Quotulatiousness

September 27, 2010

Uh-oh. Eric’s been drinking the Eurogame Kool-Aid

Filed under: Gaming — Tags: , — Nicholas @ 12:08

If you’re not a gamer, you can safely ignore this posting.

Still here? Good. Here’s Eric S. Raymond losing his religion:

I’m what people in the strategy-gaming hobby call a grognard. The word is literally French for “grumbler”, historically used for Napoleonist diehards who never reconciled themselves to the fall of L’Empereur even after 1815, and nowadays refers to guys who cut their teeth on the classic, old-school hex-grid wargames of the 1970s.

As a grognard, I’m expected to grumble dyspeptically about the superiority of the huge, heavy, elaborately simulationist two-player wargames we used to play back in the day, and bemoan how fluffy and social the modern wave of multiplayer Eurogames are. Sure, they’ve got four-color printing and unit counters you don’t have to use tweezers to pick up, but where are my pages and pages of combat resolution tables? Where are my hairsplitting distinctions between different types of self-propelled assault gun? O tempora! O mores!

But you know what? Times change, and game designers have actually learned a few things in the last forty years. In this essay I’m going to revisit two games I’ve reviewed previously (Commands and Colors: Ancients and Memoir ‘44) and take a closer look at two others: War Galley, and Conflict of Heroes. These games exemplify how very much things have changed, and how little point there really is in pining for the old-school games any more. Yes, I may forfeit my old-fart credentials by saying it, but … I think the golden age of wargaming is now.

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