If you’re not worried about the government (or other governments) watching your every move — because you’ve “got nothing to hide” — you might be interested in this game:
The tongue-in-cheek game Nothing to Hide was born out of creator Nicky Case’s dedication to privacy rights. Using the game, he intends to chip away at confidence in National Security Agency (NSA) procedures and give advocates something to think about.
The “anti-stealth” framework is an “inversion” of more familiar stealth-based video games. In the Panopticon-inspired environment, players must control behavior to please monitoring powers. Rather than avoid surveillance equipment, players actively work to remain in sight of yellow, triangle cyclops-eyed cameras. If a player walks outside the view of the camera, he or she risks death by summary, trial-free execution — because clearly he or she is a criminal with something to hide.
The name Nothing to Hide is, of course, taken from a common blasé reaction to state surveillance: “Well, I’ve got nothing to hide.” The game confronts this attitude by drawing attention to the unpleasantness of being constantly monitored. Players are thrust into a dystopian environment devoid of privacy. Digital posters with creepy comments like “Smile for the camera” and “Thank you for participating in your own surveillance” cover the walls.