In some respects, it took me thirty years to understand what I was seeing. I’m one of Heinlein’s children, one of the libertarians that science fiction made. Because that’s so, it was difficult for me to separate my own world-view from the assumptions of the field. In grokking the politics of SF, I was in the position of a fish trying to understand water.
Eventually, however, a sufficiently intelligent fish could start to get it about hydrodynamics — especially when the water’s behavior is disturbed by storms and becomes visibly turbulent. I got to look back through the midlist at the Futurian ripples. I lived through the New Wave storm and the pre-Startide-Rising doldrums. By the time cyberpunk came around, I was beginning to get some conscious perspective.
Cyberpunk was the third failed revolution against Campbellian SF. William Gibson, who is generally credited with launching this subgenre in his 1984 novel Neuromancer, was not a political writer. But Bruce Sterling, who promoted Gibson and became the chief ideologue of anti-Cambellianism in the late 1980s, called it “the Movement” in a self-conscious reference to the heady era of 1960s student radicalism. The cyberpunks positioned themselves particularly against the carnographic conservative military SF of David Drake, Jerry Pournelle, and lower-rent imitators — not exactly a hard target.
Despite such posturing, the cyberpunks were neither as stylistically innovative nor as politically challenging as the New Wave had been. Gibson’s prose has aptly been described as Raymond Chandler in mirror-shades. Cyberpunk themes (virtual reality, pervasive computing, cyborging and biosculpture, corporate feudalism) had been anticipated in earlier works like Vernor Vinge’s 1978 hard-SF classic True Names, and even further back in The Space Merchants. Cyberpunk imagery (decayed urban landscapes, buzzcuts, chrome and black leather) quickly became a cliche replicated in dozens of computer games.
Neal Stephenson wrote a satirical finis to the cyberpunk genre in 1992’s Snow Crash, which (with Bruce Sterling’s Schismatrix and Walter John Williams’s Hardwired) was very close to being the only work to meet the standard set by Neuromancer. While most cyberpunk took for granted a background in which late capitalism had decayed into an oppressive corporate feudalism under which most individuals could be nothing but alienated and powerless, the future of Snow Crash was a tellingly libertarian one. The bedrock individualism of classical SF reasserted itself with a smartass grin.
By the time cyberpunk fizzled out, most fans had been enjoying the hard-SF renaissance for a decade; the New Wave was long gone, and cyberpunk had attracted more notice outside the SF field than within it. The leaders of SF’s tiny in-house critical establishment, however (figures like Samuel Delany and David Hartwell), remained fascinated on New Wave relics like Thomas Disch and Philip K. Dick, or anti-Campbellian fringe figures like Suzette Hadin Elgin and Octavia Butler. While this was going on, the readers voted with their Hugo ballots largely for writers that were squarely within the Campbellian tradition — Golden age survivors, the killer Bs, and newer writers like Lois McMaster Bujold and Greg Egan (whose 1998 work Diaspora may just be the single most audacious and brilliant hard-SF novel in the entire history of the field).
Eric S. Raymond, “Libertarianism and the Hard SF Renaissance”, Armed and Dangerous, 2002-11-09.
June 4, 2016
QotD: Cyberpunk SF
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