Quotulatiousness

December 16, 2024

QotD: Movie and video game portrayals of generalship in pre-modern armies

Filed under: Gaming, History, Media, Military, Quotations — Tags: , , , , — Nicholas @ 01:00

As we’ll see, in a real battle when seconds count, new orders are only a few minutes away. Well, sometimes they’re rather more than a few minutes away. Or not coming at all.

This is also true, of course, in films. Our friend Darius III from Alexander (2004) silently waves his hand to mean “archers shoot!” and also “chariots, charge!” and then also “everyone else, charge!” Keeping in mind what we saw about the observation abilities of a general on horseback, you can well imagine how able Darius’ soldiers will have been to see his hand gestures while they were on foot from a mile or so away. Yet his army responds flawlessly to his silent arm-gestures. Likewise the flag-signalling in Braveheart‘s (1995) rendition of the Battle of Falkirk: a small banner, raised in the rear is used to signal to soldiers who are looking forward at the enemy, combined with a fellow shouting “advance”. One is left to assume that these generals control their armies in truth through telepathy.

There is also never any confusion about these orders. No one misinterprets the flag or hears the wrong orders. Your unit commanders in Total War never ignore or disobey you; sure the units themselves can rout, but you never have a unit in good order simply ignore your orders – a thing which happened fairly regularly in actual battles! Instead, units are unfailingly obedient right up until the moment they break entirely. You can order untrained, unarmored and barely armed pitchfork peasant levies to charge into contact with well-ordered plate-clad knights and they will do it.

The result is that battleplans in modern strategy games are often impressive intricate, involving the player giving lots of small, detailed orders (sometimes called “micro”, short for “micromanagement”) to individual units. It is not uncommon in a Total War battle for a player to manually coordinate “cycle-charges” (having a cavalry unit charge and retreat and then charge the same unit again to abuse the charge-bonus mechanics) while also ordering their archers to focus fire on individual enemy units while simultaneously moving up their own infantry reserves in multiple distinct maneuvering units to pin dangerous enemy units while also coordinating the targeting of their field artillery. Such attacks in the hands of a skilled player can be flawlessly coordinated because in practice the player isn’t coordinating with anyone but themselves.

Bret Devereaux, “Collections: Total Generalship: Commanding Pre-Modern Armies, Part II: Commands”, A Collection of Unmitigated Pedantry, 2022-06-03.

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