With American troops being deployed so frequently to combat missions over the last few years, efforts to diagnose and treat Post-Traumatic Stress Disorder (PTSD) have become far more urgent. The risk of troops suffering from PTSD goes up the longer they are in combat or combat-like situations. The repeat deployments can’t be avoided, but other things can be done to reduce the risks:
The U.S. Army has found that PTSD (post-traumatic stress disorder) often does not appear immediately after combat, but gradually, over a longer (5-10 year) period. Short term, the army has found that 14 percent of troops on their first combat tour have stress problems. That goes to 18 percent for those on their second tour, and 31 percent for those on their third. But in the longer term (after five years of being in combat), 24 percent of troops who have served 12 months (one tour) in a combat zone will develop some PTSD. That goes to 39 percent for those who serve two tours and 64 percent for those who do three. The army wants to limit the number of troops suffering from PTSD. This is essential if the army is to maintain an experienced combat force.
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Once a soldier has PTSD, they are usually no longer fit for combat, and many troops headed for Afghanistan are falling into this category. PTSD makes it difficult for people to function, or get along with others. With treatment (medication, and therapy), you can recover from PTSD. But this can take months or years. In extreme cases, there is no recovery. And while being treated, you stay away from the combat zone.
The army has found that PTSD can be delayed, or even avoided, by providing the troops with what previous generations of soldiers would have considered luxuries. For example, when possible, combat troops sleep in air conditioned rooms, and have access to the Internet and video games, as well as good food and other amenities. The video games and Internet resulted in an unexpected positive effect. The surveys found that troops that spent 2-4 hours a day on the Internet or playing video games (even violent ones) had far fewer stress problems. Having exercise facilities available also helped, despite the physically strenuous nature of combat in Afghanistan. While the combat troops spend most of their time out in the countryside, living rough, their commanders know what even a few days back at a larger base, with all the goodies, makes a big difference in attitudes, morale and combat effectiveness.