No, I’m not there, but the nice folks at GuildMag were sending tweets from the panel:
From a series of Twitter updates by GuildMag:
- Panel is Colin, John, Regina, Randy, Jeff, Tirzah, and Andrew! Playing the manifesto for the newbies.
- Colin introduces GW2. Yes, there is jumping. No, no monthly fee. Arenanet founded to innovate: personal story, dynamic events & combat
- Dynamic events scale with population: more mobs will spawn, or a boss will grow in power & gain new skills with more players
- No kill steals or mob tagging. All participants will gain loot and experience.
- Active combat: line of sight and positioning are important. Mobs can block projectiles or you can face the wrong way and miss
- Question: is there a way for players to know when dynamic events around the world are going on? A: yes. You can also leave before they are finished and still get rewards
- Q: do dynamic events have fast resets? A: we can’t make unlimited one time events. You may run into the same one more than once but they are scripted so the resets are longer.
- Q: how do you plan to keep people playing? A: there are different personal stories, mini games, dungeons, rated PvP for tournaments. WvW
- You can level from 1-80 in world vs world, players drop loot.
- Q: how does the game handle different levels? A: you’ll be sidekicked down in low level content or up to play with high level friends
- Q: life span of norn? A: they live into the triple digits but die from battle. Leader ?? had son at 80. They are young and vital for many years
- Q: how will you know where to go and find events? A: you can talk to scouts, they direct players. But players can just explore and find events on their own
- Q: do you plan on “mini-patching” new dynamic events? A: we have a solid live team, you can expect more content
- Dynamic event scaling AI detects participation: players can’t stand around and do nothing and get credit.
- Q: how do you avoid accidentally logging out and back into enemy territory? A: you can teleport to rally points