My weekly Guild Wars 2 community round-up at GuildMag is now online. With Wintersday in full swing, there are lots of guides and commentaries about the new content for the event, and ArenaNet is gathering a swath of end-of-year awards from various gaming sites. All that, plus the usual blog posts, videos, podcasts, and fan fiction from around the GW2 community.
December 21, 2012
December 14, 2012
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. With a big event — Wintersday — about to kick off this afternoon, I doubt many folks will be looking for links after today.
December 7, 2012
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. This is the 52nd edition of the column, and I’m still confident that it’s the most comprehensive regular link collection for Guild Wars 2 fans. We’re in waiting mode now for the next big event (Wintersday) beginning next week.
December 2, 2012
GamingBolt.com interviews ArenaNet’s Colin Johanson
George Reith of GamingBolt.com talked to the director of Guild Wars 2, Colin Johanson:
With Guild Wars 2, the initial reception was pretty stellar, with some great sales figures and a pretty high Metacritic average. How did you feel about that? Are you happy with how the game is performing?
I’m thrilled. To be honest, I think the predictions of how we thought the game would do, at each step along the way, it always was bigger, and more popular than we had ever expected it could be. And it’s been really humbling, honestly. Every step of the way, there’s been more people that showed up for all our betas and more people who signed up to play it on day 1 and more people who purchased the game so far since it came out than any of the numbers we expected. Our last big November weekend — at the high point in the weekend, we were using about 90% of our total server bandwidth for the demand of all the players logging in. And that was just awesome to see. It’s not something that we necessarily expected to be quite so big and we’re continuing to grow. And it’s just really humbling and really exciting to see how much people are falling in love with the game over a short period of time.
Do you have any kind of regrets regarding the development? I mean, obviously you can’t have that many regrets because, well, you’ve released a pretty good game. But if there anything, personally, that you think you would differently if you got the chance to do it again?
You know, there’s always the time element. We spent five years on the game and that’s a really long time to spend on any project. In the game industry, that is eons to be working on anything. You know, the game came out, and I play it everyday, and I everyday I see something in it. There’s always the little detail that sticks out to me- ‘Oh, we could have done that better!’ If we just had one more fix we could make, to make it more spectacular. There’s always a little detail that stands out to me, something we could have done if we had a little more time. But you know, honestly, we could sit on it for ten years and we could keep working on it, never put it out, and we probably still wouldn’t be happy. [Laughs] So it’s hard to say.
At the end of the day, I think that we’ve done a really good job, getting a really solid game out the door. There are certainly some areas that we know we need to grow in, and add more features. PvP is a big one for me. We know that there are some features that we need to have to get the PvP up to where we want it to be. Those were not included in release, and those are all things that we have either already added since the game came out or we have a team of people building right now. So it’s one of the big ones for me, really, growing that competitive PvP feature-base.
November 30, 2012
This week in Guild Wars 2
My regular Guild Wars 2 community round-up at GuildMag is now online. The big talking point for a lot of sites was all of the information we got from Chris Whiteside’s exhaustive session at Reddit, which went on for several hours. That, plus all the usual blog posts, articles, videos, podcasts, and fan fiction.
November 25, 2012
At the intersection of “Bronies” and wargaming
At what many would expect to be a quiet, uninhabited intersection you find the World of Tanks mod for My Little Pony fans:
My Little Pony: Friendship is Magic, a relatively new TV show that’s garnered a huge geek audience, is now invading the most non-pony of places: World of Tanks. Modder RelicShadow has combined several of his and others’ modifications for WoT into a definitive 5GB overhaul package. The result? A ground-up transformation of World of Tanks in which ponies pervade every inch of the battlefield.
November 23, 2012
This week in Guild Wars 2
My weekly Guild Wars 2 community round-up at GuildMag is now online. There was a very wide range of reactions on the Lost Shores event and the new content that was released last weekend, plus all the usual blog posts, articles, videos, podcasts, and fan fiction.
November 16, 2012
This week in Guild Wars 2
My usual Guild Wars 2 community round-up at GuildMag is now online. This week is all about the upcoming Lost Shores event, plus all the usual blog posts, articles, videos, podcasts, and fan fiction.
November 9, 2012
This week in Guild Wars 2
My regular Guild Wars 2 community round-up at GuildMag is now online. This week features the last of the Halloween special event coverage and some speculation on what next week’s Lost Shores content release will bring us, plus all the usual blog posts, articles, videos, podcasts, and fan fiction.
November 2, 2012
This week in Guild Wars 2
The post-Halloween edition of my Guild Wars 2 community round-up at GuildMag is now online. With so many posts being tied to the various phases of the Halloween special event, the weekly summary is much shorter than usual (but there’s still more than 80 blog posts, videos, podcasts, and fan fiction items).
October 26, 2012
This week in Guild Wars 2
The Halloween edition of my regular community round-up at GuildMag is now online. This week’s collection includes lots of Halloween items, plus all the usual blog posts, videos, podcasts, and fan fiction.
October 19, 2012
This week in Guild Wars 2
My usual community round-up at GuildMag is now online. This week’s collection includes lots of speculation about the first seasonal event for Halloween, Pink Day in LA (that’d be “Lion’s Arch”, not “Los Angeles”), plus all the usual blog posts, videos, podcasts, and fan fiction.
October 12, 2012
This week in Guild Wars 2
My weekly community round-up at GuildMag has been posted. This week’s collection includes all the usual blog posts, videos, podcasts, and fan fiction.
October 7, 2012
Libertarian propaganda appears even in video games like Minecraft!
Those evil Ayn Rand types are fitting their loathsome philosophy into everything! It’s even shown up in otherwise wholesome areas like video games:
I just realized that this has been nibbling at the back of my mind for some time: Minecraft may be a very subtle (and probably unintentional) piece of propaganda that could corrupt people into believing in Objectivist or libertarian/anarchocapitalist ideas. For those not familiar with political theory in this vein, one of the popular libertarian metaphors is that of resources as sand on a beach, and that there are so many grains of sand that no one should need to share, because they can just go out and get more sand.
Nowhere is this ideology more present than in Minecraft. You are a single individual, gendered male, who is placed randomly in a wilderness. You are able to fashion tools from only that which surrounds you. At first you can only build primitive tools and live in a shitty shack, but as you work more and more, you can eventually dwell in a castle. All you have to do is work hard and know what to do.
The metaphor gets even worse when we factor in monsters and villagers. Monsters are like socialist parasites — they come to attack you, and literally to parasite themselves off of you, but many of them — especially creepers — destroy your projects in trying to get at you. Think of Howard Roarke’s courtroom speech in The Fountainhead. The player in Minecraft is that quintessential builder-architect who discovered fire and was hated by others. Meanwhile, the villages — people living together in communities — can never aspire to the kinds of feats that the player can, and they exist only as resources to be exploited. There is no moral penalty for demolishing them or for stealing.
I’m not saying Notch intends this to be the reading of Minecraft, but it’s there and it unsettles me.
October 5, 2012
This week in Guild Wars 2
My regular community round-up at GuildMag has been posted. This week’s collection includes information on the Legendary weapons that have begun to appear in-game, details on the live development process, and all the usual blog posts, videos, podcasts, and fan fiction.