If there’s one thing young people, particularly college people, like, its the feeling of being at the edge of revolution, being part of something big and important. Most children to some degree grow up with this belief, and the more wealthy and safe the families, the greater the expectation. But this confidence gotten more pronounced in later generations.
Raised to believe they are special and unique and destined for greatness by educators and parents more concerned about self esteem in children than being ready to face a cruel, uncaring world, children expect that they will be terribly important and pivotal in the future, and many never grow out of this stage.
This is played off of by the left, which presents the world as a horrible place that they can change. The entire Obama campaign in 2008 was all about this; “we are the ones we’ve been waiting for.” Vote for Obama and together we’ll fix all the problems!
So far they’ve been very successful with this approach, because young people, particularly those of college age, are just beginning to realize the way they were raised and the way they understand the world ought to be is very different from how it really is.
The left shows up and tells them it can be that way, if only everyone would do what they say. That we can have that wonderful utopia, that we can fix it all with a few more taxes, a bigger government, a few more laws. Some will have to give up things, but that’s okay they’re all richer than you are anyway. Lacking discernment and experience enough in life to see through this, young people eat it up with a spoon. It’s been tremendously effective for 40 years or more.
Christopher Taylor, “TRANSGRESSIVE”, Word Around the Net, 2014-05-30.
March 16, 2015
December 31, 2014
At Massively, Andrew Ross talks to the lead author on a recent paper that — unlike the pop-psych headlines in the newspapers — shows a much more positive side to gamers and online gaming:
Every time we talk about scientific research on Massively, readers argue that results from game studies should be “obvious” and are a waste of time/money or that everyone knows MMOs are filled with anti-social trolls. Kowert told me that game studies are “not unique in these criticisms,” though “they may seem stronger within this field due to the perceived frivolity of games and gaming as a field of study”:
Even though gaming continues to grow in importance and popularity within society, there is still so much that remains unknown about how and why people are using this medium and what are its potential uses and effects (both positive and negative). For example, it has long been assumed that online game players are all reclusive, overweight, lonely, teenage males. This is reflected in the cultural stereotype of the group as seen in the news media and popular culture (Make Love, Not Warcraft, anyone?).
In her paper Reconsidering the Stereotype of Online Gamers, Kowert and her colleagues examined the validity of these stereotypes. As we discussed yesterday, the results proved that the opinions people hold about gamers don’t quite match the media’s stereotypes, even among non-gamers. Without research, we wouldn’t have this information, and for me as a gamer, it’s encouraging to know that times are changing. Plus, it gives you ammo when Uncle Frank tries to put down your hobby this holiday season.
During my examination of the research into online games and real world friendships among emotionally sensitive users, I realized I could see myself in the findings. As a child, I was very shy; part of the problem was that I didn’t know how to react to people’s emotions. One article about social gaming and lonely lives argued that people who game a lot can sometimes have trouble connecting with non-gamers. Many “enthusiastic hobbyists” also have this issue, whether their hobby is sports or soap operas or games.
Kowert says this is correct to an extent; we’ve all met the hardcore sports fans who spouts sports jargon. “There is some uniqueness in the social profile of individuals who choose to exclusively engage in hobbyist activities that are mediated by technology, such as online games,” Kowert told me. “For instance, you state that you were shy as a child and preferred standing in the background rather than diving right into new social situations. Knowing this about yourself, you may have been more apprehensive to join, let’s say, a sports club or a board game group, than popping in on an online forum discussing sports or joining online gaming club.”
In other words, it’s not that all people who play online games are shy or are using the internet to overcome some of their social problems, but for those who suffer from those problems, online gaming could be a good way for them to meet others. Being online allows people to share a social space without the fears and consequences associated with face-to-face socialization. For example, I rarely went to parties in high school, but I did run events in the online games I played, especially in older MMOs. In more raid-oriented MMOs, people constantly told me I was doing something “different,” something unique or strange, and that made me stand out as also being different. In short, I was using the game world in a different way than other more mainstream gamers did, which echoes Kowert’s research about emotionally sensitive players using game spaces in unique ways. She explains:
Previous research has largely focused on the relationship between MMORPG play and social outcomes, as MMORPGs are believed to have a unique ability to promote sociability between users (see Mark Chen’s 2009 book Leet Noobs for a more in-depth discussion of the social environment of MMOs). As cooperation between users is often crucial to game play, the social environment of MMORPGs differs from other genres, such as multi-player first-person shooter games where gameplay is more about competition than cooperation and the social environment is more often characterized by competitiveness, trash-talking, and gloating (for more on this research see Zubek & Khoo, 2002 [PDF]). These differences in social environments are likely to differentially impact the social utility of the space as well as the social relationships that may come from it.
December 22, 2014
• The psychosocial causes and consequences of online video game play were evaluated.
• Over a 1- and 2-year period, evidence for social compensation processes were found.
• Among young adults, online games appear to be socially compensating spaces.
• No significant displacement or compensation patterns were found for adolescents.
• No significant displacement or compensation patterns were found for older adults.
Due to its worldwide popularity, researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health. Previous research has uncovered inverse relationships between frequency of play and a range of psychosocial outcomes, however, a reliance on cross-sectional research designs and opportunity sampling of only the most involved players has limited the broader understanding of these relationships. Enlisting a large representative sample and a longitudinal design, the current study examined these relationships and the mechanisms that underlie them to determine if poorer psychosocial outcomes are a cause (i.e., pre-existing psychosocial difficulties motivate play) or a consequence (i.e., poorer outcomes are driven by use) of online video game engagement. The results dispute previous claims that online game play has negative effects on the psychosocial well-being of its users and instead indicate that individuals play online games to compensate for pre-existing social difficulties.
December 3, 2014
Lenore Skenazy posted an item about a family in Tennessee who were turned away from a Salvation Army shelter because of their 15-year-old son:
When it comes to helping families in need, the Salvation Army turns a cold shoulder to one class of people: Teenage boys. A family in Johnson City, TN, found this out recently when, on a freezing cold night, they asked the organization for shelter. But because their family of five contained a 15-year-old boy, they were turned down.
But wait … for all the worries about police officers going rogue and acting like an occupying army instead of peace officers, there are still some good ones serving and protecting:
So instead the family headed to their car. The temperature: 18 degrees.
Somehow, local police officers came upon them and brought them to the Johnson Inn. The officers then pooled their money to pay for a room. When the night clerk figured out what was going on, he comped the room, so the officers’ money went to groceries for the family.
Meantime, 911 dispatchers who had been in on the action pooled their money to provide the Lejeunes some more food.
And the Salvation Army relented and took the family in … minus the 15-year-old, who felt that he was the reason his family was turned out into the below-freezing weather. He’s apparently now in a mental hospital, having had a breakdown over the guilt the Salvation Army helped him feel to the fullest. Nice work, guys. So Christian.
October 26, 2014
George never went near the water until he was sixteen. Then he and eight other gentlemen of about the same age went down in a body to Kew one Saturday, with the idea of hiring a boat there, and pulling to Richmond and back; one of their number, a shock-headed youth, named Joskins, who had once or twice taken out a boat on the Serpentine, told them it was jolly fun, boating!
The tide was running out pretty rapidly when they reached the landing-stage, and there was a stiff breeze blowing across the river, but this did not trouble them at all, and they proceeded to select their boat.
There was an eight-oared racing outrigger drawn up on the stage; that was the one that took their fancy. They said they’d have that one, please. The boatman was away, and only his boy was in charge. The boy tried to damp their ardour for the outrigger, and showed them two or three very comfortable-looking boats of the family-party build, but those would not do at all; the outrigger was the boat they thought they would look best in.
So the boy launched it, and they took off their coats and prepared to take their seats. The boy suggested that George, who, even in those days, was always the heavy man of any party, should be number four. George said he should be happy to be number four, and promptly stepped into bow’s place, and sat down with his back to the stern. They got him into his proper position at last, and then the others followed.
A particularly nervous boy was appointed cox, and the steering principle explained to him by Joskins. Joskins himself took stroke. He told the others that it was simple enough; all they had to do was to follow him.
They said they were ready, and the boy on the landing stage took a boat-hook and shoved him off.
What then followed George is unable to describe in detail. He has a confused recollection of having, immediately on starting, received a violent blow in the small of the back from the butt-end of number five’s scull, at the same time that his own seat seemed to disappear from under him by magic, and leave him sitting on the boards. He also noticed, as a curious circumstance, that number two was at the same instant lying on his back at the bottom of the boat, with his legs in the air, apparently in a fit.
They passed under Kew Bridge, broadside, at the rate of eight miles an hour. Joskins being the only one who was rowing. George, on recovering his seat, tried to help him, but, on dipping his oar into the water, it immediately, to his intense surprise, disappeared under the boat, and nearly took him with it.
And then “cox” threw both rudder lines over-board, and burst into tears.
How they got back George never knew, but it took them just forty minutes. A dense crowd watched the entertainment from Kew Bridge with much interest, and everybody shouted out to them different directions. Three times they managed to get the boat back through the arch, and three times they were carried under it again, and every time “cox” looked up and saw the bridge above him he broke out into renewed sobs.
George said he little thought that afternoon that he should ever come to really like boating.
Jerome K. Jerome, Three Men in a Boat (to say nothing of the dog), 1889.
October 2, 2014
I’m on the road this week, giving talks on my new book about learning to fail better: that is, first, to give ourselves the permission to take on challenges where we might very well fail; second, to pick ourselves up as quickly as possible and move on when things don’t work out. This is, I argue, vital on a personal level, as well as vital for the economy, because that’s where innovation and growth come from.
The other day, after one of my talks, a 10th-grade girl came up and shyly asked if I had a minute. I always have a minute to talk to shy high school sophomores, having been one myself.
And this is what she asked me:
“I understand what you’re saying about trying new things, and hard things, but I’m in an International Baccalaureate program and only about five percent of us will get 4.0, so how can I try a subject where I might not get an A?”
I was floored. All I could think as I talked to this poor girl is “America, you’re doing it wrong.”
I was 15 in 10th grade. If you can’t try something new in 10th grade, when can you? If you can’t afford to risk anything less than perfection at the age of 15, then for heaven’s sake, when is going to be the right time? When you’re ready to splash out on an edgy assisted-living facility?
Now is when this kid should be learning to dream big dreams and dare greatly. Now is when she should be making mistakes and figuring out how to recover from them. Instead, we’re telling one of our best and brightest to focus all her talent on coloring within the lines. This is not the first time I’ve heard this from kids and teachers and parents. But I’ve never heard it phrased quite so starkly.
Megan McArdle, “Go Ahead, Let Your Kids Fail”, Bloomberg View, 2014-02-20.
September 11, 2014
What about the rationalization that charitable extracurricular activities teach kids important lessons of moral engagement? There are reasons to be skeptical. A skilled professional I know had to turn down an important freelance assignment because of a recurring commitment to chauffeur her son to a resumé-building “social action” assignment required by his high school. This involved driving the boy for 45 minutes to a community center, cooling her heels while he sorted used clothing for charity, and driving him back — forgoing income which, judiciously donated, could have fed, clothed, and inoculated an African village. The dubious “lessons” of this forced labor as an overqualified ragpicker are that children are entitled to treat their mothers’ time as worth nothing, that you can make the world a better place by destroying economic value, and that the moral worth of an action should be measured by the conspicuousness of the sacrifice rather than the gain to the beneficiary.
Steven Pinker, ” The Trouble With Harvard: The Ivy League is broken and only standardized tests can fix it”, The New Republic, 2014-09-04.
June 15, 2014
The average middle school kid in Pennsylvania must be a druggie, if the local school boards mandate drug testing for grade five and up students:
At Susquenita Middle School in Duncannon, Pa., a community 20 minutes north of Harrisburg, an eighth-grader chose to skip the National Junior Honor Society this year, reports Eric Veronikis at PennLive:
Leila May was drug-tested once during her fifth grade year, once in sixth grade and three times as a seventh grader because Susquenita School District randomly tests students in grades five through 12 who participate in extracurricular activities and apply for parking permits.
She always tested negative but her parents have tired of the intrusion and embarrassment and her mother Melinda says they’re weren’t willing to sign another consent form. “It’s sad that this is what we had to resort to. It’s ridiculous.”
Twelve years ago, the U.S. Supreme Court ruled 5-4 in Board of Education v. Earls (2002) that schools generally have discretion to impose drug testing on participants in extracurricular activities even without particularized suspicion, on the grounds that such activities are voluntary.
Well, I guess the local school board must have good reasons to implement the kind of drug testing regime that professional sports leagues or military organizations might use … although I’m scratching my head to figure out what they could possibly be.
June 4, 2014
Seattle just changed their minimum wage to $15 per hour (that’s the city, but not the surrounding suburbs). Tim Worstall outlines what we may see in this handy real world economic experiment:
The first and most obvious effect of a $15 an hour minimum is that there are going to be job losses. Don’t forget that the message from the academic literature is that “modest” increases in the minimum don’t seem to have “much” effect on employment levels. And we’d all agree that a $100 minimum would have rather large effects. So our puzzle here is to try to decide what is the definition of “modest”. Clearly $100 an hour isn’t. But also we can dismiss something like $1 an hour as being problematic. Since no one at all gets paid a sum that small making the minimum $1, or $1.50, has no effect on anything whatsoever.
The best result we have from the academic literature is that a minimum wage in the 40-45% region of the median wage has little to no effect on unemployment. The reason being similar to that of a $1 one. So few people get paid so little that it just doesn’t affect the wages of anyone very much. The same research tells us that once we get to 45-50% of the median wage then we do start to see significant unemployment effects.
This $15 an hour in Seattle will be around 60% of the local median wage. We would therefore expect to see reasonably large unemployment effects.
We would also expect to see unemployment among high school graduates rise very much more than the rate in general. For this minimum applies only inside the City of Seattle: it doesn’t apply to the surrounding counties or suburbs that aren’t part of that political jurisdiction. Imagine that you were a college graduate having to do some basic work to make ends meet while you were waiting for that career opening. If you’re going to get $7.25 outside Seattle and $15 inside it you’d probably be willing to make the trip each day to earn that extra. Of course, as a high school graduate you would too. But now think of yourself as the employer. You’ve got the choice of a college graduate or a high school graduate, both willing to do the same job at the same price. Who are you going to hire? Logically, the higher grade worker, that college grad.
So we would expect minimum wage jobs within Seattle to be colonised by those college grads at the expense of those high school ones. We would therefore expect to see a much larger rise in the unemployment rate of those high school grads as against the general unemployment rate. In fact, we’d expect to see this happening so strongly that we’d take the empirical evidence of that widening unemployment gap to be evidence that it was this minimum wage rise causing it.
May 31, 2014
“The smoke from this plant causes a brief state of euphoria, immediately followed by permanent insanity”
Paula Bolyard says that this collection of TV public service announcements from the 1970s may go a long way to explain why as parents they obsessively over-protect their kids (the Millenial generation). I loved this one:
In an effort to communicate a hip-sounding anti-drug message that teens could relate to, this PSA probably achieved the opposite of its intended effect. It made drugs seem fun and cool and glamorized drug use more than demonizing it.
Here are some gems from this hilarious PSA:
I know what you’re thinking. What is marijuana? What makes it so dangerous? Where can I get some marijuana? Well, brother, I’m not going to nickle and dime you. I’m not like ‘the man’ all you kids are rebelling against. I’m hip. I know what young people are dealing with these days.
Yes, he actually said “nickle and dime you.”
Rolled in Zig Zags or puffed from 7th period wood shop projects, the smoke from this plant causes a brief state of euphoria, immediately followed by permanent insanity. Users are prone to unpredictable behavior including junk food binges, joy rides, and a sudden urge to wear sunglasses at night.
At long last I now know why my brother was so interested in wood shop in junior high.
Long term use of marijuana can lead to a psychological dependency. Soon you’ll be taking all sorts of measures to get your fix. People will start calling you names like ‘pothead’ or ‘Smokie McBongwater.’ Losing all motivation, it’s likely that you will drop out of school take a sudden liking to sitar music and maybe even get felt up by a cop or two.
This explains basically everything about the 70s.
Is marijuana really where it’s at? Is it really as righteous as you think? There is more to life than grass. There are fulfilling careers and grrrr000vy beach parties. The closer you look the more seeds you find in your stash. Follow your hopes and dreams. Be someone. Do yourself and your country a favor. Don’t let this happen to you.
Raise your hand if you’re convinced.
May 27, 2014
Cory Doctorow sympathizes with young people who have literally grown up with the internet:
The problem with being a “digital native” is that it transforms all of your screw-ups into revealed deep truths about how humans are supposed to use the Internet. So if you make mistakes with your Internet privacy, not only do the companies who set the stage for those mistakes (and profited from them) get off Scot-free, but everyone else who raises privacy concerns is dismissed out of hand. After all, if the “digital natives” supposedly don’t care about their privacy, then anyone who does is a laughable, dinosauric idiot, who isn’t Down With the Kids.
“Privacy” doesn’t mean that no one in the world knows about your business. It means that you get to choose who knows about your business.
It’s difficult to explain to people just how open their online “secrets” really are … and that’s not even covering the folks who are specifically targets of active surveillance … just being on Facebook or other social media sites hands over a lot of your personal details without your direct knowledge or (informed) consent. But you can start to take back some of your own privacy online:
If you start using computers when you’re a little kid, you’ll have a certain fluency with them that older people have to work harder to attain. As Douglas Adams wrote:
- Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
- Anything that’s invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
- Anything invented after you’re thirty-five is against the natural order of things.
If I was a kid today, I’d be all about the opsec — the operational security. I’d learn how to use tools that kept my business between me and the people I explicitly shared it with. I’d make it my habit, and get my friends into the habit too (after all, it doesn’t matter if all your email is encrypted if you send it to some dorkface who keeps it all on Google’s servers in unscrambled form where the NSA can snaffle it up).
Here’s some opsec links to get you started:
- First of all, get a copy of Tails, AKA “The Amnesic Incognito Live System.” This is an operating system that you can use to boot up your computer so that you don’t have to trust the OS it came with to be free from viruses and keyloggers and spyware. It comes with a ton of secure communications tools, as well as everything you need to make the media you want to send out into the world.
- Next, get a copy of The Tor Browser Bundle, a special version of Firefox that automatically sends your traffic through something called TOR (The Onion Router, not to be confused with Tor Books, who publish my novels). This lets you browse the Web with a much greater degree of privacy and anonymity than you would otherwise get.
- Learn to use GPG, which is a great way to encrypt (scramble) your emails. There’s a Chrome plugin for using GPG with Gmail, and another version for Firefox
- If you like chatting, get OTR, AKA “Off the Record,” a very secure private chat tool that has exciting features like “perfect forward secrecy” (this being a cool way of saying, even if someone breaks this tomorrow, they won’t be able to read the chats they captured today).
Once you’ve mastered that stuff, start to think about your phone. Android phones are much, much easier to secure than Apple’s iPhones (Apple tries to lock their phones so you can’t install software except through their store, and because of a 1998 law called the DMCA, it’s illegal to make a tool to unlock them). There are lots of alternative operating systems for Android, of varying degrees of security. The best place to start is Cyanogenmod, which makes it much easier to use privacy tools with your mobile device.
May 17, 2014
In NPR’s Code Switch, Gene Demby reports that younger Americans share a lot of values, regardless of race, but are not fans of official Affirmative Action (although I wonder if MTV still qualifies as a “reliable weather vane of popular youth culture”):
“The first thing we wanted to just find out was how much our audience knew about bias, talked about bias and cared about bias,” Luke Hales, the lead researcher on the survey, told me. The poll was conducted ahead of MTV’s Look Different project, which is meant to help young people deal with bias and discrimination in their daily lives.
Equality Is Good …
What the pollsters found is that many values are shared across all racial groups, like a strong sense of the importance of equality. But they also found that the respondents seemed to lack historical perspective, which might not be too surprising because of their ages. Another reason they may not have much historical perspective? Race isn’t something they talk about very much. (More on that in a minute.)
Here’s what they agreed on, across all races. Respondents believed people should be treated the same, regardless of race, and they felt people their age believed in equality more than older people. Most felt President Obama’s election was proof that racism was mostly a phenomenon of the past, and that race was not a barrier to accomplishment.
Eight in 10 said they knew someone who was biased; 6 in 10 felt that they were not personally biased. More than half said that bias was a serious problem but that it was mostly hidden, and a solid majority said they’d worked to get rid of their own biases.
The pollsters found that respondents wanted a colorblind society and believed that “never considering race would improve society” — while at the same time they also said “embracing diversity and celebrating differences would make society better.”
Kids today! They just can’t seem to make up their minds.
… But Affirmative Action? Not So Much.
Significant majorities of both young whites (74 percent) and people of color (65 percent) said they were opposed to preferential treatment being given to one race over another, regardless of historical inequalities.
Relatedly, majorities of people of color and white people felt that people of color use racism as an excuse more than they should.
May 8, 2014
April 11, 2014
BBC News Magazine looks back at the moral panic about Dungeons & Dragons in the early 1980s:
In 1982, high school student Irving Lee Pulling died after shooting himself in the chest. Despite an article in the Washington Post at the time commenting “how [Pulling] had trouble ‘fitting in'”, mother Patricia Pulling believed her son’s suicide was caused by him playing D&D.
Again, it was clear that more complex psychological factors were at play. Victoria Rockecharlie, a classmate of Irving Pulling, commented that “he had a lot of problems anyway that weren’t associated with the game”.
At first, Patricia Pulling attempted to sue her son’s high school principal, claiming the curse placed upon her son’s character during a game run by the principal was real. She also sued TSR Inc, the publishers of D&D. Despite the court dismissing these cases, Pulling continued her campaign by forming Bothered About Dungeons and Dragons (BADD) in 1983.
Pulling described D&D as “a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings”.
Pulling’s pamphlet on the dangers of D&D:
In 1985, Jon Quigley, of the Lakeview Full Gospel Fellowship, spoke for many opponents when he claimed: “The game is an occult tool that opens up young people to influence or possession by demons.”
These fears also found their way into the UK. Fantasy author KT Davies recalls “showing a vicar a gaming figure – he likened D&D to demon worship because there were ‘gods’ in the game”.
Veteran roleplayer Andy Smith found himself in the unusual position of being both a roleplayer and a Christian. “While working for a Christian organisation I was told to remove my roleplaying books from the shared accommodation as they were offensive to some of the other workers and contained references to demon-worship.”
Looking back now, it’s possible to see the tendrils of a classic moral panic, and some elements of the slightly esoteric world of roleplaying did stir the imaginations of panicked outsiders.
March 27, 2014
First, the comment that @FakeTSR linked to:
It was never a fair fight between fundamentalist Christianity and D&D. One was a dangerous system full of dark mysticism and threats to warp a young mind beyond repair, and the other was a tabletop RPG.
And then, the article by Annalee Newitz:
Thirty years ago, a war raged between the dorks who played Dungeons & Dragons, and the conservative parent groups who believed that gaming was debauched at best and Satanic at worst. Lives were ruined. People died. And now that war is over. I still can’t believe we won.
Still, unlike my fantasy of being a hot half-elf, the Christians actually had some control over our lives. My best friend got kicked out of Catholic school for playing D&D, which we counted as a win because it meant she could come to our shitty public school and play D&D with us. Outside our southern California town, however, D&D players weren’t getting off so easily. They were ostracized by their peers, kicked out of public schools, and sent to glorified reeducation camps by parents who feared their children were about to start sacrificing babies to Lolth the spider demon.
Update, 28 March: Techdirt‘s Timothy Geigner sorrowfully points out that even though this particular moral panic eventually came to a happy end, the lessons of each significant outbreak of hysteria are not carried forward and the next professional pants-wetting politician or “concerned parent group” does not get the scrutiny they deserve.
As the article says, looking back from the vantage point of a world where entertainment is strewn with the fantasy genre, it’s stunning to see the propaganda that had been unleashed. Unsurprisingly, said propaganda has since been eviscerated, with all the common tales of kids killing themselves being shown to be completely unrelated to anything having to do with children’s games. Still, this kind of thing propagated like hell-fire. For all the normal, non-Satan-worshipping kids out there that were just trying to have a little fun, it must have seemed like insanity would rule the day. Fortunately, it didn’t.
Winners who are now all grown up and who have moved on to their next moral panic, be it violent video games, drill gangster rap, or any number of the next thing the younger generations will come up with. The cycle repeats. Every generation was young, became old, and feared the new young again. That’s too bad, but for those of us still reveling in our youth, real or imagined, it’s nice to know that the moral panic over video games, like all those before it, will eventually subside.