(Cross-posted from GuildMag)
After posting yesterday’s report, I read this tweet from Hunter (of Hunter’s Insight) “You can tell someone went into GW2 with a negative attitude to begin with when they start a post with complaints. Confirmation bias.” That’s very true, and I hope I’ve managed to keep my commentary balanced. I don’t want to come across as a total fanboy over Guild Wars 2, so I’m pointing out issues and concerns, but don’t misundestand me: I really enjoyed my brief time in Tyria 250 years later. When Natural Sword and I teamed up again for the last few hours of the beta weekend event, it was amusing how often we’d use words like “epic” and “awesome” in discussing the most recent dynamic event chain. We’d both made it past level 20 but the content scaling seemed to be working quite well — it was challenging without being too deadly.
It was a beta event, but aside from the few bugs I mentioned in the earlier installments, and a few more I encountered on Sunday, the game felt very polished and immersive. After I finally got to bed this morning (3:00 a.m. local time), I found I was dreaming with the Guild Wars 2 UI overlaid (the dream wasn’t GW2-related, but I had to use the WASD keys to move and I kept pressing the F key to interact with people… I’m going to feel like I’m wading through mud when I get back into Guild Wars, as the character movement in Guild Wars 2 is so fluid it almost feels like you’re on ball bearings. I found I was frequently “over-correcting” my movements for the first few minutes in game.
I spent somewhere in the region of 30-32 hours this weekend playing (I forgot to check before the finale), and I would have played even more if I could have physically taken it. The only times I found my frame rate dropping badly was during the first few minutes in the starting area on Friday (with hundreds of other brand-new characters cluttering up the terrain), and the last hour on Monday morning, as the zerg formed and rolled through Wayfarer Foothills.