Brandon Morse on a term that’s migrated out of its original gaming context and being used as a label for social justice warriors:
If you’ve ever picked up a video game that features other characters that are controlled by the computer, then you’ve run into non-player characters or NPC’s.
NPC’s serve a host of different functions depending on what the program you’re playing with needs them for. They’re the villagers in Skyrim, Toad from Super Mario Brothers, and the ghosts in Pac-Man. NPC’s may have dialogue, patterns, and personality, but at the end of the day, they’re just a program with pre-set behavioral patterns decided for them by a developer.Now let’s pretend we’re taking this article from the top…
If you’ve ever stepped onto a college campus or a protest demonstration that features people with neon colored hair screaming at the top of their lungs about identity politics or a social concern then you’ve run into a social justice warrior or SJW.
SJWs serve a host of different functions depending on what activists, politicians and the media need them for. They’re the crazed people trying to beat down the Supreme Court door, the Antifa members threatening motorists, or the male-feminist roundhousing a woman for expressing pro-life views. SJW’s may have dialogue, patterns, and personality, but at the end of the day, they’re just a program with pre-set behavioral patterns decided for them by professors, activist groups, or the media.
The comparison between NPC’s and SJW’s is pretty striking and simultaneously hilarious.
H/T to David Thompson for the link.