Quotulatiousness

April 22, 2012

PC Gamer reviews Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas @ 10:52

Chris Thursten recounts the early beta experience with both the good and the not-so-good, including some personal preferences in the character creation process:

As someone who likes MMOs — and who isn’t necessarily convinced they need saving — I’m treating my uninterrupted weekend with the game as an opportunity to see how far it can deliver on its big ideas. If it can convince me that we really have been doing everything wrong since World of Warcraft, then ArenaNet could be on to something.

I opt to play a female human warrior. My choice of race is down to the fact that the human starting area — lush farmland under attack by roaming centaur warbands — is the most frequently cited example of GW2’s evolving ‘events’ system, where quests are thrown out in favour of dynamic objectives based on the independent actions of players, monsters and friendly NPCs. I become a mail-clad warrior, meanwhile, because I want my character to put some bloody clothes on. The land of Tyria is populated by clear-faced underwear models, and it’s an uphill struggle to make a female character who doesn’t look 15 years old. The best I can do is a kind of Disney Joan of Arc, a waif-thin airbrushed beauty wielding a sword bigger than she is. I avoid spellcasters entirely because there’s only so much Renaissance-themed fetish gear I can handle.

It’s not all aesthetic hell, however:

Guild Wars 2’s events system is starting to make sense. “Events are very visual,” Flannum says. “They don’t require a lot of explanation. You run into a city and there are centaurs attacking everyone – you kind of know what to do, right?”

[. . .]

We cooperated wordlessly, matching the capabilities of our characters to the present need without any planning or leadership. When the behemoth fell, a cheer went up. It dropped a glimmering treasure chest, from which everyone received a boon of item upgrades and general purpose loot. My gold-ranked contribution to the fight earned me half a level and filled me with genuine pride. What was remarkable about this encounter is that it provided top tier thrills with none of the set-up, none of the stress. This is exactly what ArenaNet are aiming for, Eric Flannum says. “One of the things that we really wanted to avoid was this feeling that the game doesn’t really start until max level.”

What was remarkable about my time with GW2 as a whole is that situations like this one — impromptu mass cooperation, with a real sense of a collective experience — came about several times. I have questions about how events will operate when zones are either over or under-populated, but if nothing else my time proves one thing: the system works.

April 20, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:17

My weekly column at GuildMag has been posted. This week everyone is talking about the upcoming Beta Weekend Event. Everyone who pre-purchases Guild Wars 2 will be able to take part in the beta event.

If you want to get into the beta event you can prepurchase a copy of the game through the authorized sellers in your region or through the official website.

April 18, 2012

Guild Wars 2 Beta Weekend Event set for April 27-29

Filed under: Gaming — Tags: , — Nicholas @ 13:25

I think it’ll be safe to say that there will almost certainly be no blog updates from whenever on the 27th the event begins until sometime on April 30th. The Beta Weekend Event is open to everyone who has pre-purchased Guild Wars 2 (you can still get in on the event by pre-purchasing the game at buy.guildwars2.com).

It is still a beta, so you can anticipate finding some rough edges — reporting problems is part of the beta experience. Characters created during the beta program are not carried over into the released game, so don’t get too attached to your on-screen avatar yet.

Update, 19 April: Here’s the ArenaNet blog post with details:

We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2 — and rest assured, we’ll be playing alongside them!

There are a couple important things you need to know about this Beta Weekend Event:

  • The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
  • Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
  • This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.

Let’s take a look at all the cool stuff you’ll be doing during the Beta Weekend Event.

April 13, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 09:57

My weekly column at GuildMag has been posted. This week’s highlight was that pre-purchases started on Tuesday. Everyone who pre-purchases Guild Wars 2 will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You also get a three-day head start before the game goes on sale to the general public (only one day if you pre-order rather than pre-purchase). You can buy through the authorized sellers in your region or through the official website.

April 10, 2012

First order of business this morning was…

Filed under: Gaming — Tags: , — Nicholas @ 07:40

The Guild Wars 2 Pre-purchase page went live first thing this morning (Seattle time).

April 6, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:35

My weekly column at GuildMag has been posted. The big news this week was the fan event that ArenaNet hosted in their Brighton offices, plus some news about squads in World vs. World play, and the usual community spazz-out over the latest information on regional locking.

Reminder that pre-purchases start on Tuesday, and everyone who pre-purchases the game will be able to take part in all the remaining beta events up until formal launch (date not yet nailed down, but definitely in 2012). You can buy through the authorized sellers in your region or through the official website.

April 1, 2012

GuildMag announces details of Guild Wars 2 console versions

Filed under: Gaming, Humour — Tags: , — Nicholas @ 10:08

I’m quite impressed with our crack GuildMag editorial team for being the first to break this big story:

This just in!

We have just received word from a reliable source within ArenaNet that a console version of Guild Wars 2 has been CONFIRMED!

That’s right, folks! You heard it here first! There is no confirmed release date as of yet, but it has been confirmed that Guild Wars 2 will be on the Xbox Kinect, the Wii U and the PS3 Move, and we’ve got all the details!

Unfortunately, as the controllers for the different platforms are not directly compatible, there are a few differences between the various versions:

Xbox 360 (controller)

Healing skill — To use this skill, press B repeatedly in Morse code to spell the word ‘heal’ (which is dot, dot, dot, dot, dot, dot, dash, dot, dash, dot, dot). We recommend beginning this sequence before you take damage otherwise you may not cast it in time to save yourself. If you forget the sequence and delay pressing B a second time, you will activate the ‘/wave’ emote

Xbox 360 (Kinect)

Dodge — To dodge in the computer version, you use V. To dodge in the Xbox 360 version, you simply scream as loudly as you can whilst running away from your television, preferably hiding behind a sofa for a maximum chance to dodge. The game will detect that you’re no longer present and assume you intend to dodge. We think there’s a massive bonus to this — whenever you leave the room whilst playing for whatever reason, you don’t have to worry about pausing the game for fearing of dying!

[. . .]

PS3 Move & Wii U

Dancing Dagger (thief weapon skill) — All weapon skills have been given their own unique movement action. One we particularly enjoyed was this thief skill, where the thief throws a dagger at the target. To perform this skill, the player simply throws their controller at a supplied target ring, which will bounce the controller back if it lands successfully. If not — well, let’s just say you need to improve your aim!

March 30, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:29

After finally (I hope) resolving the connection issue I was having with the site, my weekly column at GuildMag has been posted. I’d started to work on the big beta aggregation post, but when I lost connection to the site, I couldn’t keep updating that post. Much (but not all) of the overflow now gets wrapped up in the weekly column along with the usual assortment of blog posts, videos, and podcasts.

March 29, 2012

Violin cover of the “Norn Theme” from Guild Wars 2

Filed under: Gaming, Media — Tags: , — Nicholas @ 11:08

Here you go .. Epic Guild Wars 2 Theme Cover before the game released! Ringtone will be uploaded soon. (i will post the link).
Alright alright , i know i am guilty. I should have uploaded video last month.Really I just study so hard.. Sorry about it.

March 27, 2012

Guild Wars beta reports still coming in

Filed under: Gaming — Tags: , — Nicholas @ 12:00

In my other life as weekly roundup columnist for GuildMag, we’re still expanding our Guild Wars 2 beta aggregation page for articles and videos coming out of last weekend’s beta: beta test weekend.

March 26, 2012

More from the Guild Wars 2 beta weekend

Filed under: Gaming — Tags: , — Nicholas @ 09:02

The last time ArenaNet held a closed beta weekend for the press, GuildMag posted an aggregation page for all the articles and videos that were published once the press embargo was lifted. Our readers were very happy with that, so we’re doing it again for the most recent beta test weekend.

March 23, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 13:54

My weekly column at GuildMag has been posted: This week in Guild Wars 2. The big issues roiling the community this week revolve around microtransactions, but there’s plenty of discussion of other topics in blog posts, videos, and podcasts.

March 16, 2012

This week in Guild Wars 2

Filed under: Gaming — Tags: , — Nicholas @ 14:13

My weekly column at GuildMag is up: This week in Guild Wars 2. Big stories include the pre-purchase program, ArenaNet’s new community approach (including official forums), and lots more blog posts, videos, podcasts, and fan fiction.

March 15, 2012

ArenaNet’s new community building initiative

Filed under: Gaming — Tags: , — Nicholas @ 13:56

(Cross-posted from GuildMag:

Martin Kerstein has a post at the ArenaNet blog, discussing their community building plans for Guild Wars 2. The information he emphasizes in the post is:

Let me point out the two biggest changes in the ways we interact with our communities between the original Guild Wars and Guild Wars 2 right up front: we will have official forums, and we will not have a traditional fansite program.

The large and growing fan community — including GuildMag and our friends at other Guild Wars 2 fan sites, blogs, and forums and in the social media world — have become too diverse for ArenaNet to support in the same way they did for Guild Wars: we’re “victims” of our own enthusiasm. Instead, ArenaNet will be introducing their own official forums.

As the community round-up writer here at GuildMag let me give a hearty endorsement for that. When I started doing a weekly newsletter of what was new in the Guild Wars 2 world a couple of years ago, I could easily do it in about 10-15 minutes, visiting the usual sites and checking for new material. Now, I gather posts from the official site, from traditional gaming sites, from fan blogs, from forums, from Twitter, from RSS feeds, from our community email, and I still get tips from guild and alliance members to articles I didn’t find using my usual tools. We are a very talkative, inquisitive, and eager horde! And I’m just linking to this stuff … I can’t imagine how the ArenaNet community managers find time to sleep with all that activity to stay on top of and respond to it all.

To achieve our goal, we also need our fans in all the different communities to be proactive. By working together, with you bringing amazing and great community projects to our attention and us highlighting them for the broader community, we will be able to build something great and lasting that will benefit each and every one of you. To help facilitate this, we will give you tools like our wiki and specialized forums that allow our passionate players to freely collaborate and share assets and ideas.

Being proactive doesn’t seem to be a problem for Guild Wars 2 fans! But our community is now so widespread and fragmented that nobody can realistically keep track of everything (believe me, I try).

And now the challenge ArenaNet is hoping to take on with their new approach:

Our ultimate goal is to create an environment that is respectful, welcoming, inclusive and friendly. We want to create a global community where people will feel at home, and an environment that will foster both creativity and collaboration.

The main goal is to be inclusive, not exclusive, to encourage collaboration between communities, and to generate an atmosphere that is helpful, friendly, and above all, respectful. There is an unfortunate tendency in some online communities to encourage behavior that is detrimental to the fun of a lot of players by allowing a rather toxic and unwelcoming atmosphere. We want to set a new standard and make the Guild Wars 2 community a mature, friendly, helpful and inclusive one that is recognized throughout the industry as being so.

While I fully support their goal, it is going to be a major task for them to discourage the griefers and trolls that are far too common in the gaming world. I hope they can achieve this without resorting to heavy handed tactics.

March 14, 2012

Blog Carnival 3 at GuildMag

Filed under: Gaming — Tags: , — Nicholas @ 12:15

We’re encouraging fans to submit their articles about Guild Wars 2 character diversity for the next Blog Carnival at GuildMag. Now that we’ve had some opportunity to digest all the new information that came out after the press closed beta test weekend, it’s time to let the fans express themselves about what we’ve learned about the game.

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