given moment in a battle that might last months and swing from offensive to defensive and back again that casualties typically favored the side which was attacking at any given moment. More ironic yet, the problem here is that the artillery itself is digging the hole you cannot climb out of, because it is the barrage that tears up the landscape, obliterating roads, making movement and communication nearly impossible for the attacker (but not for the defender). But without the barrage, there’s no way to suppress enemy artillery and machine guns to make it possible to cross no man’s land. Even with tanks, an attack without supporting artillery is suicide; enemy artillery will calmly knock out your tanks (which are quite slow; this is in 1918, not 1939).
The problem, for the attacker and the defender isn’t machine guns, it is artillery: the artillery that makes assaults possible in the first place makes actual victory – breaking through the enemy and restoring maneuver – impossible.
Bret Devereaux, “Collections: No Man’s Land, Part I: The Trench Stalemate”, A Collection of Unmitigated Pedantry, 2021-09-17.