Quotulatiousness

April 30, 2012

A first-timer’s view of Guild Wars 2: the final day

Filed under: Gaming — Tags: , — Nicholas @ 08:55

(Cross-posted from GuildMag)

After posting yesterday’s report, I read this tweet from Hunter (of Hunter’s Insight) “You can tell someone went into GW2 with a negative attitude to begin with when they start a post with complaints. Confirmation bias.” That’s very true, and I hope I’ve managed to keep my commentary balanced. I don’t want to come across as a total fanboy over Guild Wars 2, so I’m pointing out issues and concerns, but don’t misundestand me: I really enjoyed my brief time in Tyria 250 years later. When Natural Sword and I teamed up again for the last few hours of the beta weekend event, it was amusing how often we’d use words like “epic” and “awesome” in discussing the most recent dynamic event chain. We’d both made it past level 20 but the content scaling seemed to be working quite well — it was challenging without being too deadly.

It was a beta event, but aside from the few bugs I mentioned in the earlier installments, and a few more I encountered on Sunday, the game felt very polished and immersive. After I finally got to bed this morning (3:00 a.m. local time), I found I was dreaming with the Guild Wars 2 UI overlaid (the dream wasn’t GW2-related, but I had to use the WASD keys to move and I kept pressing the F key to interact with people… I’m going to feel like I’m wading through mud when I get back into Guild Wars, as the character movement in Guild Wars 2 is so fluid it almost feels like you’re on ball bearings. I found I was frequently “over-correcting” my movements for the first few minutes in game.

I spent somewhere in the region of 30-32 hours this weekend playing (I forgot to check before the finale), and I would have played even more if I could have physically taken it. The only times I found my frame rate dropping badly was during the first few minutes in the starting area on Friday (with hundreds of other brand-new characters cluttering up the terrain), and the last hour on Monday morning, as the zerg formed and rolled through Wayfarer Foothills.

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April 29, 2012

A first-timer’s view of Guild Wars 2: the second day

Filed under: Gaming — Tags: , — Nicholas @ 08:49

(Cross-posted from GuildMag)

With my ranger pet being nerfed after level 7 (see yesterday’s post for details, including the comments), there didn’t seem to be much point carrying on any further with my ranger. I was dying regularly enough with an active pet … no point in spending the rest of the weekend practicing my “downed” skill set! (And many thanks to the noble souls who revived me a few times last night.)

After witnessing the land rush to certain servers on opening day of the beta weekend event, I now hope that ArenaNet can come up with some method of allowing long-established guilds to all start on the same server: as I mentioned yesterday, my guild only managed to get a small number in before the capacity of Sorrow’s Furnace was reached. For the BWE, it doesn’t really matter that much (except for WvW fans), but I think it’s a major concern for lots of players who want to enjoy the company of the guild/alliance they’re used to working with in Guild Wars. The transfer fee for switching worlds was waived for the first 24 hours of the BWE to help with this, but you still can’t transfer to a server that’s at or over capacity.

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April 28, 2012

A first-timer’s view of Guild Wars 2: the first day

Filed under: Gaming — Tags: , — Nicholas @ 06:45

(Cross-posted from GuildMag)

Like most of you, I hadn’t had the chance to play Guild Wars 2 until this weekend. It’s (already) been an enlightening experience. I started writing this on Friday evening, after about four hours of game play. Lots of things I’m encountering are probably more a reflection of my lack of knowledge about MMOs in general (I haven’t really played any other games than Guild Wars).

I’d managed to get my human ranger to level 6, unlock most of the basic weapon skills for axe, dagger, and shortbow. It’s been lots of fun so far, but the server my guild/alliance was hoping to all be on maxed out early, so anyone who tried getting in more than half-an-hour after the BWE started has had to go to a different server instead.

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April 27, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 11:40

My weekly column at GuildMag is now online. It’s wall-to-wall Beta Weekend Event anticipation, advice, and speculation. Everyone who pre-purchased Guild Wars 2 is able to take part in the beta event.

At about 3:00 this afternoon, I’ll be disappearing into the beta event (technical issues permitting) and won’t be back to normal blogging until Monday. I might be able to get a few posts up over the weekend, but I’m planning on total immersion into Guild Wars 2.

If you’re in the beta, the GuildMag North American staff will be playing on the “Sorrow’s Furnace” server. Plans apparently changed. GuildMag staffers will be playing in several servers in North America. As my guild and alliance are going to be on “Sorrow’s Furnace”, that’s were I’ll be.

April 24, 2012

ArenaNet founder says “We’re in it to win” with Guild Wars 2

Filed under: Gaming, Media — Tags: , — Nicholas @ 10:42

A recent interview with Mike O’Brien, founder of ArenaNet, in Forbes:

Guild Wars beat all of our expectations and our company grew as we put out four expansions and we came together as a team and learned how to build content,” said O’Brien. “We got to a point where we wanted to see what we could accomplish next, so in 2007 we announced to our fans that we were going to start working on Guild Wars 2 and we’d be quiet for a while.”

That long wait is finally coming to a close with an open beta test this coming weekend, where fans will get their first tour of the new Tyria, set 250 years after the events of the first game.

“We’re in it to win it this time,” said O’Brien. “We were number two to World of Warcraft with Guild Wars, now we want to beat them. We’ll be satisfied when the Guild Wars 2 is the most successful MMO. I think we have something unique here and players are going to see it and understand why dynamic events are a way better content model than people have experienced before in online worlds. Word-of-mouth will get people to understand that we really are doing something new and different. The sky’s the limit once this game is out. Online worlds have a networking effect. People will bring friends to Guild Wars 2. We hope all the people who play the beta weekend will tell their friends about it.”

April 22, 2012

PC Gamer reviews Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas @ 10:52

Chris Thursten recounts the early beta experience with both the good and the not-so-good, including some personal preferences in the character creation process:

As someone who likes MMOs — and who isn’t necessarily convinced they need saving — I’m treating my uninterrupted weekend with the game as an opportunity to see how far it can deliver on its big ideas. If it can convince me that we really have been doing everything wrong since World of Warcraft, then ArenaNet could be on to something.

I opt to play a female human warrior. My choice of race is down to the fact that the human starting area — lush farmland under attack by roaming centaur warbands — is the most frequently cited example of GW2’s evolving ‘events’ system, where quests are thrown out in favour of dynamic objectives based on the independent actions of players, monsters and friendly NPCs. I become a mail-clad warrior, meanwhile, because I want my character to put some bloody clothes on. The land of Tyria is populated by clear-faced underwear models, and it’s an uphill struggle to make a female character who doesn’t look 15 years old. The best I can do is a kind of Disney Joan of Arc, a waif-thin airbrushed beauty wielding a sword bigger than she is. I avoid spellcasters entirely because there’s only so much Renaissance-themed fetish gear I can handle.

It’s not all aesthetic hell, however:

Guild Wars 2’s events system is starting to make sense. “Events are very visual,” Flannum says. “They don’t require a lot of explanation. You run into a city and there are centaurs attacking everyone – you kind of know what to do, right?”

[. . .]

We cooperated wordlessly, matching the capabilities of our characters to the present need without any planning or leadership. When the behemoth fell, a cheer went up. It dropped a glimmering treasure chest, from which everyone received a boon of item upgrades and general purpose loot. My gold-ranked contribution to the fight earned me half a level and filled me with genuine pride. What was remarkable about this encounter is that it provided top tier thrills with none of the set-up, none of the stress. This is exactly what ArenaNet are aiming for, Eric Flannum says. “One of the things that we really wanted to avoid was this feeling that the game doesn’t really start until max level.”

What was remarkable about my time with GW2 as a whole is that situations like this one — impromptu mass cooperation, with a real sense of a collective experience — came about several times. I have questions about how events will operate when zones are either over or under-populated, but if nothing else my time proves one thing: the system works.

April 20, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:17

My weekly column at GuildMag has been posted. This week everyone is talking about the upcoming Beta Weekend Event. Everyone who pre-purchases Guild Wars 2 will be able to take part in the beta event.

If you want to get into the beta event you can prepurchase a copy of the game through the authorized sellers in your region or through the official website.

April 18, 2012

Guild Wars 2 Beta Weekend Event set for April 27-29

Filed under: Gaming — Tags: , — Nicholas @ 13:25

I think it’ll be safe to say that there will almost certainly be no blog updates from whenever on the 27th the event begins until sometime on April 30th. The Beta Weekend Event is open to everyone who has pre-purchased Guild Wars 2 (you can still get in on the event by pre-purchasing the game at buy.guildwars2.com).

It is still a beta, so you can anticipate finding some rough edges — reporting problems is part of the beta experience. Characters created during the beta program are not carried over into the released game, so don’t get too attached to your on-screen avatar yet.

Update, 19 April: Here’s the ArenaNet blog post with details:

We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2 — and rest assured, we’ll be playing alongside them!

There are a couple important things you need to know about this Beta Weekend Event:

  • The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
  • Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
  • This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.

Let’s take a look at all the cool stuff you’ll be doing during the Beta Weekend Event.

April 13, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 09:57

My weekly column at GuildMag has been posted. This week’s highlight was that pre-purchases started on Tuesday. Everyone who pre-purchases Guild Wars 2 will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You also get a three-day head start before the game goes on sale to the general public (only one day if you pre-order rather than pre-purchase). You can buy through the authorized sellers in your region or through the official website.

April 10, 2012

First order of business this morning was…

Filed under: Gaming — Tags: , — Nicholas @ 07:40

The Guild Wars 2 Pre-purchase page went live first thing this morning (Seattle time).

April 6, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:35

My weekly column at GuildMag has been posted. The big news this week was the fan event that ArenaNet hosted in their Brighton offices, plus some news about squads in World vs. World play, and the usual community spazz-out over the latest information on regional locking.

Reminder that pre-purchases start on Tuesday, and everyone who pre-purchases the game will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You can buy through the authorized sellers in your region or through the official website.

April 5, 2012

The Guild: season 2 with annotations

Filed under: Gaming, Humour, Media — Tags: , — Nicholas @ 00:08

Watch the full second season of The Guild! No credits! No opening intros!

Picking up where season 1 left off, Codex finds herself evicted at the hands of Zaboo’s jilted mother…and Zaboo shows no signs of giving up on their perceived romance. As Codex tries to deal with her own issues while simultaneously advising her Guild-mates on their own lives, a mysterious neighbor begins to show interest in Codex, further sending her life into turmoil. And this is all before the game’s server is unexpectedly shut down…

April 1, 2012

GuildMag announces details of Guild Wars 2 console versions

Filed under: Gaming, Humour — Tags: , — Nicholas @ 10:08

I’m quite impressed with our crack GuildMag editorial team for being the first to break this big story:

This just in!

We have just received word from a reliable source within ArenaNet that a console version of Guild Wars 2 has been CONFIRMED!

That’s right, folks! You heard it here first! There is no confirmed release date as of yet, but it has been confirmed that Guild Wars 2 will be on the Xbox Kinect, the Wii U and the PS3 Move, and we’ve got all the details!

Unfortunately, as the controllers for the different platforms are not directly compatible, there are a few differences between the various versions:

Xbox 360 (controller)

Healing skill — To use this skill, press B repeatedly in Morse code to spell the word ‘heal’ (which is dot, dot, dot, dot, dot, dot, dash, dot, dash, dot, dot). We recommend beginning this sequence before you take damage otherwise you may not cast it in time to save yourself. If you forget the sequence and delay pressing B a second time, you will activate the ‘/wave’ emote

Xbox 360 (Kinect)

Dodge — To dodge in the computer version, you use V. To dodge in the Xbox 360 version, you simply scream as loudly as you can whilst running away from your television, preferably hiding behind a sofa for a maximum chance to dodge. The game will detect that you’re no longer present and assume you intend to dodge. We think there’s a massive bonus to this — whenever you leave the room whilst playing for whatever reason, you don’t have to worry about pausing the game for fearing of dying!

[. . .]

PS3 Move & Wii U

Dancing Dagger (thief weapon skill) — All weapon skills have been given their own unique movement action. One we particularly enjoyed was this thief skill, where the thief throws a dagger at the target. To perform this skill, the player simply throws their controller at a supplied target ring, which will bounce the controller back if it lands successfully. If not — well, let’s just say you need to improve your aim!

March 30, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:29

After finally (I hope) resolving the connection issue I was having with the site, my weekly column at GuildMag has been posted. I’d started to work on the big beta aggregation post, but when I lost connection to the site, I couldn’t keep updating that post. Much (but not all) of the overflow now gets wrapped up in the weekly column along with the usual assortment of blog posts, videos, and podcasts.

March 27, 2012

Guild Wars beta reports still coming in

Filed under: Gaming — Tags: , — Nicholas @ 12:00

In my other life as weekly roundup columnist for GuildMag, we’re still expanding our Guild Wars 2 beta aggregation page for articles and videos coming out of last weekend’s beta: beta test weekend.

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