Quotulatiousness

June 4, 2011

This week in Guild Wars 2 news

Filed under: Gaming — Tags: , — Nicholas @ 00:09

I’ve been accumulating news snippets about the as-yet-to-be-formally-scheduled release of Guild Wars 2 for an email newsletter I send out to my friends and acquaintances in the Guild Wars community. After all the excitement around the Engineer profession reveal last week, this week has been very quiet indeed.

Part 1: Discussion of previous news

  • This week’s anniversary sale item at the Guild Wars in-game store is extra character slots.
  • If you listen to podcasts, you might want to subscribe to the Guildcast weekly podcast.
  • Reminder: the official Guild Wars 2 wiki is still growing, so it’s worth checking it out now and again for new information.

Part 2: Guild Wars news

  • Reminder: If you’d like to keep track of the upcoming Winds of Change and other Guild Wars Beyond material, keep this page bookmarked.
  • Game Update. Developer Update Notes. “Are you tempted by the thought of forcefully subjecting other people to your combat superiority, but you’re also left wondering, “What’s in it for me?” We understand. That time that you nailed a ridiculous spike on the Frenzy/Heal Signet Warrior makes a great story, but at the end of the day, what do you have to show for it? This has been a longstanding problem with our competitive formats: there are a great variety to try, but many people haven’t found enough reasons to jump in. This latest update introduces numerous enhancements and additions to make your competitive experience significantly more rewarding. Among them, you’ll find new items, never-before-seen weapons, and new prestige emotes. Additionally, we’ve made changes to some titles, making the process of obtaining them a better match for the venue of combat. There might even be some other unexpected surprises.”
  • Under the Pale Tree: Welcome to PvP, enjoy your stay! “I’m generally part of the “nah, no thanks” camp when it comes to PvP. My guild is small and we’re all primarily PvE players, so GvG is right out. HA doesn’t really interest me much, and even if I wanted to try, I have no experience so no group would take me. Codex is interesting in theory but not really my thing. RA can be fun, but sometimes it can be utterly frustrating, and tends to be full of people trying to sync matches. AB isn’t really something that interests me. FA and JQ I do rather enjoy, but as mentioned above, it can take absolutely forever to get into a match sometimes. There’ve been days where I’ve waited ten minutes for it to find enough people on the Luxon side to start a match (yes, I am Kurzick). Well, today, ArenaNet released a PvP-oriented update. And while it doesn’t fix all of the problems inherent in GW’s PvP (mostly because a lot of them are because of the community and not the game itself), it does do a lot to make it more interesting for people who may not have tried it before.”

Part 3: Guild Wars 2 news

  • Engineer Q&A with Eric Flannum. “It should be noted that almost none of the engineer’s kits and weapons have a minimum range associated with them. That being said, the engineer does have fewer up close and personal options. Flamethrowers are best at close or short range, whereas things like the bomb and mine kit are definitely good for dealing with enemies who get too close. In an emergency, the engineer can even smack someone with their wrench!”

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