Published on 7 Mar 2016
March 10, 2016
QotD: Ethnic Tension, A Game For Two Players
Pick a vague concept. “Israel” will do nicely for now.
Player 1 tries to associate the concept “Israel” with as much good karma as she possibly can. Concepts get good karma by doing good moral things, by being associated with good people, by being linked to the beloved in-group, and by being oppressed underdogs in bravery debates.
“Israel is the freest and most democratic country in the Middle East. It is one of America’s strongest allies and shares our Judeo-Christian values.
Player 2 tries to associate the concept “Israel” with as much bad karma as she possibly can. Concepts get bad karma by committing atrocities, being associated with bad people, being linked to the hated out-group, and by being oppressive big-shots in bravery debates. Also, she obviously needs to neutralize Player 1’s actions by disproving all of her arguments.
“Israel may have some level of freedom for its most privileged citizens, but what about the millions of people in the Occupied Territories that have no say? Israel is involved in various atrocities and has often killed innocent protesters. They are essentially a neocolonialist state and have allied with other neocolonialist states like South Africa.”
The prize for winning this game is the ability to win the other three types of arguments. If Player 1 wins, the audience ends up with a strongly positive General Factor Of Pro-Israeliness, and vice versa.
Remember, people’s capacity for motivated reasoning is pretty much infinite. Remember, a motivated skeptic asks if the evidence compels them to accept the conclusion; a motivated credulist asks if the evidence allows them to accept the conclusion. Remember, Jonathan Haidt and his team hypnotized [PDF] people to have strong disgust reactions to the word “often”, and then tried to hold in their laughter when people in the lab came up with convoluted yet plausible-sounding arguments against any policy they proposed that included the word “often” in the description.
I’ve never heard of the experiment being done the opposite way, but it sounds like the sort of thing that might work. Hypnotize someone to have a very positive reaction to the word “often” (for most hilarious results, have it give people an orgasm). “Do you think governments should raise taxes more often?” “Yes. Yes yes YES YES OH GOD YES!”
Once you finish the Ethnic Tension Game, you’re replicating Haidt’s experiment with the word “Israel” instead of the word “often”. Win the game, and any pro-Israel policy you propose will get a burst of positive feelings and tempt people to try to find some explanation, any explanation, that will justify it, whether it’s invading Gaza or building a wall or controlling the Temple Mount.
So this is the fourth type of argument, the kind that doesn’t make it into Philosophy 101 books. The trope namer is Ethnic Tension, but it applies to anything that can be identified as a Vague Concept, or paired opposing Vague Concepts, which you can use emotivist thinking to load with good or bad karma.
Scott Alexander, “Ethnic Tension And Meaningless Arguments”, Slate Star Codex, 2014-11-04.