Now before I lay into this, fair is fair: Peter Jackson’s The Lord of the Rings had a real habit of having the horses almost always move at the trot or the canter when they ought to have been walking (horses have four “gaits” – patterns of moving – which, in escalating speed are the walk, the trot, the canter and the gallop). Horses can walk or trot for long periods, but canters and gallops can only be maintained in short bursts before the horse wears itself out. So for instance when Théoden leads the Rohirrim from Edoras in Return of the King the horses are walking in the city but by the time they’re in column out of the city the whole column is moving at a canter (interestingly, you can hear the three-beat pattern of the canter in the foley, which is some attention to detail), which is not realistic – they have a long way to go and they won’t be able to maintain this gait the whole way – but fits the forward momentum of the scene. Likewise most of the horses look to be at a canter when his army leaves Dunharrow for Gondor; again this is a bit silly, but on roughly the level of silly of having Aragorn, Legolas and Gimli pursue a band of orcs by jogging for three days and nights without rest.
By contrast [in Rings of Power], the Númenóreans rush to the battle at a full gallop, apparently the whole way or at the very least for hours through the morning. Horses will be vary, but generally two to three miles is the maximum distance most horses can gallop before fatigue sets in (for most horses this distance is going to be shorter), which they’re going to cover in about six minutes. The gallop is a very fast (25-30mph), very short sprint, yet Galadriel has this whole formation at full gallop even before she can see their destination. And I just want to remember here the absurdity that these horsemen do not even know there is a battle to ride to; for all they know this is a basic scouting effort (which might be better accomplished slowly and without wearing down all of the horses). Théoden at least has the excuse that he’s on the clock and knows it!
The way we are then shown the cavalry arriving is very confusing to me. The speed of their arrival makes at least some sense. We have already established that both Arondir and Adar are incompetent commanders so the fact that they have set no scouts or lookouts checks out. Pre-modern and early-modern cavalry could effectively out-ride news of their coming, and so show up unexpectedly in places with very little warning. Not this little warning, mind you – the time from the first sound of hoof-falls (heard by Elves – the orcs evidently hear nothing) to the cavalry deluging the village is just about fifteen seconds; horses move fast but they do not move that fast (at full gallop a horse might cover 150-200 meters in those fifteen seconds and the orcs would absolutely hear them coming before they saw them). But the idea in general that the Númenórean cavalry could appear as if out of nowhere to the orcs checks out – that was one of the major advantages of cavalry operations.
Bret Devereaux, “Collections: The Nitpicks of Power, Part III: That Númenórean Charge”, A Collection of Unmitigated Pedantry, 2023-02-03.
May 23, 2023
QotD: Cavalry operations in Rings of Power versus cavalry operations in history
Comments Off on QotD: Cavalry operations in Rings of Power versus cavalry operations in history
No Comments
No comments yet.
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.