Quotulatiousness

January 17, 2013

MMO armour: not just fantasy, but total nonsense

Filed under: Gaming — Tags: , , — Nicholas Russon @ 16:04

At Massively, Justin Olivetti has a quiet little rant about how ridiculous most MMO game armour really is:

This is probably a rant best saved for another day, but I want to know when it became completely acceptable not to demand that MMO studios explain the building blocks of their game universes. The devs know that we’ll just draw on tropes (usually fantasy) to fill in the gap, so most of the explanations they give for in-game reasoning have to do with a weak backstory of a class instead of why, say, a liquid potion binds together bones and allows you resurrect completely after being chopped into 60 pieces.

I get why tropes are depended on so much, but in my opinion, they rob these games of the potential to be more immersive and lifelike. Pretty much most elements of MMO games break down even when you apply the game’s own internal logic (what little has been revealed) to it. Chief among these borked elements? Armor.

MMO armor just doesn’t make sense, nor does it hold up to even a light level of scrutiny. Today we’re going to cast aside the “it’s just fantasy, go with it” excuses to investigate why your gear is completely ridiculous from a common sense standpoint. Heck, I wasn’t even breathing hard by the time I counted to 10 on this one.

Related: “Why do you hate the shape of breasts in plate armor so much?”

No Comments

No comments yet.

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

« « BargainBinBlasphemy| Camouflage patterns and the patterns of inter-service rivalry » »

Powered by WordPress