PC World looks at the latest convergence of all the sex-obsessed geeks in the world and the latest consumer electronics toys:
It’s practically the universal rule of electronics: Where there’s technology, there’s sex. Embrace it or shun it, but it’s the way of the world.
Now, it looks like Microsoft’s new Kinect may be the latest gadget to fall prey to prurient interests. The Kinect is undergoing a series of experiments designed to turn its motion-sensitive virtual gaming into motion-sensitive virtual mating.
Oh, come on — are you really that surprised?
The original term was “teledildonics”, which has the virtue of allowing you to discuss it without quite giving away the true subject.
If you want to know about the possibilities of Kinect sex, just ask Kyle Machulis. Machulis, aka “qdot,” runs a site called slashdong.org (Google it at your own risk). The site, which I probably shouldn’t mention by name more than once, focuses on the meeting point between sex and tech. It featured a blog this week exploring the idea of X-rated uses for Kinect-enabled Xboxes (hat tip to the crew from CNET for finding the page).
In the blog, Machulis — who was recently cited by New Scientist as a Kinect-hacking authority — observes how the Kinect is able to use depth in order to identify a person’s body shape. He goes on to note, however, that Microsoft’s gaming console really tracks the human body “as a whole,” looking at “major geometric features” of a user’s form. This doesn’t bode well for the prospect of Kinect sex; without getting too graphic, let’s just say that the primary anatomy involved in intimate relations isn’t exactly a “major geometric feature.” Sorry, fellas.
New technology is notoriously prone to being harnessed to the interests of prurience . . . after Gutenberg and his competitors got the mass-produced bible business going, one of the next profitable niches to be explored was the erotic/pornographic book market.