Quotulatiousness

September 22, 2010

Civ V review

Filed under: Gaming, History, Technology — Tags: — Nicholas @ 07:55

No, not by me . . . my copy hasn’t arrived yet. It’s from the Guardian:

Fans of Sid Meir’s seminal strategy game tend to be purists — one reason why 2008’s Civilization Revolution was so panned by some for slimming down the formula in just about every respect.

Yet for all its limitations, the console version addressed many of the problems that the old PC franchise had ignored for too long, and the proof is here for all to see. Civilization V returns to Civ IV‘s epic scale but combines it with CivRev‘s emphasis on simplicity and clarity. As a result, this is probably the best (or at least the most user friendly) version of the game since the original and certainly the best-equipped for the now-obligatory multiplayer mode.

The first thing PC owners will notice is the interface. Heavily influenced by CivRev, it’s a thing of minimalist beauty designed to display information clearly and succinctly. This also has the effect of allowing pride of place to the new-look World Map, which is now a thing of shimmering beauty as your empire develops into a tableau of fields, factories and road networks. Zooming in and out is smoother than before and it makes the game annoyingly easy to keep playing.

If nothing else, it should keep me occupied until Guild Wars 2 is released.

Update: Just got an email from Amazon.ca, providing me with a bonus code for the “Cradle of Civilization Map Pack”. I ordered this long enough ago that I don’t even remember what this might be (or, more likely, it was added after I pre-ordered).

Update, the second (at 23:15): Yep, my copy arrived tonight. While I was in town for an appointment. Can anyone explain why they bother to ship you a DVD-ROM when you have to download the game through Steam anyway? Because it’s peak time somewhere in North America, I’ve been downloading for over half an hour and just got to 47%. At this rate, I’ll maybe get half an hour of gaming before I turn into a pumpkin . . .

QotD: Gun registry math

Filed under: Bureaucracy, Cancon, Government, Law, Media, Quotations — Tags: , , — Nicholas @ 07:45

If the Globe is right, it seems only a bit of sloppily written verbiage in the new report on the registry — interpreted by dissimulators with badges, and faithfully broadcast by writers with poor financial instincts — could possibly have led anyone to believe the gun registry is a bargain. (The Firearms Centre in Miramichi has 240 federal employees, guys! $4 million wouldn’t cover 12 weeks of payroll expenses, right?) And maybe I’m just some Western flake, but in retrospect it does seem as though the propagation of $4 million figure was possible only because the RCMP played undisguised politics with the report, dawdling over a “translation” (a tactic that the Conservatives somehow ended up taking most of the blame for) and making sure to pass it around to friendly, gullible media outlets in a timely way before the vote on C-391. All of which, now, can serve only the electoral interests of the Conservatives themselves — keeping alive the hated totem and allowing them to exploit the real financial numbers in their search for a Commons majority.

Colby Cosh, “Junius explains that gun-registry math”, Macleans.ca, 2010-09-21

Boom de yada, boom de yada

Filed under: Humour, Media, Technology — Tags: , , — Nicholas @ 07:29

H/T to Maggie Koerth-Baker for the link.

NFL still not setting the right example for concussed players

Filed under: Football, Health — Tags: , , — Nicholas @ 07:20

Gregg Easterbrook shows that the NFL’s thoughts about the proper way to address concussions still haven’t changed:

The core problem is that football coaches at the high school, college and professional levels are rewarded for winning games but not penalized for allowing their players to be harmed. A coach who sits a player down out of concern for the player’s health may pay a price, if a game is lost. A coach who sends a concussed player onto the field may never be penalized in any way if that player suffers another concussion. Human beings respond to incentives, and right now the coaches’ incentive is to be irresponsible with players’ health.

Yes, the culture of football macho contributes to the problem: Many players ask to return to action when battling injury, including neurological harm. But coaches are the ones who make the decisions. They’re the adults in charge. And their incentive structure is all wrong.

Coaches receive money and accolades if they mistreat players and win; they are not disciplined, or seemingly even criticized, if players are harmed. Same for the front office in the NFL, the athletic department in college and the athletic director in high school. If the team loses, the fans and boosters are furious. If players suffer harm, there are no consequences whatsoever for the people making the decisions. And at the high school level, legally they are caring for children!

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