Quotulatiousness

September 19, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 12:11

My weekly Guild Wars 2 community round-up at GuildMag is now online. The community’s reactions to the September Feature Pack that was released last week finally seems to be settling down: at least the ratio of complaints to compliments moved in the general direction of balance. The Fall World versus World tournament also began last week and runs for another three weeks (much shorter than previous tournaments). In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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The Gamers: Humans & Households – Episode 1

Filed under: Gaming, Humour — Tags: , — Nicholas Russon @ 00:02

Published on 18 Sep 2014

The kingdom may be in peril, but on an adventurer’s day off, why not relax with a game of Humans & Households? The latest Gamers film from Dead Gentlemen, Zombie Orpheus, and Lynnvander!

September 12, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 12:03

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week features a lot of reactions to the September Feature Pack that was released earlier this week. Typically, the “sky is falling” brigade led the charge, and the “hey this isn’t as bad as we thought” corps reported for duty sometime yesterday. Later today, we’ll see the start of the next World versus World tournament, which will run for the next four weeks. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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September 5, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:09

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week ArenaNet has been adding more information about what will be coming in the September Feature Pack to be released next week. The Feature Pack will revamp existing systems and introduce new quality-of-life items, but it doesn’t have any new playable content. A few days after the Feature Pack is released, we’ll see the start of the next World versus World tournament. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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September 4, 2014

Orwellian newspaper editing as a game

Filed under: Gaming, Liberty — Tags: , , , , — Nicholas Russon @ 16:22

John Ryan linked to this article about The Westport Independent, which puts you in the position of a newspaper editor in an Orwellian world:

The Westport Independent, a self-described “censorship simulator,” places that editorial power in the hands of players during a time of political unrest in the city of Westport. It’s 1948, and rising rebellions against the government lead to a new bill banning any news outlets that do not comply with the Loyalist Government Guidelines. You play as the editor in chief of an independent newspaper entering its final weeks before the ban.

As editor, you control the censorship of articles, pick headlines, and arrange the layout to tell the truth of your choosing. As with Orwell’s 1984, “in a time of universal deceit, telling the truth becomes a revolutionary act.” Will you abide by rules and force-feed your readers the government’s narrative? Or will you defy their guidelines, and print the rebellion’s perspective instead? The city, divided into class-based districts, dynamically responds to everything you print. By shaping public opinion with the stories you choose, you shape the current events that unfold. And by shaping the events, you affect the stories you can cover.

August 30, 2014

It is to LOL

Filed under: Gaming, Humour — Tags: , , — Nicholas Russon @ 11:12

I loved this:

August 29, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 12:26

My weekly Guild Wars 2 community round-up at GuildMag is now online. This week is the second anniversary of the GW2 release, and ArenaNet has been spending a lot of time publicizing what will be coming in the September Feature Pack. The Feature Pack is intended to revamp existing systems and introduce new quality-of-life items, but it doesn’t have any new playable content. A few days after the Feature Pack is released, we’ll see the start of the next World versus World tournaments. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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August 22, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:26

My weekly Guild Wars 2 community round-up at GuildMag is now online. This has been a very fraught week for (certain parts of) the Guild Wars 2 fan community … and we at GuildMag were accidentally instrumental in heightening tensions. We published an interview with some ArenaNet developers from gamescom in Cologne, with several questions provided by members of the GW2 community. Some of the answers were perhaps not as well phrased as they could be, and in no time the agitators and conspiracy theorists were in full panicked flight. It took a while to begin to subside, and the ruffled feathers are only just settling back into place.

Next week will be the second anniversary of the GW2 release, but so far ArenaNet hasn’t dropped any hints about what celebrations may be scheduled. There will be a short WvW tournament in September, beginning right after the next feature pack is released.

Aside from the post-interview angststorm, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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August 15, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:17

My weekly Guild Wars 2 community round-up at GuildMag is now online. The current chapter of the Living Story is The Dragon’s Reach, Part 2. ArenaNet have also made several announcements from gamescom in Cologne where they’re running a Europe vs China vs North America PvP event during the convention. Perhaps the most interesting of those announcements is that the next Feature Pack will be released in early September (more details to be trailed over the next few weeks). In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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August 8, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:32

My weekly Guild Wars 2 community round-up at GuildMag is now online. The next chapter of the Living Story will be The Dragon’s Reach, Part 2. However, thanks to my own fumble-fingeredness, I only just got started on part 1 content last night. I accidentally deleted the in-game email that starts the current episode and it took a while to find out how to get back on-track after that. I hope to get caught up this weekend. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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August 1, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 10:59

My weekly Guild Wars 2 community round-up at GuildMag is now online. The current chapter of the Living Story is called The Dragon’s Reach, Part 1 … but for various reasons I haven’t actually tried any of the new content yet. I expect to get caught up this weekend. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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July 25, 2014

A glimpse of Firefly Online

Filed under: Gaming, Media — Tags: , , , — Nicholas Russon @ 12:59

Published on 24 Jul 2014

Firefly Online (FFO) is an online strategic roleplaying game set in the universe of Joss Whedon’s cult classic TV show – Firefly.

Players take on the role of a ship captain as they hire a crew and lead missions, while trading with and competing against millions of other players like themselves. Much like the crew of Serenity, the Firefly-class transport ship featured in the original show, players must do whatever it takes to survive in the Verse: find a crew, find a job and keep flying.

Currently in development for PC, Mac, iOS and Android. For more info or to register go to www.keepflying.com.

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:29

My weekly Guild Wars 2 community round-up at GuildMag is now online. The next chapter of the Living Story will be The Dragon’s Reach, Part 1 and the teaser video for it set off mass speculation among the lore fans. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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July 20, 2014

Diplomacy – “the game that ruins friendships”

Filed under: Gaming — Tags: , — Nicholas Russon @ 11:19

David Hill learns a very hard lesson about trusting English promises:

Diplomacy board

It was the summer of 1909. I was on the south coast of Spain. I remember it well because the season was almost over. Peace was within reach, I felt. There had been a vote to end the war, and the English had told me to support it. But the vote needed to be unanimous to pass, and it failed. The Russian, the Italian, they thought the English voted against it and that I had been lied to. Why should I believe them? The English and I had worked together against all of them for years now. Of course they’d want to sow distrust between us. Now time was ticking. I desperately wanted peace. I wasn’t sure my country would survive another couple of years, with or without England’s help. There wouldn’t be another vote until after the fall.

“Will you support my army in Spain this fall?” I asked.

“Nah. That ain’t happenin’,” the Englishman replied. A wave of dread came over me. He intended to betray me.

“How could you do this to me? After everything I’ve done for you.”

“I guess I’m just a hard muthafucka like that.”

And with that he walked away, leaving me standing in the hallway, mouth agape. He rejoined the other players at the board, who all stared at me, fury in their eyes. We told you so.

I used to spend a lot of time playing Diplomacy, but as I didn’t have enough real-life friends to want to lose a lot of them over a boardgame, I played postal Diplomacy (I even co-published a ‘zine for a while).

If you’ve ever heard of Diplomacy, chances are you know it as “the game that ruins friendships.” It’s also likely you’ve never finished an entire game. That’s because Diplomacy requires seven players and seven or eight hours to complete. Games played by postal mail, the way most played for the first 30 years of its existence, could take longer than a year to finish. Despite this, Diplomacy is one of the most popular strategic board games in history. Since its invention in 1954 by Harvard grad Allan B. Calhamer, Diplomacy has sold over 300,000 copies and was inducted into Games Magazine’s hall of fame alongside Monopoly, Clue, and Scrabble.

The game is incredibly simple. The game board is a map of 1914 Europe divided into 19 sea regions and 56 land regions, 34 of which contain what are known as “supply centers.” Each player plays as a major power (Austria-Hungary, Turkey, Italy, England, France, Russia, Germany) with three pieces on the board (four for Russia) known as “home supply centers.” Each piece can move one space at a time, and each piece has equal strength. When two pieces try to move to the same space, neither moves. If two pieces move to the same space but one of those pieces has “support” from a third piece, the piece with support will win the standoff and take the space. The goal is to control 18 supply centers, which rarely happens. What’s more common is for two or more players to agree to end the game in a draw. Aside from a few other special situations, that’s pretty much it for rules.

There are two things that make Diplomacy so unique and challenging. The first is that, unlike in most board games, players don’t take turns moving. Everyone writes down their moves and puts them in a box. The moves are then read aloud, every piece on the board moving simultaneously. The second is that prior to each move the players are given time to negotiate with each other, as a group or privately. The result is something like a cross between Risk, poker, and Survivor — with no dice or cards or cameras. There’s no element of luck. The only variable factor in the game is each player’s ability to convince others to do what they want. The core game mechanic, then, is negotiation. This is both what draws and repels people to Diplomacy in equal force; because when it comes to those negotiations, anything goes. And anything usually does.

July 18, 2014

This week in Guild Wars 2

Filed under: Gaming — Tags: , , — Nicholas Russon @ 11:37

My weekly Guild Wars 2 community round-up at GuildMag is now online. The latest chapter of the Living Story is called Entanglement and it introduces a new zone along with the story. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.

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