At Bikini Armour Battle Damage, a handy Bingo card for your MMO:
Click to download the PDF version
As a special present for Bikini Armor Battle Damage first anniversary, I present to you: Female Armor BINGO!
Feel free to use as a reference to quantify how ridiculous any female armor is.
edit: Updated the link into downloadable PDF!
Breakdown of all the squares under the cut.
For the record: the game refers to the context of wearing skimpy “armors” for battle (any other context, like cosplay, is excluded)
Update: There are a couple of follow-ups that deserve your attention, too: Let’s address the controversy, shall we? and Female Armor BINGO Rhetoric Edition.
We’ve been having technical issues at GuildMag over the last 24 hours, so I’m temporarily posting my weekly Guild Wars 2 community round-up here. The last chapter in the Living Story season one is underway, and players are fighting to regain control of the city of Lion’s Arch. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
Update: GuildMag is back online, so I’ve cross-posted this round-up (with some updates) here.
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Escape from Lion’s Arch is coming to a close and we’re looking forward to next week’s final installment in the Scarlet Briar story arc. ArenaNet also announces their plans for rolling out the Chinese version of Guild Wars 2 beginning next month. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
If you play Civilization V (I do, but nowhere near as much as I played the games in the Civilization II line), you’ll recognize this argument right away:
“What?! Are you crazy?! You never do that! You fool!”
People got a little crazy during a routine design meeting in the Firaxis Games offices, where the developers of Civilization V take strategy very seriously. A designer talking about his recent playthrough to a large group of his gathered colleagues casually mentioned he didn’t like the starting position of his settler so he moved it that turn to look for greener pastures. The reaction was immediate. Half the designers in the room erupted in anger and disbelief — while the other half vehemently defended the move. They ditched what the meeting was supposed to be about, and instead argued for or against a specific move in the first turn of a Civ game. Clearly, this issue was very important. Sid Meier once said that all good games were a series of interesting decisions, and it’s a testament to the power of Civilization that even the first decision could evoke such a strong reaction in the current Civ team at Firaxis.
But why? Why is moving your settler or not so important? It’s a question I’ve struggled with in my own time with the series. I spoke to Firaxis to figure that out, and maybe discover if there’s empirical evidence to support either decision beyond individual play style. The three developers I spoke to were Ed Beach, lead designer on the last two Civ V expansions, Peter Murray and Dennis Shirk, and they all had very different positions on the Settler Dilemma.
On that particular question, I’m agnostic. I usually build a city on my first turn, unless the starting location is so terrible that the game looks to be lost right from the start (and if it really was that bad — all desert or all tundra — restarting is probably the smarter move).
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Escape from Lion’s Arch content update was released this week, and it’s a doozy. Lion’s Arch is … was … the central city in Guild Wars 2, but now after a devastating attack destroyed much of the city, players are tasked with extracting survivors from the ruins. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
BBC News on a bounty being offered to track down and prosecute those involved in the DDoS attack on the game Wurm:
A bounty of 10,000 euros (£8,200) is being offered to catch the people who took the online multiplayer game Wurm offline.
The game’s servers were victim of a distributed denial of service (DDoS) attack this week and the game remains offline.
A DDoS attack forces a website offline by overloading the site’s servers with more data than it can process.
The bounty is being offered for any “tips leading to a conviction”.
Wurm is a massively multiplayer online role-playing game (MMORPG) that is played on personal computers.
The game takes place in virtual realms and everything in it is created by the players who are taking part. They can compete against each other or combine forces to defend a realm.
The attack happened just after an update to the game.
Writing on Wurm‘s website, one of its creators said it would be back online as soon as possible.
“We were the target of a DDoS attack and our hosting provider had to pull us off the grid for now.
“We will be back as soon as possible, but things are out of our hands since their other customers are affected.
“We can offer 10,000 euros for any tips or evidence leading to a conviction of the person responsible for this attack,” he wrote.
H/T to Hunter for the link.
My weekly Guild Wars 2 community round-up at GuildMag is now online. The Edge of the Mists update from last week is still getting lots of attention and we’ll be facing an attack on Lion’s Arch with next week’s update “Escape from Lion’s Arch”. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
Click the GuildMag logo to start reading this issue
The latest issue of GuildMag has just been published. Go to read the ultimate guide to the Shiverpeaks (couldn’t we have featured somewhere warm this time, Ollannach? I feel like I’m already living in the Shiverpeaks!)
My weekly Guild Wars 2 community round-up at GuildMag is now online. ArenaNet released the Edge of the Mists update this week and we still have the Origins of Madness update active, with the two new world bosses (the Great Jungle Wurm is permanent, while the Marionette is tied to the living story and will eventually go away). In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
My weekly Guild Wars 2 community round-up at GuildMag is now online. We’re still working on the Origins of Madness content update, with with the two new world bosses (the Great Jungle Wurm is permanent, while the Marionette is tied to the living story and will eventually go away). In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
My weekly Guild Wars 2 community round-up at GuildMag is now online. We’re back online at a new hosting service, so this is just the usual link to the full round-up there. This week saw the release of the Origins of Madness content update, with two new world bosses (one is permanent, the other is tied to the living story and will eventually go away). It is one of the four final episodes in the Scarlett Briar story arc. In addition, there’s the usual assortment of blog posts, videos, podcasts, and fan fiction from around the GW2 community.
I’m hoping that this will be the last time I need to temporarily host any GuildMag content as we should have the site up and running at the new host very soon.
This post is intended to help you to publicize your guild or alliance event, and as long as your event is open to the whole Guild Wars/Guild Wars 2 community, we’ll list it here. Send us the details at email@example.com and we’ll get it out to the fan community (given that we only do a weekly wrap-up, try to send the information at least a week in advance).
- On the official Guild Wars 2 forums, Foghladha.2506 posted on the topic Great Tyrian Adventure: Legendary Edition: “The Gaiscioch Family, host of Sanctum of Rall’s fan favorite Great Tyrian Adventure, announced plans for it’s third season of the public community event. This 12 week season is dubbed “Legendary Edition” and will feature over 100 prize giveaways including the legendary Bifrost to one of its lucky participants. The season is set to launch on Saturday, January 11th, 2014 at 11:00 AM Server Time (Pacific).”
- On the official Guild Wars 2 forums, KitOnlyHuman.6807 posted on the topic Rookie Camp [Bi-Weekly Event]: “Rookie Camp is a lore focused event designed to be fun, educational, and an immerse experience to remember. Originally a concept for new players wanting to learn the game, and for those wanting to meet new friends, Rookie Camp will be conducted twice a month with the premise of becoming a soldier, following the character Commander Bloodclaw, and fighting the woes of Tyria in an ongoing battle! Low and high levels, new and old players, roleplaying or not, this event is open for everyone! Hosted by MadCast Gaming on Sanctum of Rall. For more information, feel free to message KitOnlyHuman.6807 and/or Cakeisalie.1976 in game! January 18, 2014 – 8:00p EST”
- vVv Gaming — Kings of The Mists 2. “I am proud to present you with the second Guild Wars 2 PvP tournament hosted by [vVv] Vision. Valor. Victory. Guild from Fort Aspenwood, Kings of the Mists 2. This is an open invite tournament for all the teams in Guild Wars 2, to come have fun and support Guild Wars 2 PvP scene. Tournament will be commented by none other than John ‘Blu’ Mullen and Will ‘Sireph’ Abreu on the official vVv Gaming Twitch Channel. This will be a one day tournament starting on Saturday February 1st at 12:00 pm EST (09:00 am PST). Team captains will be required to sign in their team between 11:20 pm EST (08:30 am PST) and 11:50 pm EST (08:50 am PST). Failure to sign-in their team on time may result in losing their reserved spot in the tournament.”
- Reddit — [Events] Weekly Map Exploration. Wednesday 9pm EST (NA) – Sorrow’s Furnace. “For a couple of weeks now, /u/jereklo and I have been adding lore/story of the area we’re exploring, while doing these exploration events. People seem to enjoy it, so if it’s something that interest you, and you already have completion, you’re welcome to join us too. I’ve been hosting Map completion every Wednesday at 9PM EST on Sorrow’s Furnace (NA). Here’s our schedule”
Hopefully this will be the last time we’ll need to post TWIGW2 here, as GuildMag is moving to a new hosting service. Once the site is back up and running at the new host, I’ll re-publish this article and last week’s posts so they will at least appear in the right sequence.
We’re still having issues with the ISP for GuildMag, so I couldn’t post this week’s community event calendar there. Hopefully we’ll have the hosting situation cleared up soon.
A bit of a throwback to an earlier time, as I’m posting the whole column here instead of at the GuildMag site — technical issues with the hosting service have made GuildMag temporarily inaccessible. Fortunately, I’d saved a local copy of the weekly round-up just before the site went down, so I’m not starting from a completely blank slate (but I probably missed some links in the change-over). I’ll repost the whole thing at GuildMag once the technical issues have been addressed.