The new issue of GuildMag is now online (that is, GuildMag the Guild Wars 2 online magazine, as opposed to the regular website where my weekly column appears). Go to the website to get the details or click the image below to go directly to the front page of the new issue:
July 25, 2013
July 19, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s edition is packed full of information and opinion on what is coming to GW2 during the rest of 2013, based on ArenaNet’s Colin Johanson’s livestream, interview, and long, detailed blog post. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
The election campaign is in full swing in Lion’s Arch, and GuildMag also has up-to-the-minute reporting from the front lines.
July 12, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s release — the Bazaar of the Four Winds — has been greeted with much praise and thanks (except for stick-in-the-mud types like me who don’t like jumping puzzles). There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
July 5, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The big news is that ArenaNet has switched to a biweekly content release schedule — new content every two weeks. Next week’s release will be the Bazaar of the Four Winds. There was also some confusion in the community as ArenaNet appeared to say there would never be any expansions to GW2, then clarified that the Living Story is going to be the primary content distribution, but that they hadn’t ruled out boxed expansions. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
July 4, 2013
Virtual reality hardware coming to your local big box electronics store
In The New Yorker, Joel Johnson talks about the Oculus Rift, which may be available in retail stores by the end of the year:
Luckey’s garage creation, which soon was named the “Oculus Rift,” is not far from a smartphone with a headband. An L.C.D. screen spans across a plastic mask, sitting about an inch away from a user’s eyes; a barrier divides the display in two, effectively creating one screen for each eye. Motion sensors track the position of the wearer’s head, then feed this data across an umbilical cord to a computer, typically a gaming P.C. Instead of rendering one 3-D world to a single monitor, as in a typical first-person video game, such as Call of Duty, the computer renders the same 3-D world twice, from slightly different angles. It sends those two perspectives, side by side, to the Rift, creating the illusion of depth. Motion is controlled by the direction in which the wearer is looking; instead of using a mouse or a controller to direct your gaze in the 3-D world, a person simply needs to turn his head.
The Oculus Rift uses optical tricks to create the realistic sensation, like slightly warping the edges of the view in the computer, which is corrected by plastic lenses in the goggles. The pixels are more tightly packed directly in front of the eye, giving the perspective a roundness that feels more like human vision. It works. The Oculus Rift rivals — and will possibly exceed, when it hits the shelves sometime in late 2013 or mid-2014 — the best virtual-reality hardware available, military-grade or otherwise.
[. . .]
I’ve been testing the Oculus Rift for a month, and in it, virtual reality feels a lot like scuba diving. First, there is the mask. Then there is the strange disconnect between where your body actually is and where your mind, confused by the mask, is telling you that your body is located. This sensation of discombobulation is doubled in virtual reality, since the current version of the Oculus Rift doesn’t track your body or hands, only your head.
Still, more than any of its antecedents, the Oculus Rift is convincingly engrossing. Most of the several dozen people who have tried my Rift put the goggles on as skeptics, but removed them as believers that virtual reality, as a practical phenomenon, now exists.
On YouTube, WoodenPotatoes recently posted a video where he tried out his new Oculus Rift unit with the original Guild Wars Prophecies by ArenaNet. As he points out in the video, the game is in no way optimized for use with the Rift, but is still an interesting experiment:
June 28, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Sky Pirates of Tyria update went live this week along with a large number of trait changes for the professions. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
June 21, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Dragon Bash is still going strong in Tyria, and we’re learning about the next content update coming next week: The Sky Pirates of Tyria. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
June 14, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Dragon Bash is underway in Tyria, with holographic dragons to watch, dragon minions to fight, dragon piñatas to bash and lots of other attractions. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
June 7, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. We’re still experiencing the last stages of the Southsun Cove content, and starting to get details on the next content update: The Dragon Bash, coming June 11th. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
May 31, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This week’s focus has been on the new content release “Last Stand at Southsun”. There’s also the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
May 25, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. Due to scheduled maintenance, I had to stop updating the post about an hour before I usually publish, so a few regular items may have been missed. GuildMag has an updated look and feel this week, which was part of the reason for the maintenance on Friday. Next week will see the release of the next content update and we have some advance information on that plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
May 17, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The new chapter of the living story, Secret of Southsun, went live this week and there’s lots of discussion, advice, and enthusiasm, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
May 10, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. The next chapter of the living story, Secret of Southsun, will be going live next week and there’s much anticipation for what will be included, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
May 3, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This week has lots of reaction to the final chapter of the Flame and Frost living story and some analysis of the GW2 end-game economy, plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
April 26, 2013
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This week has lots of information about the final chapter of the Flame and Frost living story and new sPvP features plus the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.