Andrew Sullivan carefully dips his toes into the #gamergate war:
Many readers have warned me not to dip a toe into the gamergate debate, which, so far, we’ve been covering through aggregation and reader-input. And I’m not going to dive headlong into an extremely complex series of events, which have generated huge amounts of intense emotion on all sides, in a gamer culture which Dish readers know far, far better than I. But part of my job is to write and think about burning current web discussions – and add maybe two cents, even as an outsider.
So let me make a few limited points. The tactics of harassment, threats of violence, foul misogyny, and stalking have absolutely no legitimate place in any discourse. Having read about what has happened to several women, who have merely dared to exercise their First Amendment rights, I can only say it’s been one of those rare stories that still has the capacity to shock me. I know it isn’t fair to tarnish an entire tendency with this kind of extremism, but the fact that this tactic seemed to be the first thing that some gamergate advocates deployed should send off some red flashing lights as to the culture it is defending.
Second, there’s a missing piece of logic, so far as I have managed to discern, in the gamergate campaign. The argument seems to be that some feminists are attempting to police or control a hyper-male culture of violence, speed, competition and boobage. And in so far as that might be the case, my sympathies do indeed lie with the gamers. The creeping misandry in a lot of current debates – see “Affirmative Consent” and “Check Your Privilege” – and the easy prejudices that define white and male and young as suspect identities (because sexism!) rightly offend many men (and women).
There’s an atmosphere in which it has somehow become problematic to have a classic white, straight male identity, and a lot that goes with it. I’m not really a part of that general culture – indifferent to boobage, as I am, and bored by violence. But I don’t see why it cannot have a place in the world. I believe in the flourishing of all sorts of cultures and subcultures and have long been repulsed by the nannies and busybodies who want to police them – whether from the social right or the feminist left.
But – and here’s where the logic escapes me – if the core gamers really do dominate the market for these games, why do they think the market will stop catering to them? The great (and not-so-great) thing about markets is that they are indifferent to content as such. If “hardcore gamers” skew 7 -1 male, and if corporations want to make lots of money, then this strain of the culture is hardly under threat. It may be supplemented by lots of other, newer varieties, but it won’t die. Will it be diluted? Almost certainly. Does that feel like an assault for a group of people whose identity is deeply bound up in this culture? Absolutely. Is it something anyone should really do anything about? Nah. Let a thousand variety of nerds and post-nerds bloom. And leave Kenny McCormick alone. This doesn’t have to be zero-sum.